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Decay

516 bytes added, 21:47, 12 July 2016
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Updated information per this forum thread: http://forum.wurmonline.com/index.php?/topic/143255-update-needed-house-decay/#comment-1471114
* There is a 2-day period of no decay after a wall is finished.
* Items do not decay in inventories or on merchants (note that merchants can be threatened on [[Elevation|Elevation]]), with the exception of food items, lanterns, construction markers, torches, and huge shod clubs.
* Houses that are abandoned get greatly increased decay. A house is considered abandoned when the writ owner does not log in to the same server for more than 1.5 3 months (real life). An abandoned house within a perimeter will sustain an additional damage bonus. The decay rate rates for abandoned houses is are currently unknown.:: '''Note:''' N.B.: This calculation is server specific. If you have a building on a server that you do not visit for more than 3 months it will be treated as abandoned.
* For non-abandoned houses that are off deed the decay rate is (perish-ability/QL) total damage per decay tick.
* A [[Stone house|stone house]]s(walls/windows/doors) perish-ability is 3, making its average decay per tick (3/wall QL).
* A [[Wooden house|wooden house]]s(walls/windows/doors) perish-ability is 10, making its average decay per tick (10/wall QL).
* Perimeter is treated the same with wilderness, thus do not reduce decay.
** Nor does it increase decay unless the owner of the structure has been away from the server for more than three months. At which time the building will begin to accumulate increased perimeter decay. This occurs in addition to the “abandoned” status decay increase.
==Myths==
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