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Fighting

510 bytes removed, 04:46, 19 March 2013
A few corrections/tweaks...
'''Each armor type has a distinct advantage and disadvantage.'''
:* [[:Category:Plate armour|Plate armour]] - Plate armour provides the largest defense bonus of any armour crafted from non-unique components, at the largest expense of mobility. Plate armour has a high damage reduction factor, second only equal to that of [[dragon scale drake hide armour]].:* [[:Category:Chain armour|Chain armour]] - Chain armour provides good defense with a medium penalty to mobility. Evasion is moderately affected by chain armor. Chain armour is commonly used. Chain reduces a fair bit of damage particularly from swords.
:* [[:Category:Leather armour|Leather armour]] - Leather armour provides light defenses with medium-high mobility. Walking speed and evasion penalties are minimal.
:* [[:Category:Studded leather armour|Studded leather armour]] - Studded leather armour provides a moderate amount of base defense with similar penalties as leather armour. Studded leather armour represents a good common ground between speed and defense. Studded leather armour has a mild evasion penalty. Studded leather is very popular, as its mix of moderate mitigation and good mobility make it perfect for archers and light fighters in [[PvP]].
=== Special armour types ===
:* [[:Category:Drake hide armour|Dragon Drake hide armour]] - The best [[leatherworking]] based armour existing in Wurm. Made from the hide of [[dragon]] hatchlings, its protection rating is between chain and plate, yet more vulnerable to cutting and piercing than chain armor (although this disparity is [[Wurm_Server_Release_Notes_2011#110713_No_more_disappearing_mounts|reduced in PvE]]). Drake hide armor has a small penalty to walking speed and is very lightweight.
:* [[:Category:dragon scale armour|Dragon scale armour]] - Dragon scale is the best armour available. Made out of the scales of a red dragon, this kind of armour is superior to plate armour, while having only a very small movement penalty. However, this armour damages faster than any other in combat.
: Shields have a percentage chance to block any melee attack, based on skill-level and class of shield. Additionally shields are effective against arrows when you are facing the archer. Wielding a shield and weapon on the left arm causes the weapon not to be used. Certain weapons are two-handed and will require that any shield be unequipped. There is no difference between wielding a wooden or metal shield. Shields used to affect swing timers, but this is no longer the case.
:* [[Large shield]] - Works best when at "Good" or "Too Far" range; blocking chance increases the further away you get from the opponent. Conversely, Greatest base percentage to block rate significantly decreases if the opponent gets in closer as your shield mobility is more limited. Best at blocking arrows.:* [[Small shield]] - Works best when in extremely close range with the target; blocking chance increases the closer you get. ConverselyLower base percentage to block, block rate significantly decreases the further away from the opponent you get as your greater shield mobility serves less purpose. Worst at blocking arrowsbut much lighter.:* [[Medium shield]] - Middle-ground between large and small.
:<br>'''''Shields should be equipped on your arm, not your hand.'''''
:* [[Body control]] - Helps with accuracy, dodging, and [[stealthing]]. Best method to gain body control is by [[smithing]], [[woodcutting]], [[leatherworking]] and [[carpentry]] all offer good skill gain.
:* [[Mind speed]] - The effects of this skill in combat are not well documented. Supposedly affects the chance to land a special move or perhaps change stance.
:* [[Body strength]] - Helps with damage per hit as well as damage to walls per hit. Best method to gain strength is [[mining]] however coal making, [[farming]], [[digging]] and [[woodcutting]] all provide good skill gain.
:* [[Body stamina]] - Determines how long you can fight before running out of stamina. When you run out of stamina, you can not move or defend yourself against incoming attacks very well. Raised by [[mining]], [[digging]], [[woodcutting]], and [[milling]].
:* [[Body]] - Hitpoints/damage reduction (which is possibly also [[User:Urman/Wound_studies|affected by other stats]]).
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