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Farming

3,221 bytes added, 02:01, 10 March 2021
→‎Notes: Added a helpful vusual aid (table) to further explain how slope affects farming.
== Notes==
* No plowing or sewing is needed. Seeds can be planted sown directly on a dirt tile to begin.* * The [[maximum slope]] on which you can sow seeds is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope). For example, the slope can be level EW and 8-steep NS, or it can be 4-steep EW and 4-steep NS, etc. Attempting to sow seeds on a greater slope results in a message "The ground is not flat enough for crops to grow. You need to flatten it first". Farm tiles function the same with a slope 8, flat or anything in between. Still need more help, please see the chart below:<br>::<span style="font-size:88%">''TABLE: <b>Black</b> numbers are good slopes, the </span><span style="color:#ffa000","font-size:88%">Orange</span> <span style="font-size:88%">numbers are slopes which need one corner adjusted, and the </span><span style="color:red","font-size:88%">Red</span> <span style="font-size:88%">numbers are slopes needing adjusted on both corners.''</span>  {| class="wikitable"|-! rowspan="2" style="background:#e6dcce;" | Type !! colspan="4" style="background:#e6dcce;" | Examples of slope length by side !! rowspan="2" style="background:#e6dcce;" | Explaination|-! style="background:#e6dcce;" | North !! style="background:#e6dcce;" | East !! style="background:#e6dcce;" | South !! style="background:#e6dcce;" | West|-| Good (flat) || <center>0</center> || <center>0</center> || <center>0</center> || <center>0</center> || Flat tiles can be planted on.|-| Good || <center>0</center> || <center>8</center> || <center>0</center> || <center>8</center> || N+E = 8, E+S = 8, S+W = 8, W+N = 8, None over 8 so good!|-| Good || <center>2</center> || <center>6</center> || <center>1</center> || <center>3</center> || Each set of adjacent slopes have a sum equal or less than 8.|-| Good || <center>4</center> || <center>4</center> || <center>4</center> || <center>4</center> || All slopes at max equal lengths.|-| style="background:#e9e9e9;" | 1 Corner Bad || style="background:#e9e9e9;" | <center>0</center> || style="background:#e9e9e9;" | <span style="color:#ffa000"><center>2</center></span> || style="background:#e9e9e9;" | <span style="color:#ffa000""><center>8</center></span> || style="background:#e9e9e9;" | <center>0</center> || style="background:#e9e9e9;" | The East and South slopes sum to 10 making the SE corner too extreme.|-| style="background:#e9e9e9;" | 2 Corners Bad ||style="background:#e9e9e9;" | <center>0</center> || style="background:#e9e9e9;" | <span style="color:#ffa000"><center>4</center></span> || style="background:#e9e9e9;" | <span style="color:red"><center>8</center></span> || style="background:#e9e9e9;" | <span style="color:#ffa000"><center>8</center></span> || style="background:#e9e9e9;" | The sum for the SE is 12 and the SW corner is 16. They must be 8 or less.|-| style="background:#e9e9e9;" | 3 Corners Bad || style="background:#e9e9e9;" | <span style="color:#ffa000"><center>4</center></span> || style="background:#e9e9e9;" | <span style="color:red"><center>5</center></span> || style="background:#e9e9e9;" | <span style="color:red"><center>5</center></span> || style="background:#e9e9e9;" | <span style="color:#ffa000"><center>4</center></span> || style="background:#e9e9e9;" | The NE corner sums to 9, SE to 10, SW to 9. All must be 8 or less.|-| style="background:#e9e9e9;" | All Bad || style="background:#e9e9e9;" | <span style="color:red"><center>3</center></span> || style="background:#e9e9e9;" | <span style="color:red"><center>7</center></span> || style="background:#e9e9e9;" | <span style="color:red"><center>3</center></span> || style="background:#e9e9e9;" | <span style="color:red"><center>6</center></span> || style="background:#e9e9e9;" | All tile corners sum above 8. :(|}      
* Crops can take several real-life [[day]]s to grow, during which, a farmer should tend ("farm") the field [[tile]]s to remove weeds. This can be done approximately once every real-life day and will improve the eventual harvest. [[Quality]] and yield of the harvest also increase with higher farming skill.
* Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero or reduced return. When the farm is ready to harvest (ripe), the crop will look visually look "ready" and will also relate this upon examination. Fields take between 3 and 5 real-life days to ripen. See the "Images" section below for pictures of each crop in the ripe stage.
* The quality of the [[seed]] does not affect the growth time of the fields.
* Clearing crops that have turned to weeds will return one seed.
* The [[maximum slope]] on which you can sow seeds is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope). For example, the slope can be level EW and 8-steep NS, or it can be 4-steep EW and 4-steep NS, etc. Attempting to sow seeds on a greater slope results in a message "The ground is not flat enough for crops to grow. You need to flatten it first". Farm tiles function the same with a slope 8, flat or anything in between.
== Examining Crops ==
31

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