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Client Configuration

145 bytes added, 00:07, 7 December 2009
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;Maximum texture size (Larger sizes uses more video memory)
:Choose from 256, 512, 1024 and No Limit. This setting has a heavy impact on performance and graphics quality. It effects the quality of all models in the game. If your video card has lots of memory, choose a high setting. If you are having serious [[Wikipedia:FPS |FPS]] issues (1 FPS or less), try choosing 256.
;Reflection resolution
:Gives the [[:Category:Terrain|terrain tiles]] a slight 3D look. Compare the performance with this turned ON and OFF.
;Use [[Wikipedia:Occlusion culling|occlusion culling]]
:Will give a performance boost on some computers, mainly if you're inside buildings or behind larger objects. It spares the rendering of objects you can't see. On computers where it doesn't work, turn it OFF for a small performance gain.
;Anisotropic Texture Filtering Level
:TodoMore accurate texture filtering than bilinear but slightly slower.
;Smooth points with anti-aliasing
;Enable frame limiter
:Choose to limit your framerate to anywhere from 30 to 120 fpsFPS, this may help your graphics card running at lower temperature and not working full steam ahead.
;Use Experimental Outline Picking Optimisation
:Choose from ON or OFF. Most common setting is OFF. If player cannot select tiles or cannot highlight tiles with the mouse, then setting this to ON will allow highlighting and selecting tiles. However, when set to ON, player may have problems selecting items or piles of items resting on the tiles.
;Use [[Wikipedia:Framebuffer Object|FBO ]] for Color Picking
:Todo
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