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Farming

268 bytes added, 12:19, 25 September 2018
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* No tool is required when harvesting any of the other crops.
== General Notes on Farming, Harvest, and Crops ==
* Crops can take several real -life [[day]]s to grow, during which , a farmer should tend ("farm") the field [[tile]]s to remove weeds. This can be done approximately once every (real -life) day and will improve the eventual harvest. [[Quality]] and yield of the harvest increases when you have a high also increase with higher farming skill. Quality of the [[seed]] does not affect the growth time of the fields.
The seeds and veggies needed to start farming * Crops can be found while [[botanizing]] on [[grass]] harvested at any time after the first growth level, but harvesting too early or [[steppe]] too late results in zero or from harvesting reduced return. When the farm is ready to harvest (ripe), the cropscrop will look visually look "ready" and will also relate this upon examination. Harvested [[cotton]], [[strawberries]], [[pumpkin]], [[wemp plants|wemp]] Fields take between 3 and [[reed plants]] must be picked 5 real-life days to recover seeds ripen. See the "Images" section below for replantingpictures of each crop in the ripe stage.
Crops can be harvested at any time after * If an animal grazes a crop tile down by one stage, when the first growth levelcrop regrows, but harvesting too early or too late results in zero return. When the farm is ready to harvest (ripe) the crop yield will look "ready". Fields take between 3 and 5 RL days to ripen. See the Images section from pictures of each crop to see how they look when ripebe increased by 1.
Seeds * Farming can be sown on a dirt tiledone while moving, grass tiles needs to be packed then cultivated. The [[maximum slope]] on which so long as you can sow seeds is 8, where 8 = do not move too far away (highest north-south tile border's slopetwo tiles) + (highest east-west from the tile border's slope). For example, the slope can be level EW and 8-steep NS. Or 4-steep EW and 4-steep NS, etc. Attempting to sow seeds you are currently working on a greater slope results in a message "The ground is not flat enough for crops to grow. You need to flatten it first". Farm tiles function the same with a slope 8, flat or anything in between.
If an animal grazes a crop tile down by one stage, when the crop regrows, the * The minimum harvest yield will be increased by 1is 2.
Farming can be done while moving, so long as you do * It is not move too far away possible to produce a rare item from a moment of inspiration (two tilesrare roll) from while harvesting, sowing, or tending any kind of farm field. It is believed, however, that a moment of inspiration during a harvest action may increase the tile you are currently working onchance at a higher yield during that single action.
The minimum harvest yield is 2.== Notes on Sowing, Seeds ==
Clearing * The seeds and veggies needed to start farming can be found while botanizing, foraging, or manually harvesting crops that have turned from a field. Harvested [[cotton]], [[strawberries]], [[pumpkin]], [[wemp plants|wemp]] and [[reed plants]] must be picked to weeds will return one seedrecover seeds for replanting.
It * Seeds can be sown on dirt tiles, however, some types of terrain need to be cultivated or prepared in some other way first before the tile is ready and sowing can take place. * The quality of the [[seed]] does not possible affect the growth time of the fields. * Clearing crops that have turned to produce a rare item from a moment of inspiration weeds will return one seed. * The [[maximum slope]] on which you can sow seeds is 8, where 8 = (highest north-south tile border's slope) + (rare rollhighest east-west tile border's slope) while harvesting. For example, sowingthe slope can be level EW and 8-steep NS, or tending any kind of farm fieldit can be 4-steep EW and 4-steep NS, etc. It is believed, however, that Attempting to sow seeds on a moment of inspiration during greater slope results in a harvest action may increase message "The ground is not flat enough for crops to grow. You need to flatten it first". Farm tiles function the chance at same with a higher yield during that single actionslope 8, flat or anything in between.
== Examining Crops ==
== Images ==
 
''Click on image to see a larger view''
 
{| border="2" cellspacing="5" cellpadding="2" align="center" style="text-align:center; style="background-color:#474340;"
|+ Farms when ripe
|}
''Click on image to see a larger view''
[[Category:Skills]]
[[Category:While_moving]]
[[Category:Babel/F]]
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