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Decay

49 bytes added, 17:25, 11 September 2015
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* Raw materials ([[clay]], [[dirt]], [[log]]s, [[rock shards|rock]]s,[[meat]] etc) decay faster than finished materials ([[weapon]]s, [[tool]]s, etc.)
* There is a 2-day period of no decay after a wall is finished.
* Items do not decay in inventories or on merchants (note that merchants can be threatened on [[Elevation|Elevation]]), with the exception of food items, lanterns, construction markers, torches, and lanternshuge shod clubs.
* Houses that are abandoned get greatly increased decay. A house is considered abandoned when the writ owner does not log in to the same server for more than 1.5 months (real life). The decay rate for abandoned houses is currently unknown.
* For non-abandoned houses that are off deed the decay rate is (perish-ability/QL) total damage per decay tick.
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