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Cut grass

3,865 bytes added, 22:08, 27 May 2021
Initial creation page for Cut Grass (Hay) to get it started
{{terrain
|name=Cut Grass
|image=field.jpg
|speed=12.21 km/h
|type=[[farming|Farm]]
|playermade=Yes
|underground=No
|creation=Use a [[scythe]] to cut grass on a [[grass tile|grass tile]]
|material=mixed grass
|method=harvest
}}
[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''
==Description==
A farmer's field drying grass to create [[hay]]. Use a [[scythe]] on [[grass tile|grass]] with the Cut Grass option to convert the tile into a Cut Grass tile.



== Tools of the Trade==

* [[Scythe]] - converting a [[grass tile]] into a cut grass tile, as well as for harvesting [[mixed grass]] or [[hay]] from the tile.
* [[Rake]] and [[Pitchfork]] - for tedding the grass during the drying process, which increases the final yield of hay.

== Notes==
* Cut grass can be immediately harvested using a [[scythe]] for a large quantity of mixed grass, or allowed to dry and eventually be harvested for [[hay]].
* Drying speed is affected by season, and weather conditions.
* When initially created, and then after each successive drying stage, Cut Grass can be tedded with either a [[rake]] or [[pitchfork]] to increase the yield of the tile.
* Cut grass tiles can be created on and harvest from nearly any slope, however:
* The [[maximum slope]] on which you can tedd grass is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope). For example, the slope can be level EW and 8-steep NS, or it can be 4-steep EW and 4-steep NS, etc. Attempting to tedd grass on a greater slope results in a message "The ground is not flat enough for crops to grow. You need to flatten it first". Farm tiles function the same with a slope 8, flat or anything in between. Still need more help, please see the chart below:

{| class="wikitable"
|-
! rowspan="2" | Type !! colspan="4" | Examples of slope length by side !! rowspan="2" | Explanation
|-
! North !! East !! South !! West
|-
! Good (flat)
| <center>0</center> || <center>0</center> || <center>0</center> || <center>0</center> || Flat tiles can be planted on.
|-
! Good
| <center>0</center> || <center>8</center> || <center>0</center> || <center>8</center> || N+E = 8, E+S = 8, S+W = 8, W+N = 8, None over 8 so good!
|-
! Good
| <center>2</center> || <center>6</center> || <center>1</center> || <center>3</center> || Each set of adjacent slopes have a sum equal or less than 8.
|-
! Good
| <center>4</center> || <center>4</center> || <center>4</center> || <center>4</center> || All slopes at max equal lengths.
|-
! 1 Corner Bad
| <center>0</center> || <center>2</center> || <center>8</center></span> || <center>0</center> || The East and South slopes sum to 10 making the SE corner too extreme.
|-
! 2 Corners Bad
| <center>0</center> || <center>4</center> || <center>8</center> || <center>8</center> || The sum for the SE corner is 12 and the SW corner is 16. They must be 8 or less.
|-
! 3 Corners Bad
| <center>4</center> || <center>5</center> || <center>5</center> || <center>4</center> || The NE corner sums to 9, SE to 10, SW to 9. All must be 8 or less.
|-
! All Bad
| <center>3</center> || <center>7</center> || <center>3</center> || <center>6</center> || All tile corners sum above 8. :(
|}

* Digging or flattening nearby will destroy the field tile, leaving a dirt tile.
'''Not all information is yet known, this is a work in progress'''


== Growth Stages==
* (Hay, Wet) You see a farmer's field drying mixed grass. The grass smells nice and is wet to the touch. The mixed grass happily dries in the sun.
* (Hay, Damp) You see a farmer's field drying mixed grass. The grass hasn't dried much. The mixed grass happily dries in the sun.
* (Hay, Drying) You see a farmer's field drying mixed grass. The grass has lost it's gloss and is dry to the touch. The mixed grass happily dries in the sun.
* ???
[[Category:Terrain]]
[[Category:Babel/F]]
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