Client Configuration

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Introduction

This page will explain the configuration options available in the Wurm Client login screen. Currently this is just a placeholder until people fill it in. Please split the options into sections that match the tabs in the login screen. Ideally there should also be some annotated screenshots of the various screens that would be hosted on the Wiki site, let me (Egal) know if you have some suitably annotaed screenshots and I can upload them.

Click on the Options button on the Wurm Client Login screen to display the configuration options screens.

Game Tab

Resolution
Choose from the resolutions that are supported by your graphics card, which may include: 640x480, 800x600, 1024x768, 1280x960
Fullscreen
Play Wurm in a window or use all of the screen
Bob viewport when walking
Checked tickbox means that camera will bob up and down to simulate walking.
Outline hovered objects
Make the ouline of objects under the cursor glow.
Censor bad language
Will censor any bad language in a chat message.
Timestamps in chat
Checked tickbox means that any chat windows will have the time printed next to a message.
Loglevel
TODO

Graphics Tab

Terrain Polygon Count
Choose from Low, Medium, High, or Extreme.
Water reflection
Choose from None, "Sky only", "Sky and terrain", "Sky, terrain, and trees", "Almost everything".
Tile Decoration
Choose from None, Sparse, Normal, Dense, or Extreme.
Trees
Choose from Singles, Sparse, Normal, Dense, or Extreme.
Cave Detail
Choose from Very Low, Low, Normal, High.
Pretty trees (models near player)
TODO
Render Distant Terrain
TODO
Render tile transition
terrain tiles
Fullscreen glow/haze
TODO
Pretty weather
TODO

Sound Tab

Sound Engine
Choose from None (silent) and Software. This will cause sounds to be played for certain actions. The base.jar includes only sounds for walking and water but there are some custom sound packs available and the number of sounds is continually being increased.

Advanced Tab

Use Large Textures
looks nicer but takes more video ram if enabled.
Use PBuffers
Use OpenGL (http://www.opengl.org/) hardware pixel buffers (http://oss.sgi.com/projects/ogl-sample/registry/ARB/wgl_pbuffer.txt) when rendering the display. Using PBuffers should give better performance as there is less data to be transferred between the CPU and graphics card. However, some graphics cards implement PBuffers in such a way that Wurm can crash. If this happens try disabling PBuffer support. Look in your console.log and check the "PBuffer support" and "PBuffer inited" lines. Refer to Client Log Messages for details of other console.log messages.
Terrain bumpmapping
Gives the terrain tiles a slight 3D look
Use occlusion culling
TODO
Use GLSL shaders if available
TODO
fast Yield
TODO