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Fighting

5 bytes removed, 13:31, 30 January 2009
''Weapon type'' is the type of damage dealt by the weapon, e.g. ''piercing'' or ''mauling''. Armor and shield types can react differently to different weapon types.
''Strength'' is how hard the hit itself is. The scale is: very lightly, (possibly something here)lightly, pretty hard, hard, very hard, extremely hard, deadly hard.
''Result'' is the severity of the resulting wound. This includes all existing damage if you hit an existing wound, so even a 1 damage hit can give ''damages'' if it hits an already severe wound. The scale is: slaps, irritates, hurts, harms, damages.
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