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Fighting

4 bytes removed, 13:42, 15 August 2006
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:* [[:Category:Mauls | Mauls]] Deal bashing damage. Mauls recently have done the highest base damage of any weapon in its class before armor modifiers. In exchange for the high damage they parry less frequently then swords and have the slowest attack speed in class. <br>
== Armour Armor Types ==
'''Each armor type has a distinct a advantage and disadvantage.'''
:* [[Plate ArmourArmor]] - Generally provides the highest base defense with large penalties to speed. Wearing plate you will see a lower attack speed and a lower walking speed. It is also important to realize that the wieght of the plate suit further will limit your usefullness in combat A plate suit adds nearly 50kg of weight. Plate also has a defense bonus vs cutting. The equipment also has a penalty vs mauls causing higher damage to the equipment when attacked with a maul.<br>:* [[Chain ArmourArmor]] - Generally provides a middle of the ground base defense with moderate penalities to speed. The wearer will walk moderately slower and have a moderately slower attack speed. Chain armor offers a defense bonus vs stabbing damage, whle the equipment itself recievesg extra damage from stabbing. <br>
:* [[Leather Armor]] - Generally provides the least amount of base defense. However it also has the smallest penalties to attack speed and walking speed. Leather Armor has defensive bonuses to bashing, while the equipment itself also gets extra damage from cutting.
:* [[Studded Leather Armor]] - Generally provides a moderate amount of base defense with similar penalities as leather Armor. Studded Leather Armor represents a good common ground between speed and reasonable defense though still less base defense then plate provides.<br>
== Fighting rules/tips ==
:* If you get hit, you can start "hurting". That means you move slower.
:* Armour Armor slows down the wearer. Heavier armor also slows down the attack speed so light armor like leather has a lower attack speed penalty then steel which slows down your attack speed considerably.
:* Bigger numbers matter. Gang up on people.
:* Moving while fighting gives a penalty to the hit odds to moving people, and a big penalty to the parry odds.
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