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Fighting

178 bytes added, 10:12, 4 December 2018
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Added note regarding the exact effects of sleep bonus on fighting
:* [[:Category:Studded leather armour|Studded leather armour]] - Studded leather armour provides a moderate amount of base defense with similar penalties as leather armour. Studded leather armour represents a good common ground between speed and defense. Studded leather armour has a mild evasion penalty.
:* [[:Category:Chain armour|Chain armour]] - Chain armour provides good defense with a medium penalty to mobility. Evasion is moderately affected by chain armor.
:* [[:Category:Plate armour|Plate armour]] - Plate armour provides the largest defense bonus of any armour crafted from metals, at the largest expense of mobility. Steel plate armour has a base damage reduction factor equal to that of [[:Category:Drake hide armour|drake hide armour]]. Adamantine Plate has damage reduction equal to [[:Category:dragon scale armour|Dragon scale armour]]. Glimmersteel and Seryll Plate has the highest base damage reduction in game. While Plate can be made from other metals they all have less damage reduction than Steel Plate.
=== Special armour types ===
:* [[Body control]] - Helps with accuracy, dodging, and [[stealthing]]. [[Archery]], [[Shields]], [[leatherworking]], [[smithing]], [[tailoring]], [[carpentry]] and subskills of these such as [[fletching]] offer good skill gains. Some weapon skills also offer Body Control gains.
:* [[Mind speed]] - The effects of this skill in combat are not well documented. Supposedly affects the chance to land a special move or perhaps change stance.
:* [[Body strength]] - Helps with damage per hit, and for taking less damage when hit. Good methods to gain Body Strength include [[mining]], [[smithing]], [[digging]], [[woodcutting]], [[farming]], [[butchering]], and masonry [[masonry]], and their subskills. [[Papyrusmaking]], [[coal-making]], and some weapon skills also increase Body Strength.
:* [[Body stamina]] - Determines how long you can fight before running out of stamina. When you run out of stamina, you can not move or defend yourself against incoming attacks very well. Raised by [[woodcutting]], [[milling]], [[digging]], and [[mining]]. However, on freedom it is raised by [[woodcutting]], [[Milling]], [[digging]], and [[mining]].
== Miscellaneous fighting rules/tips ==
:* If Using sleep bonus while fighting will not benefit fighting skill itself, the main skill, but will benefit subskills under the main fighting skill (such as defensive fighting) in addition to all other skills utilized during fighting.:* When you get hit, you can will start "hurting". That means you move slower (30s duration).:* Bigger numbers matter. Gang up on people. Also, if multiple people start to attack you, its best to try to get some of them off you unless even if you severely outclass them.:* There is a flanking bonus to hit from the side or back. If you're outnumbered, face your strongest opponent. If you outnumber them, surround them. Especially animals, as they turn constantly when surrounded.:* Moving while fighting gives a penalty to the hit odds of the moving person, and a big penalty to the parry odds. This is reduced by ignored if moving while using [[defensive fighting]].
:* Use 'Spam Mode' to show missed blows, parries, and blows for zero damage.
:* Standing above a critter an opponent improves your chance to hit chance and reduces the capacity of that critter them to target your upper components. Riding a [[Mounts|mount]] provides a similar effect. Standing beneath one reverses this effect.
:* Running out of stamina during a fight reduces your capacity to defend incoming damage and will often make escape impossible.
:* Take a look at the [[combat rating]] page for some tips on fighting.
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