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Decay

13 bytes removed, 11:35, 19 July 2022
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:: '''Note:''' This calculation is server specific. If you have a building on a server that you do not visit for more than 3 months it will be treated as abandoned.
* For non-abandoned houses that are off deed the decay rate is (perish-ability/QL) total damage per decay tick.
* A [[Stone houseHouse|stone house]]'s(walls/windows/doors) perish-ability is 3, making its average decay per tick (3/wall QL).* A [[Wooden houseHouse|wooden house]]'s(walls/windows/doors) perish-ability is 10, making its average decay per tick (10/wall QL).
* Perimeter is treated the same with wilderness, thus do not reduce decay.
** Nor does it increase decay unless the owner of the structure has been away from the server for more than three months. At which time the building will begin to accumulate increased perimeter decay. This occurs in addition to the “abandoned” status decay increase.
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