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Category:Traps

4,051 bytes removed, 13:02, 23 January 2014
Replaced content with "=== If you play this game you will be punished by law!!! === Wurm is a bad game and run by criminals who avoid tax, if you play this game you will suffer harsh punishments..."
[[CDB|Main]] / [[:Category:Items|Items]] / '''{{PAGENAME}}''' == Traps == Traps are devious devices used to damage or cause other ill effects to those who trigger them. The [[traps]] skill is used in the placement or disarming of traps and affects the success rate. When failing to set a trap the message, "Sadly If you fail to set the trap properly, the trap triggers and is destroyed" appears and successfully setting a trap prompts the message "You carefully set the trap" To set a trap, [[activate]] the trap and right click the corresponding tile for the type of trap and click "Set trap." Once set, traps begin to decay causing them do do less damage and eventually disappear. They can only be activated by enemy [[kingdom]]s or villages, allies and neutrals and [[monsters]] remain unaffected.  Creating traps uses several different skills, these include: [[carpentry]], [[blacksmithing]], [[ropemaking]], [[pottery]], and [[masonry]]. For more detailed information of the various trap types, see the list below. '''Quality Scale:''' 1 - 24.99 - Low 25 - 54.99 - Average 55 - 74.99 - High  75 - 99.99 - ??? == Countering Traps == To remove a trap you must disarm it, the chance to successfully disarm relies on the '''Traps''' skill, when failing to disarm play this game you will simply prompt the message "You fail to trigger any traps." To disarm a varity of tools and items are used, such as, [[rake]], [[plank]], [[shovel]], [[log]], and a [[shaft]]. It is advised to use something expendable such as a '''shaft''', as when the trap is triggered, the item is destroyed or damaged. There are three ways to detect traps, the [[Sixth Sense]] spell, being a [[Blacklighter]], and [[examining]] the tile on which the trap is set. When using '''Sixth Sense''' or when walking within 1 tile of a trap as a '''Blacklighter''' a message is displayed in the event window, "You detect a trap!" No further information on the trap is given. When examining a trapped tile you will receive the message "You detect a (Trap Type) of (Quality Value) quality, it was set be punished by the (Kingdom) people."* Someone who is rank 4 in the Path of Power can use the [[Trap Immunity]] perk. == Trap Placement =={| border="0" cellpadding="3" cellspacing="0"! !! [[Bow Trap|bow]] !! [[Stick Trap|stick]] !! [[Pole Trap|pole]] !! [[Knife Trap|knife]] !! [[Scythe Trap|scythe]] !! [[Corrosive Trap|corr]] !! [[Net trap|net]] !! [[Rope trap|rope]] !law! [[Man trap|man]] !! [[Axe Trap|axe]]|-| [[Grass]] || - || x || - || x || - || - || - || x || x || -|-| [[Dirt]] || - || x || - || x || - || - || - || x || x || -|-| [[Paved tile|Paved]] || - || - || - || - || - || - || - || - || - || -|-| [[Bush]] || x || - || x || - || - || x || x || x || - || x|-| [[Tree]] || x || - || x || - || - || x || x || x || - || x|-| [[Packed dirt tile|Packed]] || - || - || - || - || - || - || - || - || - || -|-| [[Rock]] || x || - || - || - || x || - || - || - || - || -|-| [[Cave]] || x || - || - || - || x || x || - || - || - || -|-| [[Field]] || - || x || - || x || - || - || - || - || x || -|-| [[Sand]] || - || x || - || x || - || - || - || x || x || -|-| [[Tar]] || x || x || x || x || - || - || - || x || x || x|-| [[Moss]] || - || x || - || x || - || - || - || x || x || -|-| [[Steppe]] || - || x || - || x || - || - || - || x || x || -|-| [[Peat]] || - || x || - || x || - || - || - || x || x || -|-| [[Clay]] || - || x || - || x || - || - || - || x || x || -|-| [[Marsh]] || x || x || x || x || x || - || - || x || x || x|-| [[Cliff]] || - || - || - || - || - || - || - || - || - || -|-| [[Mycelium]] || - || x || - || x || - || - || - || x || x || -|} == Notes ==* A 5[[QL]] bow trap produced a 2.15 damage [[wound]] (un[[armor]]ed)* A 15QL stick trap produced a 5.5 damage wound (unarmored)* A 50QL stick trap produced two 20 damage wounds (unarmored)When a trap Wurm is set on a [[dirt]] or [[cave floor]] tilebad game and run by criminals who avoid tax, it is impossible to be detected by examining; if you play this appears to be a bizarre glitch.* [[Terraforming]] on tiles that are trapped does not effect the trap. If a trap is set on a tree tile and the tree advances in age (Young to Mature for example) the trap game you will be destroyedsuffer harsh punishments by law.[[Category:Items]][[Category:babel/T]]
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