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Client Configuration

2,860 bytes removed, 14:30, 20 August 2018
Redoing most of page to reflect current game settings. Removed outdated/missing images.
[[Main Page]] / '''{{PAGENAME}}'''
[[Image:WurmClient-Settings.png|frameless|border|right|150x177px]]
==Introduction==
This page explains the configuration options available in the Wurm client launcher.
==Game tab==
[[Image;Chat Censor:WurmClient-Options-Game-TabWill censor bad language in a chat message. The words that are censored are in the '''words.dat''' file in your game configuration.png|thumb]]
;Display ModeInverse Mouse:There are four options available:*Windowed**'Inverts the mouse'Fixed resolution window. Can be resized ins Y-game using the resize [[console|console command]]Axis for looking up and down.''*Windowed Resizable**''Resizable window ;Free look mode mouse sensitivity:Adjusts mouse sensitivity when in free look (drag bordersAKA mouselook) that can be maximisedmode.''*Windowed Fullscreen**''A full screen window with no borders. Uses the current screen resolution.'';Disable free look mode on open component*Fullscreen**''Displays full screen and allows to change the screen resolution.'';Disable free look mode on close component
;ResolutionDisable free look mode on combat:Choose from the resolutions that are supported by your graphics card or mark the Custom check-box and enter a resolution. Choosing a too low or too high resolution might effect performance. Some monitors have an optimal resolution. Wurm looks much better at higher resolutions so compare the performance at different settingsExits free look mode when entering combat.
;Refresh RatePre-fetch Inventory:Choose Loads the contents of your inventory during game start. Can increase load time somewhat when turned on, especially when you have a screen refresh rate if availablebad connection. When turned off, you need to open your inventory manually to have items such as compasses or toolbelts to work properly. Recommended setting is ON.
;GUI window opacityShow damage on items: The opacity of the interface windows. This can make screens like the Shows color coding on damaged items in inventory see-through, completely solid, or something in between.
;Outline hovered objectsHide personal goal on startup:Make Prevents automatically opening the outline of objects under [[Personal goals]] window when launching the cursor <font color=#4e5095>highlighted</font>. Recommended setting is ONgame with a character with low total play time.
;Censor bad languageHide info on screen messages:Will censor bad language in Prevents onscreen messages related to miscellaneous information, such as a chat message. The words that are censored are in the '''words.dat''' file in villager being added to your game configurationsettlement.
;Invert mouseHide fail on screen messages:Inverts the mouse's Y-Axis for looking up and downPrevents onscreen messages when something causes you to abort an action.
;Prefetch inventory contentsHide hostile on screen messages:Loads the contents of your inventory during game start. Can increase load time somewhat when turned onPrevents onscreen messages related to enemy actions, especially when you have a bad connection. When turned off, you need to open your inventory manually to have items such as compasses or toolbelts to work properly. Recommended setting is ONa tower being conquered.
'''Note''': The following actions can be bound to keys in the [[console]] and are used to tidy up the context menu. You can examine objects in the world by double-clicking them, too.
;Don't display Show 'Examine' in menusMenus:Removes Displays the '[[Examine]]' item from in the [[context menu]] (right-click).
;Don't display Show 'No target' in menusMenus:Removes Displays the 'No [[target]]' item from in the context menu
;Don't display Show 'Spam mode' in menusMenus:Removes Displays the '[[Spam mode]]' item from in the context menu
;Display Show 'Stop' in menusMenus:Removes Displays the 'Stop' item from the context menu. If you have ''Stop'' 2 times in the context menu, enable this to display it only once. (bug)
;Display 'Show Body' in inventoryInventory:Adds your Body and body parts to your inventory. This is the old version of the character equipment window. Recommended setting is off.
;Display the old quickbarShow Old Quickbar:Adds an old the older version of the quickbar to your event window. Recommend setting is off.
;Outline hovered item Hovered Item in listsLists
:Draws white bars above and below inventory items if the mouse is hovering over them.
