The Settlement Info screen lists 4 faith bonuses.
'''Example Examples :''' ( With 3 Citizens)
The village is granted the following faith bonuses:
War (0) damage: 0% CR: 0%,
Healing (0.846877): 0.846877%,
Enchanting (5.507088): 5.507088%, Rarity window: 5 bonus seconds
With 7 Citizens
The village is granted the following faith bonuses:
War (0.03592) damage: 0.015394% CR: 0.015394%,
Healing (0.750496): 0.321641%,
Enchanting (1.356854): 0.581509%, Rarity window: 1 bonus seconds
With 14 Citizens
The village is granted the following faith bonuses:
War (0) damage: 0% CR: 0%,
Healing (0.730496): 0.156535%,
Enchanting (1.336854): 0.286469%, Rarity window: 1 bonus seconds
The Values (in parentheses) and % bonus seem to be related as follows.
Bonus% = (Value) *3 / Citizens : Maximum is 10% The Citizens factor above has a minimum of 3, so for deeds with 1 to 3 members, (Value) = Bonus% Traders that are citizens are included in the above
Rarity window = Integer(Enchanting)