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Fighting

1,281 bytes added, 08:49, 15 January 2009
updated to recent patches
Balancing your weapon skill and fight skill can give you an upper edge over your opponent, try to use one weapon and not switch between weapons a-lot. (A good combo is [[longsword|Longsword]] and a [[maul| Medium maul]], the sword does the parrys while the maul does the hard hitting.)
 
An easy way to gain weaponskill with [[Axes]] and [[Swords]] ([[longsword]] and [[huge sword]] respectively) is to cut trees down with [[Woodcutting]] until 20 skill. This renders even the lowest skill fighter a fairly potent adversary to most common creatures in the Wurm universe, and offers some good [[Body]] and [[Woodcutting]] skillgain to boot.
== Focus ==
:* Primary weapon should be wielded in the right hand, as the left hand will attack and parry less often.
:* [[:Category:Swords | Swords]] deal cutting and stabbing piercing damage. Swords have the highest parry rate and do a moderate base damage before armor modifiers with a moderate speed.:* [[:Category:Axes | Axes]] deal cutting damage. Axes do not parry so should be considered strongly for use with Aggressive fighting. Axes are fast weapons that deal moderate damage. In essence, damage at the fastest weapon in its class and do the least damage before armor modifiersexpense of defense. :* [[:Category:Mauls | Mauls]] deal bashing damage. Mauls do the highest base damage of any weapon in its class before armor modifiersall weapons, but are among the slowest and only sport a mediocre parry rate. In exchange for the high Bashing damage they parry less frequently then swords is very effective against buildings and heavily armored targets, and have the slowest attack speed thus sees ample usage in class[[PvP]].
=== Armour types ===
'''Each armor type has a distinct a advantage and disadvantage.'''
:* [[:Category:Plate armour|Plate armour]] - Generally Plate armor provides the highest base largest defense with large penalties to speed. Wearing plate you will see a lower attack speed and a lower walking speed (9.88km/h on cobblestone). It is also important to realize that the weight bonus of any armor crafted from non-unique components, at the plate suit further will limit your usefulness in combat. A plate suit adds roughly 20kgs largest expense of weightmobility. Plate also armor has a defense bonus vs large glance rate and mitigates cuttingand piercing damage extremely well, but is highly susceptible to crushing damage from [[Mauls]]. The equipment also has a penalty vs mauls causing higher damage Very rarely sees use due to the equipment when attacked with a maulit's high offensive penalties.:* [[:Category:Chain armour|Chain armour]] - Generally Chain armor provides a middle ground base superior defense with moderate penalties to at the expense of mobility. Attack speed. The wearer will walk moderately slower and have a evasion are moderately slower attack speedaffected by chain armor. Receives less damage from crushing attacks, but is highly susceptible to piercing damage. Chain armour offers a defense bonus vs stabbing damagearmor is suspected to mitigate creature (bite, while the equipment itself receives extra claw) damage from stabbingmore effectively than other armors. Chain armor is commonly used.:* [[:Category:Leather armour|Leather armour]] - Generally provides the least amount of base defense. However it also has the smallest penalties to attack speed and walking speed. Leather armour has defensive bonuses to bashingcrushing damage, while the equipment itself also gets extra damage from cutting. Leather armor has a slight evasion penalty. Basic leather armor is rarely used by people who have an alternative, but is certainly better than nothing and is great starting armor for a new player. :* [[:Category:Studded leather armour|Studded leather armour]] - Generally provides a moderate amount of base defense with similar penalties as leather Armor. Studded leather armour represents a good common ground between speed and reasonable moderate defense though still less base defense then plate provides. Studded leather armor has a mild evasion penalty. Studded leather is very popular, as it's mix of moderate mitigation and high mobility make it perfect for archers and light fighters in [[PvP]].:* [[:Category:Cloth armour|Cloth armour]] - Offers little to no tiny protection from any weapon classmost attacks. Although To mitigate for this, cloth armour has the weakest armor highest evasion rate of them all it does add basic any armor class at a very low cost (penalty wise) type and is of course better than nothing. The armor in itself can also be used as an emergency bandagesbandage to great effect in dire situations. Cloth armor effectively never saw use previously, but is becoming more common as it's new properties become more well known.
=== Special armour types ===
:* [[:Category:Drake hide armour|Dragon hide armour]] - The best [[leatherworking]] based armour existing in Wurm. Its protection rating is between chain and plate, yet more vulnerable to cutting and piercing than chain armor. Drake hide armor has the lowest penalty to attack speed and walking speed (16.97km/h on cobble) and is very lightweight.
:* [[:Category:dragon scale armour|Dragon scale armour]] - Dragon scales are the best armour available. Made out of the scales of a red [[dragon]], this kind of armour is superior to plate armour, while having movement penalty that is similar to that of studded leather armour.
:* Use 'Spam Mode' to show missed blows or blows for zero damage.
:* Try not to fight while climbing.
:* Standing above a critter improves hitchance, standing below hit chance and reduces the capacity of that critter to target your upper components. Standing beneath one does the oppositereverses this effect.:* Always Running out of stamina during a fight with stamina, if you have none it's likely you diealmost completely removes your capacity to deal and defend incoming damage.
:* Take a look at the [[combat rating]] page for some tips on fighting.
== Damage messages ==
'''Needs more data'''Slap - 1-3 damageIrritates - 5-8 damageHurts - 8-13 damageHarms - 13-19 damageDamages - 20+ damage(Values are estimates and are not certain at this point) Damage messages are not what damage the object has dealt to another, but rather the state of the wound that the object has dealed damage to. Hitting a preexisting 20+ wound with a 1 damage attack will still show damages, even though it should be a slap. This is a presumed bug.
[[Category:Skills]][[Category:Babel/F]]
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