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Faith bonus

608 bytes added, 04:12, 16 February 2013
m
→‎Deed Faith Bonuses: Replaced citizen factor with updated information from larger deeds.
The Settlement Info screen lists 4 faith bonuses.
 '''Example Examples :''' (  With 3 Citizens)
The village is granted the following faith bonuses:
War (0) damage: 0% CR: 0%,
Healing (0.846877): 0.846877%,
Enchanting (5.507088): 5.507088%, Rarity window: 5 bonus seconds
 
With 7 Citizens
The village is granted the following faith bonuses:
War (0.03592) damage: 0.015394% CR: 0.015394%,
Healing (0.750496): 0.321641%,
Enchanting (1.356854): 0.581509%, Rarity window: 1 bonus seconds
 
With 14 Citizens
The village is granted the following faith bonuses:
War (0) damage: 0% CR: 0%,
Healing (0.730496): 0.156535%,
Enchanting (1.336854): 0.286469%, Rarity window: 1 bonus seconds
The Values (in parentheses) and % bonus seem to be related as follows.
Bonus% = (Value) *3 / Citizens : Maximum is 10% The Citizens factor above has a minimum of 3, so for deeds with 1 to 3 members, (Value) = Bonus% Traders that are citizens are included in the above
Rarity window = Integer(Enchanting)
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