;Move local player list to event tabShow Local in Event:The Moves the list of local players in local is normally found on from the Local chat tab, this option moves it to the Event tab so you can still see local players when using the other chat tabs. Especially useful on PvP servers ;Hide Inactive Friends:Prevents displaying friends who have been inactive for at least one year.
;Show material after item name in item listsMaterial Suffix on Items
:If checked, the material an item was made from will be appended to the end of the name. For example, a pickaxe made from iron will show as 'Pickaxe, iron'.
;Enable shiftShift-drag Drag in GUI
:Holding down shift whilst dragging piles brings up a selection box allowing you to specify how many items to move.
 
;Hide inactive players from friendslist
:Hides all players from your friendslist that have not logged into the game for more then a year.
;Default shift drag value
:Sets the default value used in the shift-drag dialog.
==Text tab==;GUI Skin:Sets the graphical skin used by the in-game interface. Note that only Ironwood supports all current features. ;GUI Opacity:Sets how opaque or transparent in-game interface windows appear. ;Neutral Outline:Sets the color used when outlining neutral creatures and players.
[[Image;Allied Outline:WurmClient-Options-Fonts-TabSets the color used when outlining allied creatures and players.png|thumb]]
;Default Font SizeFriend Outline:Changes Sets the default font size color used in most of the clientwhen outlining players on your Friends list.
;Header Font SizeHostile Outline:TodoSets the color used when outlining hostile creatures and players.
;HugeHeader Font Size:Todo==Graphics tab==
;Display Options:Allows you to change resolution, refresh rate, and display mode.:There are four display modes available:*Windowed**''Fixed resolution window. Can be resized in-game using the resize [[console|console command]].'Note:'*Windowed Resizable**'' If the logging options are enabled Resizable window (default: ondrag borders) then they that can be found in maximised.''*Windowed Fullscreen**''A full screen window with no borders. Uses the current screen resolution.''Wurm Online/<player>/logs/*Fullscreen**'' subdirectoryDisplays full screen and allows to change the screen resolution.''
;Event message loggingDisplay Brightness:Logs all messages from Alters the event tabvisual brightness of the game.
;IRC message loggingRenderer:Logs Changes the graphical rendering engine. There are currently two options available:*'''Legacy''': The older rendering engine, recommended if the Modern rendering engine is not compatible with your PC.*'''Modern''': The most up to date rendering engine, supporting better lighting and all messages from the [[irc|ingame IRC client]]current graphical features.
;Other message loggingTerrain Detail:Logs all other messages such as local chatChoose from Low, kingdom chat Medium, or High. This has some effect on performance and affects the quality. More means more detailed landscape far away from you. If you appreciate a good view then use high unless your computer can't handle it. Settings medium and private messageshigh also show rocks in the terrain.
;Timestamp messagesTile Detail:Adds Choose from Very Sparse, Sparse, Medium, Dense, or Extreme. Have this set to Very Sparse for a performance boost. Using higher settings makes the game much prettier, but you also have a harder time stamp finding anything on the ground, unless it is on/in front of all messages including chatdirt, road, eventswater, and the combat log for examplerock or sand. Large performance drop if used. It helps to keep track of when someone said something in Using the chat window or an event occurred. No effect on Extreme setting is not recommended, it will affect performancegreatly.
;Log obscure error messagesSky Detail:Enabling this will log various trivial error messages Choose from Low, Medium, or High. Set to the consolehigh for more detailed clouds. No reason to enable unless you plan to monitor your console logs and report them Set to a developerlow for simpler clouds, but improved performance.
;Save skills on exitCave Detail:When activatedChoose from Low, dumps all your skill-values to a text file in the ''Wurm Online/<player>/dumps/'' subdirectoryMedium, or High. Affects how detailed and rough cave surfaces appear.
;Send client data?Shadow Detail:Sends anonymized Choose from Disabled, Simple Objects, Objects, Objects & Structures, or Everything. Determines what types of in-game settings and general system info to the Wurm Online servers to provide the [[Dev|developers]] with important information to aid developmentobjects cast shadows.
