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Client Configuration

433 bytes added, 07:39, 8 December 2008
Added new options & tabs. I have updated pics, cant upload them.
;Censor bad language
:Will censor bad language in a chat message. No effect on performance.
;Timestamps in chat
:Checked tickbox means that any chat windows will have the time printed next to a message. Recommended setting is ON. It helps keep track of when someone said something in the chat window. Minimal or no effect on performance.
;Loglevel
:set to Console only unless you want to log what people say, then choose the appropriate option to what you need. Setting to Everything will have effect on performance because there are more writes to the harddrive.
==Graphics Tab==
;Item/Creature Render Distance
:Choose from Very short, Short, Normal, Far, or Extreme. Set this to very short for a performance boost. Setting this to extreme helps looking for items and creatures. ''The maximum setting of this option is the setting of Tree Render Distance''
 
;Avatar's animations
:Choose from All, Walking only or None.
;Sky Detail
:Choose from Low, Normal, High. Set to high for more detailed clouds, but much less performance. Set to low for very crude clouds, but heaps of performance.
 
;Cave Detail
;Pretty weather
:Have OFF for performance. Performance will drop a great deal when it starts to rain, but on will make weather look nicer, but weather is really nice anyway so it´s up to you.
 
==Controls==
;Invert mouse
:Inverts the y-axis of the mouse control. No impact on performance whatsoever. Your own preference.
==Sound Tab==
|}
;Sound Engine
:Choose from None (silent) and , Softwareor Hardware (OpenAL). This will cause sounds to be played for certain actions, if you have downloaded the optional packs. Your own preference. ==Fonts Tab=={|| [[Image:WurmClient-Options-Fonts-Tab.png]]|};Default Font Size:Todo ;Header Font Size:Todo ;HugeHeader Font Size:Todo ==Logging=={|| [[Image:WurmClient-Options-Logging-Tab.png]]|} ;Event message logging:Todo ;IRC message logging:Todo ;Other message logging:Todo ;Timestamp messages:Checked tickbox means that any chat windows will have the time printed next to a message. Recommended setting is ON. It helps keep track of when someone said something in the chat window. Minimal or no effect on performance. ;Log obscure error messages:Todo ;Save skills on exit:Todo ;Pack updater log level:Todo
==Advanced Tab==
|}
;Use Large TexturesMaximum texture size (Larger sizes uses more video memory):looks nicer but takes more video ram if enabledChoose from 256, 512, 1024 and No Limit. Turn it OFF for This setting has a heavy impact on performance gain, but on if you want it prettierand graphics quality. It effects the quality of all models in the game. If you have your video card has lots of memory, choose a lot of videoram use it! The gain in quality is greathigh setting;Texture scaling hint, when not using large textures:Todo
;Use PBuffers
:Use OpenGL (http://www.opengl.org/) hardware pixel buffers (http://oss.sgi.com/projects/ogl-sample/registry/ARB/wgl_pbuffer.txt) when rendering the display. Using PBuffers should give better performance as there is less data to be transferred between the CPU and graphics card. However, some graphics cards implement PBuffers in such a way that Wurm can crash. If this happens try disabling PBuffer support. Look in your console.log and check the "PBuffer support" and "PBuffer inited" lines. Refer to [[Client Log Messages]] for details of other console.log messages.
 
;Terrain bumpmapping
:Gives the [[:Category:Terrain|terrain tiles]] a slight 3D look. Compare the performance with this turned ON and OFF! The performance drop may be so large that it may not be worth it for you.
;Use occlusion culling
:Will give a performance boost on some computers, mainly if you're inside buildings or behind larger objects. It spares the rendering of objects you can't see. On computers where it doesn't work, turn it OFF for a small performance gain.
 
;Use compressed textures
:Todo
 
;Use S3TC/DXT compressed textures
:Todo
 
;Use automatic mipmapping
:Todo
 
;Use GLSL shaders if available
:With newer graphics card that supports it, this will make waves on water and make it look much more real and nice. If this gives you problems or you have a very slow computer, turn it off for a small performance gain.
 
;Use OpenGL 2 features if available
:Todo
;Use VBO if available
:Use OpenGL Vertex Buffers (http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_buffer_object.txt). Only turn this off if you are having technical problems. Leave it on for performance.
 
;Fast Yield
:If turned on you can get a performance gain, but you can also have trouble writing and moving your mouse in-game, if no keyboard or mouse lag, have it on.
 
;Debug Mode
:Turn this off, it's mostly used by the developers to find bugs.
 
;Release OpenGL context each frame
:If you use LWJGL renderer, and/or have an ATI graphics card, you will want to enable this for a boost in fps.
;Screenshot image file format
:PNG or JPG
 
;Birds, butterflies, fish and falling leaves
:Choose from ON or OFF. ON looks nicer, OFF will give a trivial effect on performance.
 
;Anisotropic Texture Filtering Level
:Todo
 
;Smooth points with anti-aliasing
:Todo
 
;Smooth lines with anti-aliasing (Can be very slow)
:Todo
 
;Smooth polygons with anti-aliasing
:Todo
 
;Fog Hint
:Todo
 
;Generate MipMap Hint
:Todo
 
;Line Smooth Hint
:Todo
 
;Perspective Correction Hint
:Todo
 
;Point Smooth Hint
:Todo
== New Client 2.4.0 settings (Work In Progress) ==;Polygon Smooth Hint:Todo ;Texture Compression Hint:Todo ;Use workaround for fast running system clock:Todo ;Maximum texture size (Larger sizes use more memory)Use new model loading code:Choose from 256, 512, 1024 and No Limit. This setting has a heavy impact on performance and graphics quality. It effects the quality of all models in the game. If your video card has lots of memory, choose a high setting. Todo
;Model loading threads:Possible technical problems: # Some video cards do not support a high setting.# If you set a to high setting and your video card memory gets exceeded, your video card will start to swap textures often. This can causes stuttering or pauses in the game.Todo
;Birds, butterflies, fish and falling leavesCoralized Pack Updater:;Choose from ON or OFF. ON looks nicer, OFF will give a trivial effect on performanceRecommended to have this off unless you really need it - is known to often cause pack corruption and fail for seemingly random reasons upon startup.
;Nagles Algorithm for combining packets
:Choose from ON or OFF. Recommended settings is OFF. Setting this to ON will improve the efficiency of communication with the server, but it might cause some problems.
;Coralized Pack UpdaterPrefetch Inventory at Startup (helps load toolbelt state);Choose from ON or OFF. Recommended to have this off unless you really need it - is known to often cause pack corruption and fail for seemingly random reasons upon startup.:Todo
[[Category:Technical Details]]
[[Category:Babel/C]]
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