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Category:Traps

2,471 bytes removed, 15:36, 12 November 2014
moving info
== Traps == Traps are devious devices uses to damage or cause other ill effects on those who trigger them. The [[trapsCDB|Main]] skill is used when placing or disarming Traps and affects the success rate. When failing to set a trap the message, "Sadly you fail to set the trap properly, the trap triggers and is destroyed" and successfully setting a trap prompts the message "You carefully set the trap" To set a trap, / [[activate]] the trap and right click the corresponding tile for the type of trap and click "Set trap." Once set,traps begind to decay and can only be activated by enemy [[kingdom]]s or villages, allies and neutrals remain unaffected.  Creating traps uses several different skills, these include: [[carpentry]], [[blacksmithing]], [[ropemaking]], [[pottery]], and [[masonry]]. For more detailed information of the various types traps, see the list below. '''Quality ScaleCategory:''' 1 - 9.99 - Low 10 - 19.99 - Low 20 - 29.99 - Average 30 - 39.99 - Average 40 - 49.99 - Average 50 - 59.99 - Average 60 - 69.99 - High 70 - 79.99 - High 80 - 89.99 - High 90 - 99.99 - High == Countering Traps == To remove a trap you must disarm it, the chance to successfully disarm relies on the '''Traps''' skill, when failing to disarm you will simply prompt the message "You fail to trigger any traps." To disarm a varity of tools and items are used, such as, [[rake]], [[plank]], [[shovel]], [[log]], and a [[shaft]]. It is advised to use something expendable such as a '''shaft''', as when the trap is triggered, the item is destroyed or damaged. There are three ways to detect traps, the [[Sixth Sense]Items|Items] spell, being a [[Blacklighter]], and [[examining]] the tile on which the trap is set. When using '''Sixth Sense''' or when walking within 1 tile of a trap as a / '''Blacklighter{{PAGENAME}}''' a message is displayed in the event window, "You detect a trap!" No further information on the trap is given. When examining a trapped tile you will receive the message "You detect a (Trap Type) of (Quality Value) quality, it was set by the (Kingdom) people."* Someone who is rank 4 in the Path of Power can use the [[Trap Immunity]] perk. == Notes ==* A 5[[QL]] bow trap produced a 2.15 damage [[wound]] (un[[armor]]ed)* A 15QL stick trap produced a 5.5 damage wound (unarmored)* A 50QL stick trap produced two 20 damage wounds (unarmored)When a trap is set on a [[dirt]] tile it is impossible to be detected by examining, this appears to be a bizarre glitch.* [[Terraforming]] on tiles that are trapped does not effect the trap.
[[Category:Items]]
[[Category:babel/T]]
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