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Foraging

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== Description ==
'''Foraging''' is the [[skill]] used when searching [[tile|a tileResource nodes]] for a wide variety of [[vegetablesresources]], including [[berriesseeds]] and [[resources]]various food items.
Foraging is also used to find [[branch]]es on [[grass tile|grass]] or [[trees|trees]] and "Rummage" on [[Rock tile|rock]] or [[cliff]] tiles to find low quality [[iron rock]]s or [[rock shards]], which can be used to create low quality [[crude tools]].== Notes ==
* At skill level 0Foraging a node will deplete it, you can forage on [[grass tile|grass]] and [[trees|trees]]causing it to disappear.* At skill level 20Resource nodes spawn randomly, you and can choose what take up to forage (Anythinga few days for more to appear. * Different tile types and location, Vegetablesseason, Resourcesplayer condition, and Berries)other possible variables affect the percentage and type of items that can be botanized.* At skill level 23, you can forage on See the [[Steppe_tile|steppeResource nodes]]page for more details on these modifiers.* At Higher skill level 26, adds a flat value increasing the number of items you can forage two items on find. (see [[grass tile|grassResource nodes]].page)* At skill level 33, you can forage on You have a chance to obtain rare [[Tundra|tundracoin]]while botanizing.* At skill level 43, you Foraging can forage on [[Marsh|marsh]]be done while mounted/driving a vehicle.* Higher skill reduces the action timerForaging can be done while moving, increase the average QL of so long as you do not move too far away (two tiles) from the items found, and increase the likelihood of finding more than a single resources in a single tile == Method ==* Right-click any grass or tree tile and select ''Nature > Forage'', or* Right-click a rock or cliff tile and select ''Rummage''.you are currently working
==Items==
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===[[Vegetable]]s===
* [[Pumpkin]]
* [[Corn]]
* [[Potato]]
* [[Mushroom]]
* [[Onion]]
* [[Rice]] (found mostly on grass near water and on marsh)
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===[[Berries]]===
* [[Blueberry]]
* [[Lingonberry]]
* [[Strawberries]]
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===[[Resources]]===
* [[Branch]]
* [[Berries]]
* [[Cacao beans]]
* [[Green coffee beans]]
* [[Cotton]]
* [[Egg]]
* [[Feathers]]
* [[Fish]]
* [[Fishing hook]]
* [[Flint]]
* [[Gems]]
* [[Gold lump]]s
* [[Grub]]
* [[Hops seedling]]
* [[Ivy seedling]]
* [[Iron Rock]]
* [[Jewelry]]* Liquor barrels and bottles* [[Log]]s* [[Marble shard]]* [[Moss]]* [[Mushroom]]s* [[Nails]]* [[Nettles]]* [[Nuts]]* [[Ore]]* [[Pearl]]* [[Stone shards]]* [[Reed plants]]* [[Rock Shardssalt]]* [[Ropes]]* [[Sandstone shards]]* [[Seedlings]]* [[Seeds]] (crop)* [[Shafts]]* [[Silver lump]]* [[Slate shard]]* [[Sprouts]]* [[Square piece of cloth]]* [[Stone shard]]* [[HazelnutsTea seeds]]* [[CottonWemp fibre]]
* [[Wemp plants]]
* Sprouts for: [[LindenWoad]], * [[WalnutWood scrap]], [[Chestnut]], * [[FirShipbuilding resources]]* Seedlings: [[Grape_seedling|Grape]], [[Ivy_seedling|IvyWool]]
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Eating == Messages while foraging =={{event|inline|You've found all that you can here.}} There is nothing more to be foraged [[food]] directly, raw and uncooked, will solve [[starvation]], but they are more [[nutrition]]al when used in [[cooking]]on the node.<br>
== Messages ==; "This area looks picked clean." : There is nothing to be found on the tile.; "You find nothing edible." : There is nothing to be foraged, but you will find something botanizing.; "This area looks picked clean. New plants and herbs will grow over time so check back later" : There is nothing to be found on this tile at the moment. == Tips Skills & Characteristics==* A tile can be foraged every 24 real [[hourNature]]s. It is believed that the timer is triggered by an ''attempt'', and '''not''' by an actual item being found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one. Yet tiles not foraged or botanized for a long time can still be empty.> Foraging* Tiles that are not foraged for long periods of time (a week or longer) have a higher chance of giving something than tiles that are checked 24 to 36 hours apart.* It also seems that there is a higher chance of getting something if the tile has [[flowerSoul]] > [[Soul depth]]s on it.* It is possible to both forage and botanize on the same tile as these actions are on separate timers.* Different tiles, player condition, and other possible variables affect the percentage of items that can be foraged.
==Titles==
*Forager at 50 skill
*Plant Gatherer at 70 skill
*Master of Plants at 90 skill
 
==Images==
<gallery heights=200px mode="packed-hover">
File:Forage - botanize.jpg | A player foraging on a grass tile
</gallery>
==See also==
* [[Botanizing]]
* [[Node resources]]
* [[Resource nodes]]
[[Category:Skills]]
[[Category:While_moving]]
[[Category:Babel/F]]
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