;Skillgain tab updatesShadowmap Size:Choose from Small, Medium, Large, or Huge. Determines how often and whether you wish to receive skill updates detailed shadows will appear in the Skills tab. Choice offers Never and increasing decimals of detail up to every single increase-game.
;Hide alignment updatesWater Detail:Prevents alignment gains being reported in Choose from Low, Medium, or High. Determines how detailed water will appear. Only the Skills tabHigh setting allows reflections.
;Hide favor updatesWater Reflections:Prevents favor gains being reported Choose from Disabled, Sky, Sky & Terrain, Sky, Terrain & Trees, or Almost Everything. Determines what in the Skills tab-game objects show reflections in water.
;IRC tab color notificationsDistant Terrain:Choose what kinds of messages highlight the IRC tabsDetermines whether or not distant land is rendered (displayed) in-game.
;Windows Only: Keyboard LayoutTree Render Dist.:Choose between Defaultfrom Very Short, Short, Medium, Far, Cyrillic or Extreme. Determines how far away trees can be and Greek keyboard layoutsstill be rendered (displayed).
;Item & Creature Render Dist.
:Choose from Very Short, Short, Medium, Far, or Extreme. Determines how far away items and creatures can be and still be rendered (displayed).
==Sound tab==;Structure Render Dist.:Choose from Very Short, Short, Medium, Far, or Extreme. Determines how far away buildings and bridges can be and still be rendered (displayed).
[[Image;Animation Quality:WurmClient-Options-Sound-TabChoose from None, Low, Medium, High, or Extreme. Determines how detailed & smooth animations appear.png|thumb]]
;Sound enginePlayer Animations:Choose from none (silent)All, Walking Only, software or hardware (OpenAL)None. This will cause sounds Determines whether or not to be played for certain display animations when player characters perform actions, if you have downloaded the optional packs. Your own preference.
;[[Sound settings|OpenAL Volume]]Rotate Player w/Mount:Modifies Rotates the volume sounds will be played atplayer's view when riding an animal and turning.
;Cache decoded soundsSun Glare:Keeps decoded sound files in system memory. Reduces CPU load, but at Enables glare effect on [[Sol|the cost of a lot of system memorysun]].
;Activate Doppler effectOutline Hovered Objects:Enables Wurm Online to make use of outline on creatures and objects when hovering over them with the [[Wikipedia:Doppler_effect|Doppler effect]]. Only works when Harwarde sound (OpenAL) is enabledmouse.
;Use ambient sound:Plays ambient sounds specific to the current area and time of the day around your avatar (Twittering birds, howling wolves, etc). ;Use background buzz sound:Adds some minor static sound to the background.==Advanced Graphics tab ==
;Buzz level (2 = normal)VSync:Sets the level of background soundChoose to synchronize your frame-rate to your monitor's refresh rate. This prevents "tearing" artefacts but can greatly affect performance.
;Play combat soundsFPS Limit:Plays fighting sounds during combatEnable to limit the FPS (frames per second) of the game to a specified value.
;Play door soundsFPS Limit (Background):Plays sounds If FPS Limit is enabled, this limits the FPS of the game to the specified value when doors open and closethe game is in the background.
;Play emotesTexture Quality:Plays sounds when emotes are usedChoose from Low, Medium, High, or Very High. Determines overall detail of textures.
;Play footstepsUse normal mapping:Choose Adds a sense of depth to play footsteps of yourself and otherstextures.
;Footsteps level (10 = normal)Reflection Detail:Adjusts Choose from Low, Medium, or High. Determines the volume detail and quality of the footstepswater reflections.
;Play music scoresTerrain/shadow resolution:Choose to have from Low, Medium, High, or Very high. Determines the client play music on startup detail and occasionally throughout the gamequality of terrain and some shadows.
;Play weather soundsPhobia Mode:Plays sounds specific for the current weather around your avatarChanges spider creature models to appear as small blobs instead.
