Changes

Jump to navigation Jump to search

Category:Traps

100 bytes added, 16:17, 14 March 2012
Updated info
== Traps ==
Traps are devious devices uses to damage or cause other ill effects on to those who trigger them. The [[traps]] skill is used when placing in the placement or disarming Traps of traps and affects the success rate. When failing to set a trap the message, "Sadly you fail to set the trap properly, the trap triggers and is destroyed" and successfully setting a trap prompts the message "You carefully set the trap" To set a trap, [[activate]] the trap and right click the corresponding tile for the type of trap and click "Set trap." Once set,traps begind begin to decay causing them do do less damage and eventually disappear. They can only be activated by enemy [[kingdom]]s or villages, allies and neutrals and [[monsters]] remain unaffected.
Creating traps uses several different skills, these include: [[carpentry]], [[blacksmithing]], [[ropemaking]], [[pottery]], and [[masonry]]. For more detailed information of the various trap types traps, see the list below.
'''Quality Scale:'''
* A 15QL stick trap produced a 5.5 damage wound (unarmored)
* A 50QL stick trap produced two 20 damage wounds (unarmored)
When a trap is set on a [[dirt]] or [[cave floor]] tile , it is impossible to be detected by examining, ; this appears to be a bizarre glitch.*
[[Terraforming]] on tiles that are trapped does not effect the trap.
[[Category:Items]]
[[Category:babel/T]]
134

edits

Navigation menu