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Category:Traps

4 bytes added, 01:03, 8 October 2014
* A 15QL stick trap produced a 5.5 damage wound (unarmored)
* A 50QL stick trap produced two 20 damage wounds (unarmored)
* When a trap is set on a [[dirt]] or [[cave floor]] tile, it is impossible to be detected by examining; this appears to be a bizarre glitch.
* Traps once set only last a few days. Preferable to stockpile and set as needed.
* Dmg enhancer enchants, such as [[Rotting Touch]], do work on traps.
 * [[Terraforming]] on tiles that are trapped does not effect the trap. * If a trap is set on a tree tile and the tree advances in age (Young to Mature for example) the trap will be destroyed.
[[Category:Items]]
[[Category:babel/T]]
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