;Play work soundsDetailed Weather:Plays works related sounds such as hammering and sawingImproves weather effects.
;Ambient Environment
:Enables ambient graphical effects, such as butterflies and falling leaves.
==Graphics tab==;Particles & Effects[[Image:WurmClient-Options-Graphics-TabEnables particle effects and similar visuals, such as fire and smoke.png|thumb]]
Note that setting all ;Pretty Trees:Enables higher-quality tree models when near the graphics settings on the extreme settings is not recommended. It will result in poor frame rate on even the fastest systemsplayer.
;Terrain resolutionAnisotropic Filtering:Choose Higher values improve the appearance of textures when viewed from lowshallow angles, medium, or high. This has some effect on at the cost of performance and affects the quality. More means more detailed landscape far away from you. If you appreciate a good view then use high unless your computer can't handle it. Settings medium and high also show rocks in the terrain.
:{|;Antialiasing| Example screenshots: [[:Image:Terrain-lowHigher values result in smoother object details and edges, at significant performance cost.png|Low]] | [[:Image:Terrain-med*This setting only applies to the '''Legacy''' renderer.png|Medium]] | [[:Image:Terrain-high.png|High]]|}
;Water reflections LoD ([[Wikipedia:pixel shader|pixel shader]] effectLevel of Detail):If enabled, improves performance by drawing objects far from the player using simpler models. Choose from "None", "Sky only", "Sky and terrain", "SkyShort, terrainNormal, and trees", "Almost everything". Have set to '''none''' unless you have a semi-old card (FX5600 or better Far distance at least) and a good CPU (AMD Athlon 2000+, 2GHz P4). It has a great which this takes effect on performance, turning it on will use a lot, but with a good comp it only gives a small drop in performance and it does make the water look nice.
:{|;Enable Contribution Culling| Example screenshots: [[:Image:Reflection-noneCulls, or hides textures that are too far away (would be too small to significantly contribute to) the visuals.png|None]] | [[:Image:Reflection-sky.png|Sky only]] | [[:Image:Reflection-terrain.png|Sky and Terrain]] | [[:Image:Reflection-trees.png|SkyThe objects are discarded if they fit the setting, terrain and trees]] | [[:Image:Reflection-fullshould improve performance.png|Almost everything]]|}
;Tile decorationsLimit Max Dynamic Lights:Choose from extremely sparseIf enabled, sparse, normal, dense, or extreme. Have this set to extremely sparse for a performance boost. Using higher settings makes limits the game much prettier, but you also have a harder number of dynamic light sources displayed at one time finding anything on to the ground, unless it is on/in dirt, road, water, rock or sandselected value. Large performance drop if used*This setting only applies to the '''Legacy''' renderer. Using The '''Modern''' renderer does not limit the extreme setting is not recommended, it will effect performance greatlynumber of dynamic lights.
:{|;Contribution Culling| Example screenshots: [[:Image:Decoration-extsparse.png|Extremely sparse]] | [[:Image:Decoration-sparse.png|Sparse]] | [[:Image:Decoration-normal.png|Normal]] | [[:Image:Decoration-dense.png|Dense]] | [[:Image:Decoration-extremeIf enabled, disables rendering (displaying) objects that would be shown at a very small size, starting at the distance selected.png|Extremely dense]]|}
;TreePosition render distanceScreenshot image file format:Choose from very short, short, normal, far, or extreme. The amount of trees you can see. Have set to very short to have best performance. However, structures, items higher quality and animals will not be rendered beyond the tree limit. Short larger filesize PNG or normal are optimal for lower quality versus performance. Only use far or extreme when you have a good computer. Using the extreme setting is not recommended, it will effect performance greatlyand smaller filesize JPG image formats.
;StructureData render distanceField of View:Choose from very shortDetermines how wide, shortin degrees, normal, far, or extreme. The distance in which you can see structures. Set it to very short for a performance boost when you are in a (large) town. Set to extreme if you want to see towns from quite a distance away. 'the player'The maximum setting s field of this option vision is the setting of tree render distance''.
