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Guides:Complete Guide to PvE

1,201 bytes added, 16:04, 29 June 2022
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Change spelling 9 instances of armor to armour
Hello, fellow Wurmian! If you are reading this, then you must be looking for some help fighting the various NPC creatures in Wurm Online. I will say this now, because it is probably the most important information you will need starting out: your starter shield and sword ARE NOT real combat gear! New players can easily die to a dog (one of the weakest creatures in the game) using the starter gear. You will need 20ql weapons, armor, and shields to start out, at the bare minimum.{{guide}}
 Hello, fellow Wurmian! If you are reading this, then you must be looking for some help fighting the various NPC creatures in Wurm Online. I will say this now, because it is probably the most important information you will need starting out: your starter shield and sword ARE NOT real combat gear! New players can easily die to a dog (one of the weakest creatures in the game) using the starter gear. You will need 20ql weapons, armour, and shields to start out, at the bare minimum. ==Necessary Types of Gear==
===Weapons===
Your weapon is the tool you will use to deal damage to your target (with some exceptions). It can also be used to block some attacks, with the parry (block) rate determined by the type of weapon you use. Each type of weapon deals a different type of damage, has strengths and weaknesses to different types of armorarmour, deals a different amount of damage, and has different special moves.
*[[Swords]]
**Shortsword
***one handed
***recommended for non premium players and those with low shield skill, as well as those who want a high DPS (damage per second) weapon; about the same damage as a medium maul
*[[Mauls]]
**Small Maul
***one handed
***recommended for non premium players and those with low shield skill
*[[Axes]]
**Small Axe
***one handed
***very high amount of damage (highest in the game)
***very low parry rate
***five six second swing timer (four five seconds in aggressive mode)
***recommended only for those who don't mind taking a lot of damage due to low parry rate, with the benefit of a very high damage output
===Armor[[Armour]]===Armor Armour will reduce incoming damage in combat. It will also offer a glance rate, a chance for all damage from an incoming attack to be negated. The glance rate depends on the type of armor armour you are wearing and the type of attack hitting the armorarmour, as well as the armorarmour's quality and the strength of the incoming blow. Nothing less than studded leather armor armour is recommended for actual combat. Cloth and leather armor armour are used by some players who are on their deeds and/or do not fight much.
*Studded Leather
**at 70ql, damage is reduced by about 64.1%
===[[Shields]]===
Your shield is what you will block attacks with. Tests have shown that the size of your shield only matters when blocking ranged attacks, which are not an element of PvE and will not be covered in this guide. The six types of shields are listed below:
*Medium Wooden Shield
*Small Wooden Shield
 
All shields take the same amount of damage.
 
===[[Bows]]===
Bows are used for archery, which will be explained later. Each bow has a minimum range and an optimum range. There are three different types of bows:
 
*Short bow
**optimum range is five tiles
**minimum range is one tile (can not shoot targets on the same tile as you)
**will cause targets to target you due to short range
**due to the above statement, your shooting action may be cancelled due to being hit
*medium bow
**optimum range is ten tiles
**minimum range is five tiles
**may cause targets to target you if they are too close (less than about twenty tiles)
**if you are targeted, your shooting action may be cancelled upon taking a hit
*long bow
**optimum range is twenty tiles
**minimum range is ten tiles
**may cause targets to target you if it is too close (less than about twenty tiles)
**if you are targeted, your shooting action may be cancelled upon taking damage
==Tactics==
*Shield bashing
**generally a poor idea in PvE, as it has a low hit rate, and even at high skill, it results in short stuns
*Archery
**allows you to kill an opponent from a distance
**allows you to kill opponents that are too strong for you to fight in close combat, as long range archery results I the target being unable to target you, meaning you will not take damage from your target
Generally, when fighting most creatures, the best method is to aim for the head. However, when fighting trolls and other armed creatures, it is often a better choice to aim for the upper right parts, as this will allow you to hit the head (for extra damage) and the right arm (to inhibit the creature's ability to use its weapon). Flanking often is also a good tactic to use on armed creatures, especially before the arm can be damaged.
 
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