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Fighting

1 byte removed, 12:42, 28 January 2009
'''Each armor type has a distinct a advantage and disadvantage.'''
:* [[:Category:Plate armour|Plate armour]] - Plate armor provides the largest defense bonus of any armor crafted from non-unique components, at the largest expense of mobility. Plate armor has a large glance rate and mitigates cutting and piercing damage extremely well, but is highly susceptible to crushing damage from [[Mauls]]. Very rarely sees use due to it's its high offensive penalties.
:* [[:Category:Chain armour|Chain armour]] - Chain armor provides superior defense at the expense of mobility. Attack speed and evasion are moderately affected by chain armor. Receives less damage from crushing attacks, but is highly susceptible to piercing damage. Chain armor is suspected to mitigate creature (bite, claw) damage more effectively than other armors. Chain armor is commonly used.
:* [[:Category:Leather armour|Leather armour]] - Generally provides the least amount of base defense. However it also has the smallest penalties to attack speed and walking speed. Leather armour has defensive bonuses to crushing damage, while the equipment itself also gets extra damage from cutting. Leather armor has a slight evasion penalty. Basic leather armor is rarely used by people who have an alternative, but is certainly better than nothing and is great starting armor for a new player.
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