;Item/creature render distanceDetailed [[Spyglass]]:Choose from very short, short, normal, far, or extreme. Set this to very short for Uses higher resolution graphics when looking through a performance boost. Setting this to extreme helps looking for items and creaturesspyglass. ''The maximum setting of this option is the setting of structure render distance''
;Avatar's animationsModel Loading Threads:Choose from all, walking only or noneDetermines the amount of models loaded simultaneously. Do not set higher then the amount of cores of your CPU.
;Sky detailModel Loading Priority:Choose from low, normal, highDetermines priority of model loading. Set to high for more detailed clouds, but much less performance. Set to low for very crude clouds, but heaps Higher priority means faster load times at the cost of performance.
;Cave detailScreenshot File Format:Choose from very low, low, normal, highDetermines file type of saved screenshots. Set to normal, the difference in performance from low to normal is minimal, PNG provides higher quality and in a cave you don't need great performance mostlyJPEG has smaller file size. Even set to the highest does not drop your performance too much. If you find your cave looks to ''spiky'', set it to very low for flat walls. This is useful when looking for dropped items that get lost within those "spikes"
;Shadows ([[Wikipedia:pixel shader|pixel shader]] effect):Recommended setting: None. Setting this to the highest setting will cause the client to render everything twice, reducing performance greatly. ==Post-Process tab==
;Render cloud shadows Antialiasing ([[Wikipedia:pixel shader|pixel shader]] effectFXAA):Turn this off for Enables a noticeable performance increasefast form of post-processing anti-aliasing, smoothing jagged edges. Currently the only type of anti-aliasing available in the '''Modern''' renderer.
;Render distant terrainBloom:Have ON unless it really makes the game unplayable. Great effect on performance, but good for spotting things early (like enemies)Produces light fringes around bright areas.
:{|;Vignette| Example screenshots: [[:Image:Distant-ONAdds a dark filter around the edges of the screen.png|ON]] | [[:Image:Distant-OFF.png|OFF]]|}
;Render tile transitions:ON is prettier but it isn't essential as it only makes the tile border between tiles blend between the tiles. Turn it OFF to increase performance slightly.==Sound tab==
:{|;Sound engine| Example screenshots: [[:Image:Transitions-ONChoose from None (silent), Software, or Hardware (OpenAL).png|ON]] | [[:Image:Transitions-OFF.png|OFF]]|}
;Render bloom ("glow", [[Wikipedia:Bloom (shader effect)|Bloom (shader effect]])Master Volume:Set to OFF for performance. Makes light objects glow. ''The effects Modifies the volume of this option depends greatly on your hardware (some users may experience a heavy performance drop, some close to none)''all in-game audio.
;Render sun glareMusic:Enables background music.;Music Volume: If you have performance problems while looking at trees'''Music''' is checked, turn this offdetermines volume of background music.
==Advanced graphics tab ==;Footsteps[[Image:WurmClient-Options-Advanced-TabEnables footstep sound effects.;Footsteps Volume:If '''Footsteps''' is checked, determines volume of footstep sounds.png|thumb]]
;Maximum texture size (normal textures)Background Static:Choose from 256, 512, 1024 and No Limit. This setting has Enables a heavy impact on performance and graphics quality. It effects the quality small amount of all models in the gameconstant background noise. ;Background Static Volume:If your video card has lots '''Background Static''' is checked, determines volume of memory, choose a high setting. If you are having serious [[Wikipedia:FPS|FPS]] issues (1 FPS or less), try choosing 256background static.
;Maximum texture size (megatextures)Ambient Sounds:Choose from 256Enables background sound effects specific to the current area and time of the day around your location, 512such as chirping birds, 1024howling wolves, 2048, 4096, 8196 and No Limit. Do not change unless told to. It is currently only used for the loading screen image, and will reduce itself if neededetc.
