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Continents

542 bytes added, 10:46, 7 May 2009
== Continental Overview ==
There are currently three premium (pay to play) serversand one introductory (free to play) server, aka continents, in the game of Wurm. Each continent The three premium server continents are separated from each other by large oceans, but it is more possible to sail from one server to another. A boat or less separate from ship is required, one can no longer swim the others but Wurm has great oceanic distances.  The introductory server [[Golden Valley]] is not connected to the unique other servers. When a new player decides to upgrade and beautiful feature enjoy all the benefits of the full game, they may pass through special portals that you can swim will teleport them to Jenn-Kellon or sail from Mol-Rehan. This is a one server to anotherway portal, much like traveling Traveling back from one continent the premium servers to Golden Valley is not possible. You will be asked to verify that you wish to be teleported to JK or MR before actually being teleported. This allows you to anothercancel in the event that you select the wrong portal in error.
=== [[Jenn-Kellon]] ===
[[:Category:Jenn-Kellon_home_settlements | Settlements]]
JK-H is the first continent widely colonized by Wurmians, and as such, is has historically been one of the most populated one in the game. The introduction of the Golden Valley server has changed this and population levels are beginning to realign. The lands of JK used to be the starting point for all new players. However, the portals to JK-H recently malfunctioned, forcing requiring new arrivals to visit the Golden Valley before they can continue onwards into this serverthe other servers. As with all home servers, JK-H sports weaker monsters, lower ore caps quality and an atmosphere facilitating a somewhat safer environment to facilitate discovery of the game's mechanics without fear of repercussion. Home's atmosphere facilitates crafting and indepth discovery of the game's mechanics Beware however that recently, offering a safe environment for players to explore the world around themdrums of war have been sounded on both JK home and MR home servers. PvP is now possible on both continents. Animals on JK Home are marginally weaker than the same types on Wild, allowing a player to skill up to survive much easier in than the harsher environments of the Wilds. 
All Home servers are restricted to medium-grade ore (50 quality cap) and as such are often fairly reliant on the Wild server to provide the ore for higher level crafting.
[[:Category:Mol-Rehan_wild_settlements | MR Settlements]]
Wild is a premium account only continent that is physically west of JKH. It is possible, as mentioned, to swim or sail from the west West coast of JKH to the east East coast of Wild.The Within the lands of the Wilds house can be found the White and Black lights, both . Both of which are used to align characters to further their ascent with the gods - known respectively as [[Priest | priesthood]] and [[Champion | championhood]]. Wild is, in many ways, the place for the most experienced and highly skilled characters. The best crafting is often undertaken here under the risk of being attacked by characters from other kingdoms. Animals on the Wild server are almost twice as strong of as Home server creatures of equal condition and age (See [[Animal conditions]]).
There are three kingdoms present on the Wild continent. [[Jenn-Kellon]] (JK), [[Mol-Rehan]] (MR) and [[Horde of the Summoned]] (HOTS).
 
=== [[Mol-Rehan]] ===
[[:Category:Mol-Rehan_home_settlements | Settlements]]
The [[Mol-Rehan]] Home (MRH) continent is another premium server, further west of Wild and, again, it is possible to swim or sail from the west coast of Wild to the east coast of MR. For the pioneer, MRH is the ideal continent, almost entirely virgin territory with great scope for development and lots of work to be done whether on a homestead or in one of the developing villages.
MRH is primarily heavily mountainous terrain plastered with hostile animal spawns and precarious drops and ditches which make it among one of the more difficult servers to colonize. Come to MRH prepared with proper digging equipment, as the dirt layer is very thick. Much of MRH is still very much unexplored - while the coastline has been mapped and most mountains scaled and named, there is a multitude of valleys in which many things could hide. It is rumored that among the last members of draconic heritage (See [[Dragon]]) reside within MRH's mountainous sanctuary. Logically, MRH is the server for people who have decided that they want to play Wurm with premium account and with full scope to develop their character but without the risk of battle with players of other kingdoms.
MRH is also ideal for people who enjoy building in small groups and wish to avoid the clutter and bustle of the Jenn-Kellon home server.
===== From Jenn-Kellon Home =====
If you started your character on JKH, ie on a basic account, then To get from JK-H to MR-H you should travel to the west coast of JKH and then swim west sail West until you cross the boundary to the Wild continent. You need to have a premium account in order to traverse the seas between Home and Wild.
==== From Wild ====
You will need to organize a place to stop along the north/west coast in order to get a convert to the Mol-Rehan kingdom, otherwise you cannot enter home.[Note: ''this is probably no longer true since the opening of pvp on the home servers''.]Once this has been arrangedFrom Wild, bear west along the north coast and do not change your course. Depending on where you left, the journey will take anywhere from 20 minutes to 2 hours. Taking a boat is advisable, especially during ideal wind conditions (gale from the east, etc).
[[Category:Babel/C]].
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