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Digging

34 bytes added, 12:54, 14 October 2006
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===Assumptions===
1. Area is free of obsticals (e.g. no trees)<br>2. Shovel is active<br>3. You have a cart to put dirt into,<br>
===Actions===
1. Pick a single corner as you reference (place a small barrel or some container on it, so you know the reference corner).<br>2. Right-click on a tile border that ajoins the reference point and see which end of the tile border needs to be dug, <br> 1. :* If the reference corner is the highest, then drop the required dirt at the lowest end. 2. :* If the reference corner is the lowest, then dig the required amount from the highest end.3. Repeat until area is flat.<br>
==Technical Data about Flattening==
The times given when you start to flatten correspond to the number of dirt 'difference' these are :
*0 = "The ground is flat now."*1..3 = 9 secs*4..7 = 19 secs*8..11 = 29 secs*12..15 = 39 secs*16..19 = 49 secs*etc
so So the time is the "number of dirt difference" / 4, rounded down, * 10 + 9.<br>
The "number of dirt difference" is the difference between the highest and lowest points.<br>
so So a 9 secs timer could be from tiles like this...
<pre>0---1 or 0---3 or 0---0
| | | | | |
1---2 3---3 0---3</pre>
If At the end of the timer, the tile is in the 1-3 dirt difference range, and the following happens :
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