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Fighting

104 bytes added, 00:06, 6 June 2009
removed a bunch of stuff that was false and added some more useful info.
=== Fighting sub-skills ===
::* [[Weaponless fighting]] - Fighting without [[:Category:Weapons | weapons]] equipped. (depends on weight of items being carried and type of armor) you get skill when you get a Kick message
::* [[Aggressive fighting]] - In aggressive mode you will deal more damage per hit. Stamina use is parry less, Damage dealt seems close to Normal but maybe slightly higher, hit speed Aggressive fighting is equal generally a very poor choice to normal, and you will block and parry lessuse.::* [[Defensive fighting]] - In defensive mode you will have an increased block and parry rate. Stamina use is lower, damage you deal is lower, and your attack speed suffers. Miss rate seems increased also::* [[Normal Fighting]] - The best fighting mode. It has a similar (maybe even the same) identical parry rate of Defensive fighting, You will do more damage than defensive, And it is also on par with agressive in the same hit -speedas Aggressive fighting, Most people deem Normal fighting as the holy grail for fighting styles.
::* [[Skills:Taunting|Taunting]] - Attempting to taunt your opponent to attack you instead of your allies.
::* [[Shield-Bashing]] - Knocking over your opponent with your [[:Category:Shields|shield]]. Higher skill in shield bash results in longer time opponent is disabled on ground.<br/> A combination of shield skill and shield bash skill calculate chance to hit.<br/> Shield-bashing does some damage to the opponent.
=== Weapon skills ===
Don't use a weapon you are not skilled in against something that unless you already have high in your main weapon and want to train more subskills up.It is stronger or as strong as best to use dual wield if you, it's better want to use these weapons against weak animalsboth hands. If you use more than one type of weapon your skill gain is spread over two categories and will take longer to raise.
Balancing your Weaponskill over 50 does not do anything. At 60 you get a new special move but that's about it. Higher weapon skill and fight skill can give will not help you an upper edge over your opponent, try parry more contrary to use one weapon and not switch between weapons a-lot. (A good combo is [[longsword|Longsword]] and a [[maul| Medium maul]], the sword does the parrys while the maul does the hard hittingwhat some believe.)
An easy way to gain weaponskill with [[Axes]] and [[Swords]] ([[longsword]] and [[huge sword]] respectively) is to cut trees down with [[Woodcutting]] until 20 skill. This renders even the lowest skill fighter a fairly potent adversary to most common creatures in the Wurm universe, and offers some good [[Body]] and [[Woodcutting]] skillgain to boot.
 
If you choose to use mauls please note that until you hit a reasonable level of skill (say, 15+) you will only get skill from parrying which does not happen very often, If you want to get anywhere fast its easiest to get 20 maulskill on a Practice doll, And then start fighting. If you attempt to gain maulskill purely from hunting you will not get anywhere fast
== Focus ==
:* Primary weapon should be wielded in the right hand, as the left hand will attack less often. Left hand also does not parry at all.
:* [[:Category:Swords | Swords]] deal cutting and piercing damage. Swords have the highest parry rate and do a moderate high base damage before armor modifiers with a moderate speed.:* [[:Category:Axes | Axes]] deal cutting damage. Axes do not parry so should be considered strongly for use with Aggressive fightingleft hand combo's. Axes are fast weapons that deal moderate damage. In essence, damage at the expense of defensehave a slow attack speed and high miss rate.:* [[:Category:Mauls | Mauls]] deal bashing damage. Mauls do the highest amount of base damage of all weapons, but are among the slowest and only sport . They have a mediocre similar parry rate. Bashing damage is very effective against buildings of swords and heavily armored targets, and thus sees ample usage in [[PvP]]a moderate attack speed.
=== Armour types ===
== Fighting characteristics ==
:* [[Body control]] - Helps mostly with dodging. Best method to gain body control is by [[smithing]], [[woodcutting]], [[leatherworking]] and [[carpentry]] all offer good skill gain.
:* [[Mind speed]] - Helps with chance to hit, accuracy or attack speed. Best method to gain Mind Speed is by fighting however yo-yoing and [[tracking]] also provides some skill gainland a special move.
:* [[Body strength]] - Helps with damage per hit as well as damage to walls per hit. Best method to gain strength is [[mining]] however coal making, [[farming]], [[digging]] and [[woodcutting]] all provide good skill gain.
:* [[Body stamina]] - Determines the amount of damage you can take before death, as well as how long you can fight before running out of stamina. When you run out of stamina, you can not move or defend yourself against incoming attacks. Raised by [[mining]], [[digging]], and [[woodcutting]].
== Miscellaneous fighting rules/tips ==
:* If you get hit, you can start "hurting". That means you move slower (30s duration).
:* Bigger numbers matter. Gang up on people. Also, if multiple people start to attack you, its best to try to get some of them off youunless you severely outclass them.
:* There is a flanking bonus to hit from the side or back. If your out numbered, face your strongest opponent. If you outnumber them, surround them. Especially animals, as they turn constantly when surrounded.
:* Moving while fighting gives a penalty to the hit odds of the moving person, and a big penalty to the parry odds. You will not block or parry if your shield skill and weapon skill is below 40.
:* Never fight in water.
:* Standing above a critter improves hit chance and reduces the capacity of that critter to target your upper components. Standing beneath one reverses this effect.
:* Running out of stamina during a fight reduces your capacity to deal and defend incoming damage.
:* Take a look at the [[combat rating]] page for some tips on fighting.
* Soldier at 50 skill
* Mercenary at 70 skill
 
[[Category:Skills]]
[[Category:Babel/F]]
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