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Decay

149 bytes added, 06:44, 17 July 2012
m
→‎Item decay modifiers: Added lamps etc. to deeds, and grouped information
== Item decay modifiers ==
=== Kingdom ===
* [[Kingdom]]s reduce wall decay by 2x.
* Non-kingdom zones have no reduced decay.
 
=== Deeds ===
* [[Deed]]s decrease decay on [[wall]]s of any kind by 10x, if the [[upkeep]] is higher than 7 [[day]]s.
* Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days.
* [[Kingdom]]s reduce wall Deeds also stop decay by 2x.on Lamps, Flags, and Banners* Non-kingdom zones have no reduced decay.=== Houses ===
* Houses reduce item decay by 2x? Possibly 3x?.
 
=== Containers ===
* [[Container]]s will reduce decay by 2x.
 
=== Other ===
* Items made out of [[cedar]] wood decay slower.
* Raw materials ([[clay]], [[dirt]], [[log]]s, [[rock shards|rock]]s,[[meat]] etc) decay faster than finished materials ([[weapon]]s, [[tool]]s, etc.)
* There is a 2-day period of no decay after a wall is finished.
* Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on [[Server types#Epic servers|Epic]]), with the exception of food items, and lanterns.
* Houses that are abandoned get greatly increased decay. A house is considered abandoned when the writ owner does not log in to the same server for more than 1.5 months (real life). The decay rate for abandoned houses is currently unknown.
* For non-abandoned houses that are off deed the decay rate is (perish-ability/QL) total damage per decay tick.
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