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Circle of Cunning

1,038 bytes added, 18:51, 18 January 2019
Removing Nathan
[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / [[:Category:Vynora spells|Vynora spells]] / '''{{PAGENAME}}''' 
{{Spell
|faith=51
== Description ==
"''Circle of Cunning has been cast on it, so it will increase skill gained with it when used."'' Increases skill gain on the item when used as a tool. * Skill gain increases depending on the enchantment power (listed in brackets on examine). == Method ==# [[Activate]] your deity's [[statuette]]# Right-click on the item you wish to enchant.# Select ''Spells'' > ''{{PAGENAME}}'' * The spell can be cast multiple times to try to improve the effect of it. * Success of casting the spell depends on your [[channeling|channeling skill]] and related bonuses.
[[:category:spells|Spell]] == Enchant usage ==Circle of [[Vynora]]Cunning works on any item that is being treated as the activated "tool" for an action or otherwise contributes to a skill roll. For example, a pelt or lump with this makes the item it was cast upon enchantment would give you more blacksmithing skill for that item the when improving a shovel, and charcoal with this enchantment would give more metallurgy skill is usingwhen used to create steel. Other examples include [[Circle of CunningMeditating]] seems to increase both base skillgain percentage with that tool by it's potency and also increases the likelihood of skillgain 'ticks (where accumulated skill is actually added to your skill total, causing it to rise). The power and effect of spell is given in the bracket [x] Ranging from 0 to 104. The spell can be cast multiple times to try to improve the effect of it. Success of casting the spell depends gain on your [[channelingMeditation_rug|channeling skillmeditation rugs]], weapon skill gain when fighting with an enchanted weapon, and shield skill gain from an enchanted shield.
This * You can cast this spell is stackable with on [[Aura Statuette|Statuettes of Shared Pain<deity>]], but it has no effect on [[Flaming aurachanneling]]skill gain.* You can also cast this on water (and maybe other liquids inside containers), but does not work on [[FrostbrandSmithing]]skill gains when tempering items, [[Life_transfer|Life Transfer]], [[Mind_stealer|Mind Stealer]]due to the improved item being the "tool" used when tempering them. However, [[Nimbleness]]enchanted water will provide greater skill gain when used for other skills, such as [[Rotten Touch]], [[Venom]], [[Wind of Ages]], and [[Demise_spells|Demise spellsCloth Tailoring]].
* This spell will does not stack with [[Blessings_of_the_dark|Blessings of the Dark]]apply to characteristic gains.
==WarningStacking enchantments == There is a risk that this spell will destroy the item if you fail casting it. Circle of Cunning shatter rate is considered '''very high'''.
== Note ==You can cast this This spell on is stackable with [[StatuetteAura of Shared Pain]], [[Flaming aura]], [[Frostbrand]], [[Life_transfer|Statuettes Life Transfer]], [[Mind_stealer|Mind Stealer]], [[Nimbleness]], [[Rotten Touch]], [[Venom]], [[Wind of <deity>Ages]], but it has no effect on and [[channelingDemise_spells|Demise spells]] skill gain.
You can also cast this on water (and maybe other liquids inside containers). The liquid must be dragged between containers to retain the This spell effects. When cast on water within a will '''not''' stack with [[well]] or a [[fountainBlessings_of_the_dark|Blessings of the Dark]], the refilling of the container does not affect the spell.
This == Warning == There is a risk that this spell does not apply will destroy the item if you fail casting it. Circle of Cunning shatter rate can be considered relatively high due to characteristic gainsthe spell's difficulty.
When cast on a metal lump, the enchanted lump can be combined with unenchanted lumps to maintain the enchant. Activate the enchanted lump, and combine with others.== Notes ==
This * When cast on a metal lump or other item that can be combined, the item can be combined with others and will maintain the enchantment. Activate the enchanted item and combine with others.* Enchanted liquid must be dragged in its entirety between containers to retain the spell effects. Enchanted water in a container will also retain enchantment when using the "fill" command on other water in order to refill it.** When cast on water within a [[well]] or a [[fountain]], the refilling of the container does not affect the spell (so long as some enchanted water is still left in the container before refilling).* As with other enchantments, this spell decays with the use of the item, except on weapons that are used in combat.
 
[[Category:Enchantment spells]]
[[Category:Spells]]
[[Category:Vynora spells]]
[[Category:Babel/C]]
[[Category:Enchantment spells]]

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