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Fighting

1,466 bytes removed, 12:43, 15 August 2006
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:* [[Skills:Taunting|Taunting]] - Attempting to taunt your opponent to attack you instead of your allies.
:* [[Shield-Bashing]] - Knocking over your opponent with your shield. Higher skill in shield bash results in longer time opponent is disabled on ground. A combination of shield skill and shieldbash skill calculate chance to hit.[[:Category:Shields | Shield]]
 
== Fighting Key attributes ==
:* [[Body Control]] - Helps with chance to hit, accuracy or attack speed. Best method to gain body control is by fighting however smithing, woodcutting and carpentry all offer good skill gain.
:* [[Mind Speed]] - Helps with chance to hit, accuracy or attack speed. Best method to gain Mind Speed is by fighting however yo-yoing also provides good skill gain.
:* [[Body Strength]]- Helps with damage per hit as well as damage to walls per hit. Best method to gain strength is Minining however coal making, farming, digging all provide good skill gain.
== Fighting rules/tips ==
== Weapons ==
:* [[:Category:Swords | Swords]] deal cutting and stabbing damage. Great Swords have the highest parryrate and do a moderate base damage before armor modifiers with a moderate speed. :* [[:Category:Axes | Axes]] deal Deal cutting damage. Does Axes do not parryso should be considered strongly for use with Aggressive fighting. Axes are the fastest weapon in its class and do the least damage before armor modifiers. :* [[:Category:Mauls | Mauls]] deal Deal bashing damage. Mauls recently have done the highest base damage of any weapon in its class before armor modifiers. In exchange for the high damage they parry less frequently then swords and have the slowest attack speed in class. <br>
== Armour Types ==
:* Leather Armour protects the user extra good vs bashing, and the equipment itself also gets extra damage from cutting. It wears down the user the least. <br>
==Other Tips==
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<em><strong>Extensive Cleanup/Integration Required!</strong></em>
 
<ins><em>The following is taken from a forum post by [http://www.wurmonline.com/forum/profile.php?mode=viewprofile&u=42 Emerald]:</em></ins>
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Mind speed is raised the most noticeably by fighting and yo-yo'ing but also in slight amounts by several different skills.
 
Body control seems to increase better by woodcutting and carpentry than it does by mining and digging... but smithing also increases it fairly well.
 
Aggressive. Since we can no longer parry (block in-coming hits) with axes it stands to reason that axes should be used while in aggressive mode because in aggressive mode by default you don't defend much at all anyway. Speed is crucial in aggressive mode because if you are moving slower than your opponent and you're not blocking at all... you're going to get hit...It's just a matter of time and speed decreases that matter for you a bit.
 
Defensive. Swords can parry. Parrying is a defensive action. Mauls are slower than swords and better against armour worn by people most likely to be using axes or swords so their slowness rules them out for defensive use (in my opinion) because those kind of opponents need hit quickly. Maybe a mix is best here, some use a maul and a sword, but remember that speed is almost as important to you when in def mode as it is when in aggressive.
 
Normal. Salt to taste here depending on your weapon skills, but I would choose normal if working with mauls. It's somewhere between def and aggressive mode so it's not the best for swords or axes but some weapon that will allow for parry and that you can hit hard with would be my bet.
 
Don't let anyone tell you that one is best or that another is really terrible. Each makes sense with a specific weapon, amour and character traits (body/mind) and each different weapon has different common requirements such as "Do you have a weapon smith or a blacksmith?" (some take shafts which are easier to get at higher ql's for combing than handles are) etc etc. A quick way to make this start to stick in memory is to think: Aggressive = axes, Defensive = swords, Normal = mauls (think through the armour associated with each weapon and make some choices to match them to a style once you've played with it). I'd wait to build normal until both aggressive and def are above 50 and you know how they behave against slow or fast opponents. Then yo-yo like a mad-person. Might not be text-book, but this ain't no text-book.</div>
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[[Category:Skills]][[Category:Babel/F]]
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