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Fighting

1,732 bytes added, 14:59, 20 June 2012
Article has been thoroughly updated.
{{:Target}}
 
==Wounds==
 
{{:Wounds}}
== Skills ==
== Stances ==
While in combat, the player has the option to shift the focus of his blows to different parts of the opponent's body using 'stances'. Blows to different parts of the body may have different effects. For example, aiming for the head of the opponent yields significantly more damage as well as a temporary decrease in [[Mind Logic]]. Aiming for the feet or legs may also slow your opponent, etc.
 
Aiming at different body parts also affects your chances of aiming at others. For example, if you aim for the right parts, then the chances of aiming for the lower right or upper right parts will normally increase. Most special moves may also only be performed when aiming at certain body parts.
 
In addition to changing offensive aim, there are also defensive stances. The player cannot have an offensive and defensive stance selected at the same time; he must choose one or the other. Defensive stances are the last of the bunch to become available to the player - usually around 48-50 weapon skill.
 
While in autofight (button in the event window), the game will choose stances for you. However, at low skills, no stance options will be available to you. More stances will appear with a higher primary weapon skill.
 
At around weapon skill level 50, defensive stances become available.
== Special moves ==
As your skill increases with your primary weapon, you will get the option to perform special moves in certain stances. One weapon type usually can perform about 6 special moves, most of which involve stunning the opponent or draining his stamina.
Special moves are kingdom dependent, so other kingdoms have other moves.
== Equipment ==
=== Weapons ===
:* Primary weapon should be wielded equipped in the right hand, as the left hand will attack less often. Left hand also does not parry at all.
:* [[:Category:Swords | Swords]] deal cutting and piercing damage. Swords have a high parry rate and do medium damage.
=== Armour types ===
'''Each armor type has a distinct a advantage and disadvantage.'''
:* [[:Category:Plate armour|Plate armour]] - Plate armour provides the largest defense bonus of any armour crafted from non-unique components, at the largest expense of mobility. Plate armour has a high damage reduction factor, second only to [[dragon scale armour]].
=== Shields ===
: Shields have a percentage chance to block any melee attack, based on skill-level and class of shield. Additionally shields are effective against arrows when you are facing the archer. Wielding a shield and weapon on the left arm causes the weapon not to be used. Certain weapons are two-handed and will require that any shield be unequipped. There is no difference between wielding a wooden or metal shield. Shields used to affect swing timers, but this is no longer the case.
:* [[Large shield]]s - Have Works best when at "Good" or "Too Far" range; blocking chance increases the greatest base percentage to further away you get from the opponent. Conversely, block with rate significantly decreases if the highest penalty against weapon speedopponent gets in closer as your shield mobility is more limited. Best at blocking arrows. :* [[Small shield]]s - Have Works best when in extremely close range with the lowest penalty to weapon speed with target; blocking chance increases the lowest base percentage to closer you get. Conversely, blockrate significantly decreases the further away from the opponent you get as your greater shield mobility serves less purpose. Worst at blocking arrows.:* [[Medium shield]]s - A balance Middle-ground between speed large and block percentagesmall.:<br>'''''Shields should be wielded equipped on your arm, not your hand.'''''
== Fighting characteristics ==
:* [[Body control]] - Helps mostly with accuracy, dodging, and [[stealthing]]. Best method to gain body control is by [[smithing]], [[woodcutting]], [[leatherworking]] and [[carpentry]] all offer good skill gain.:* [[Mind speed]] - Bearing The effects of this skill in combat unknownare not well documented. Supposedly affects the chance to land a special move or perhaps change stance.
:* [[Body strength]] - Helps with damage per hit as well as damage to walls per hit. Best method to gain strength is [[mining]] however coal making, [[farming]], [[digging]] and [[woodcutting]] all provide good skill gain.
:* [[Body stamina]] - Determines how long you can fight before running out of stamina. When you run out of stamina, you can not move or defend yourself against incoming attacks very well. Raised by [[mining]], [[digging]], [[woodcutting]], and [[milling]].
:* If you get hit, you can start "hurting". That means you move slower (30s duration).
:* Bigger numbers matter. Gang up on people. Also, if multiple people start to attack you, its best to try to get some of them off you unless you severely outclass them.
:* There is a flanking bonus to hit from the side or back. If your out numberedyou're outnumbered, face your strongest opponent. If you outnumber them, surround them. Especially animals, as they turn constantly when surrounded.:* Moving while fighting gives a penalty to the hit odds of the moving person, and a big penalty to the parry odds. This is reduced by using [[defensive fighting]]. :* Use 'Spam Mode' to show missed blows or , parries, and blows for zero damage.:* Standing above a critter improves hit chance and reduces the capacity of that critter to target your upper components. Riding a [[Mounts|mount]] provides a similar effect. Standing beneath one reverses this effect.:* Running out of stamina during a fight reduces your capacity to defend incoming damageand will often make escape impossible.
:* Take a look at the [[combat rating]] page for some tips on fighting.
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