;Reflection qualityWeather:Choose from Low, Medium, High. Effects the quality of the water reflection. Has no effect if that is turned off. Can use quite some video memory. Turn this down for an FPS boostEnables weather-related sound effects.
;Terrain/shadow resolutionAction Sounds:Choose from LowEnables sounds caused by player actions, Medium or Highsuch as hammering and sawing. Can use over 200Mb of Video RAM
;Texture scaling hint, when not using large texturesCombat Sounds:Determines smoothness of texturesEnables sounds caused by combat and fighting. Can have large effects on performance
;Enable Contribution CullingDoor Sounds:Culls, or hides textures that are too far away (would be too small to significantly contribute to) the visuals. The objects are discarded if they fit the setting, Enables sounds caused by doors opening and should improve performanceclosing.
;Enabled LoD (Level of detail)Emotes:This setting improves graphics rendering performance Enables sounds caused by drawing items/textures that are far away, at a lower complexity level (using less resources). The effect of this setting is usually not noticeable, since the objects affected are far away. Experiment with the LoD distance to suite your needs and find a tradeoffplayer emotes.
;Pretty trees (models near player)PM Alert:Always enable. It's actually a performance boost as well as looking betterEnables an audio alert when private messages are received in-game.
;Pretty weatherCache Decoded Sounds:Have OFF for performanceKeeps decoded sound files in system memory. Performance will drop a great deal when it starts to rainReduces CPU load, but on will make weather (mostly fog) look nicer (but at the cost of using more annoying), but weather is really nice anyway so it´s up to yousystem memory.
;Use compressed texturesActivate Doppler Effect:Use ON or OFFEnables simulation of the [[Wikipedia:Doppler_effect|Doppler effect]]. Only works when Hardware (OpenAL) sound engine is enabled. Increases FPS but sacrifices texture quality
;Use S3TC/DXT when using compressed textures:Use ON or OFF. Generally looks better then the standard OpenGL compression. ==Text tab==
;Screenshot image file formatStatic Font Size:Choose from higher quality and larger filesize PNG or lower quality and smaller filesize JPG image formatsChanges the font size for static text, such as tab headers.
;High resolution [[spyglass]]Default Font Size:Choose from ON or OFF. Set to OFF if you don't have a spyglassChanges the default font size for most in-game text.
;Birds, butterflies, fish and falling leavesHeader Font Size:Choose from ON or OFF. ON looks nicer, OFF will give a trivial effect on performanceChanges the font size for in-game headers.
;Anisotropic Texture Filtering LevelText Antialiasing:More accurate texture filtering than bilinear but slightly slowerSmooths edges of in-game text.
;Smooth points with anti-aliasing'''Note:Todo''' If the logging options are enabled (default: on) then they can be found in the ''Wurm Online/<player>/logs/'' subdirectory.
;Smooth lines with anti-aliasing (Can be very slow)Event Message Logging:TodoLogs all messages from the event tab.
;Smooth polygons with anti-aliasingIRC Message Logging:TodoLogs all messages from the [[irc|ingame IRC client]].
;Model loading threadsOther Message Logging:Determines the amount of models loaded simultaneously. Do not set higher then the amount of cores of your CPULogs all other messages such as local chat, kingdom chat and private messages.
;Model Loader Thread PriorityLog Obscure Errors:Determines priority of model loadingEnabling this will log various trivial error messages to the console. Higher priority means faster load times at the cost of performanceThere is no reason to enable unless you plan to monitor your console logs and report them to a developer.
;Enable [[WikipediaTimestamps:Page_tearing#V-sync|vsync]] (acts as Adds a cap on frame limiter):Choose to sync your frame-rate to your monitors refresh rate. This prevents ''tearing'' artefacts but can introduce input lag. A common split decision time stamp in computer gamesfront of all messages, down including chat, events, and the combat log for example. It helps to individual preferenceskeep track of when someone said something in the chat window or an event occurred.
