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Guides:Farming With Tritus

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{{guide}}
 
WIP: Farming 1.1
 
By [[Tritus]]
See [[farming]] for a more general overview.
Farming can be a difficult skill to start, in the sense that getting your hands on the seeds as a new [[player]] can be extremely time consuming. But, since most people build their first [[House (general)|house]] with at least some surrounding [[land]] [[fence]]d off...
[[Foraging|Forage]] and [[Botanizing|botanise]] a few times every time you log on. Every time you get a [[seed]], plant it in the grounds of your house.
'''Notes:'''
* To prepare the ground for planting you may need to [[Flattening|flatten]] and then cultivate it.
* Initially you should start with an easier crop such as [[corn]], [[cotton]], [[potato]], or [[wempplants]]. Otherwise you may get zero [[skill]] gain.
* [[Onion]] and [[garlic]] definitely give zero skill gain with up to 22 in farming. They give some skill gain near 30.
You will rarely lose a harvest if you harvest at the same time every day. Crops that are ripe can often, though not always, still be properly harvested at the same time the following day.
Your crops crop will be ripe when the top of the crop (when groomed) is exactly level with the top of a [[small barrel]] placed in the tileturns yellow.
Your crops need to be harvested within about 24 hours of becoming ripe. If you harvest too early or too late you will get reduced yield. If you are only getting one potato, or whatever, anyway then you will get nothing from early or late harvesting.
You get almost no skill for sowing. You get most skill from farming and maybe a good deal less than that for harvesting.
Your best bet is to assume that you will not be making any real crop gain from your farming until your skill is at 15. In other words, up to that point all your farming will be very much sowing one seed to get one seed back. With a 50-tile farm you will get roughly 1 point of farming per day if you tend your fields twice a day at 10 hour intervals. Takes about 20 mins to tend 50 tiles with a 10 [[QL]] [[rake]]. As your skill level improves yield increases from 1 2 through 3 and 4 to 6and up to 10.
'''Tip:''': If possible always sow, farm, and harvest at the same time just before you go to sleep. That way, if you can check again first thing after you wake up, you should almost never lose any crop.
# Sow
# Farm (at least once per day. Every time the field requires it preferred...)
# Harvest (when your crop is level with the top of a small barrelis yellow)
# Sow (always replant at least one seed from your harvest)
| Rye || [10] 15 || [15] 30 || [46] 60 || [60]
|-
| Oat || [10] 15 || [15] 30 || [4645] 60 || [60]
|-
| Wemp plants|| [10] 15 || [20] 30 || [45] 60 || [60]
|-
| Wheat || [15] 20 || [20] 30 || [46] 60 || [60]
* Planted crops are by far the best source of [[food]] for farm [[animal]]s. Just be certain you have enough from your harvests to replant as [[cattle]] will eat them until there is nothing but [[dirt]] if there are more than one animal per tile. (The act of farming the field will increase crop production therefore sustaining cattle more effectively, which will reduce the chances of cattle turning the tile to dirt.)
* If you harvest a crop tile, you will always recieve the expected amount even with animals grazing on crop tiles (their grazing doesn't reduce the amount harvested).
* Use a [[Food storage bin]] to store large quantities of seeds, grains and vegetables and to protect them from decay.
[[Category:Babel/F]]
[[Category:Guides]]
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