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Decay

63 bytes added, 12:16, 4 September 2011
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== Description ==
'''Decay''' is the [[wikipedia:erosion|erosion]] over time of [[item]]s and man-made structures, as well as player [[skill]]s. There are various ways to reduce decay.
 
== Skill decay modifiers ==
'''As of September 18, 2010, skill decay was completely removed. All skill lost to decay was regained.'''
* Before the removal of skill decay, only skills above 70 decayed.
* [[Settlement]]s that existed for a long time gave a skill decay bonus to their members. That bonus was observed to reach 90% reduction.
== Item decay modifiers ==
* Non-kingdom zones have no reduced decay.
* Normal decay will rot ([[wood]] only?) a 20 [[quality]] [[house]] [[wall]] in 1 month.
* Houses reduce item decay by 2x? Possibly 3x?.
* [[Container]]s will reduce decay by 2x.
* Items made out of [[cedar]] wood decay slower.
* There is a 2-day period of no decay after a wall is finished.
* Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on wild), with the exception of food items.
* Houses that are abandoned get greatly increased decay. A house is considered abandoned when the writ owner does not log in to the same server for more than 1.5 months (real life). The decay rate for abandoned houses is currently unknown.* For non-abandoned houses that are off deed the decay rate is (perish-ability/QL) total damage per decay tick.* A stone house's(walls/windows/doors) perish-ability is 3, making it's average decay per tick (3/wall QL).* A wooden house's(walls/windows/doors) perish-ability is 10, making it's average decay per tick (10/wall QL).
==Myths==
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