;Enable frame limiterMark Text As Read:Choose whether Marks all text in a tab as having been read when switching to limit your framerate to anywhere from 30 to 120 FPS, this may help your graphics card running at lower temperature and not working full steam aheadanother tab.
;Frame limit (while active)Skill Tab Updates:Choose Determines how often, in units of skill, to display skill increases in the limit while the game window is activeSkill tab. Setting to '''Always''' displays a message every time a skill increases. (30-120)
;Frame limit (in background)Hide Alignment Updates:A separate limit while the game window is Prevents Alignment gains being reported in the backgroundSkills tab. (15-60)
;Hide Favor Updates
:Prevents Favor gains being reported in the Skills tab.
== Compatibility tab ==;Save Skills On Exit[[Image:WurmClient-Options-Compatibility-TabEnables logging of all skill values on game exit to a text file in the ''Wurm Online\<player>\dumps\'' subfolder.png|thumb]]
'''Do not change these options unless told ;Send Client Data:Sends anonymized game settings and general system info tothe Wurm Online servers to provide the [[Dev|developers]] with important information to aid development. Exceptions are marked in <span style="color:green">green</span>.'''
;MultiDraw supportIRC Tab Notifications:Used for certain Intel workaroundsSelects which kinds of messages will cause the IRC tab to notify the player by blinking.
;GLSL shader supportKeyboard Layout:Used for certain ATI workarounds. If this option is disabled''(Windows Only)'' Choose between Default, reflections will not workCyrillic and Greek keyboard layouts.
;VBO support''Text Colors'':Used for certain Intel workarounds. Disabling will reduce performance greatlyVarious text color options allow you to define custom colors used by various in-game text.
;FBO support
:Used for certain ATI workarounds. Disabling will reduce performance, and reflections will not work.
;Pbuffer support
:TODO
;Automatic mipmaps:Disabling will crash the game on startup.== Compatibility tab ==
;Non-power-of-two textures:Used for certain ATI workarounds'''Do not change these options unless you have a specific reason to do so, as they may cause unintended consequences. Disabling will reduce performanceFor the Modern renderer to function, all options must be set to Core.'''
;Occlusion queriesGLSL Support:TODOUsed for certain ATI workarounds. If this option is set to '''Disabled''', many in-game shader effects will not work properly.
;Disable system clock protectionVBO Support:DeprecatedUsed for certain Intel workarounds. May cause your system clock to go too fast or too slowDisabling will reduce performance greatly.
;Disable color pickingFBO Support:DeprecatedUsed for certain ATI workarounds. May cause object outlining Disabling will reduce performance, and selection to become buggyreflections will not work.
;<span style="color:green">Use direct color picking (if enabled)</span>Disable Clock Protection:Direct color picking requires FBO enabledDeprecated. Disables system clock protection. May increase performancecause your system clock to go too fast or too slow.
;Use nanoTime timerNanoTime Support
:Used for certain Mac workarounds. May cause erratic time in-game.
;<span style="color:green">Fast yield (May cause mouse and keyboard lag)</span>Debug Mode:If turned on Enabling this option will crash the game when certain error conditions are detected, making it easier for the developers to diagnose the problem. Only use if you can get 're trying to reproduce a performance gainbug, but you can also have trouble writing or testing a new client. Is automatically enabled in Test and moving your mouse in-game, if no keyboard or mouse lag, have it onPreview clients.
;Debug mode (used for finding bugs)
:Enabling this option will crash the game when certain error conditions are detected, making it easier for the developers to diagnose the problem. Only use if you're trying to reproduce a bug, or testing a new client. Is automatically enabled in test and unstable clients.
;Release openGL context each frame:TODO;Release opengl context during sleep too:TODO== Keybinds tab ==
;Enable Allows various [[WikiPedia:Nagle's Algorithm | Nagle's AlgorithmKey bindings]] for combining packets:Increases latency and reduces bandwidth used. Recommended setting: disabledto be set.
[[Category:Technical Details]]
[[Category:Babel/C]]

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