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Guides:Fighting Skill Tips

730 bytes added, 09:45, 6 August 2023
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===Fighting==={{Guide}}
==About Combat Rating== The [[fighting ]] system in wurm Wurm makes use of a term called 'Combat Rating(CR)'.This is value for which each oponents opponent's difficulty is based. You gain 1CR 1 CR per 10 overall fight skill(Pvein [[PvE]]) and then additional CR depending on wether whether you have the height advantage, or are mounted on an animal, or lose some if not at optimal range to the target or on un-even ground.
== How to Train your Fighting ==
The most suggested and more practical way for a begginer beginner player to train their fighting for skill is as follows:
'''Create a [[practice doll]]''', equip . Equip a shaft and right click the practice doll and select 'practicePractice'. This will make you start to attack the doll and periodically increase your overall fighting skill. This is not immensly immensely fast, and will only work till you reach 20 Fighting Skillfighting skill. Make sure the doll doesn't die. Remember break: remember to examine it often to see whether it needs repairing and or improving.
'''Make a Weaponweapon''', This . Creating a [[weapon]] will require access to a forge (If your if you are new, you can may be able to use the [[New Dawn]] a forge and mineat the starting point) and the related equipment. It is advised you stay away from combat until you have a high quality [[weapon]], and a decent skill in the chosen Weaponweapon.
'''Train your selected weapon skill''' . The easiest way to train your weapon skill is to simply go out and chop down a lot of tree's trees with it. This will work until 20 weapon Skillskill. Only blade weapons apply for this method (, as in no mauls[[Category:Mauls|maul]]s, and the exception of a [[short sword), any ]] is an exception also. Any other weapon must be trained through combat with other creatures. You gain more weapon skill when you do more damage, so things to consider when training weaponskill is your weapon QL (higher ql = more damage) and the animals you are killing (tougher animals = less damage done). To primary train weaponskill you should focus on weak creatures such as rats, cats, deer, horses, cattle.
'''Create your equipment''' . [[Cloth Armour armour]] is the easiest and simplest armour type available to make in wurmWurm. However, however it provides next to no protection and isn't is not recommended for combat. [[Leather armour ]] would be a lot more appropriate, however leather is obtained through killing wild animals, which could proove prove to be difficult for some, so . So going straight for [[:Category:Chain_armour|chain armour ]] is the safest bet, especially since mining iron ore will increase the [[Strengthstrength]] skills.
== Tips How to further help Fighing Train your Fighting Further ==
Once you have gone through the above guide, and wish to continue training fighting, then the following section would be advisable.
'''The Mountmount''' . A Mount [[Mounts|mount]] is an animal such as horse which is leadable by rope and can be ridden on for increased movement speed, or in this case a boost in Combat Rating. Using a Mount effectivly mount effectively gives you an additional 10 Fightin Fighting Skill (2CR1 CR) and makes fighting alot a lot easier, a . A good example in this case is that using a Mount mount would allow you to kill a Scorpion scorpion with a reasonable amount of Health health left afterwards.
'''Use a Shieldshield''' . A Shield in wurm [[shield]] allows you to block incoming attacks from creatures, how often being based upon your Skill skill in the type of Shield shield you have chosen to use. The easiest way to train the shield is to gather a number(2-3) of pigs or another weak animal and attack them all at once. This method will allow you to reach 20 Shield Skill shield skill with general ease, after . After that its it is advisable to use penned Dogsdogs.
'''DO NOT turn your back on the enemy''' . In Wurm, there is a penalty to your chance to parry, dodge or avoid an incoming attack from an enemy if you turn your back, and to a lesser degree from the sides. If you are fighting something, you want to have be directly facing it facing you. Later on when you feel more confident in your fighting abilities , you may wish to use this penalty against the creatures you face, all . All things in wurm Wurm must obey the penalty , so if you can make use of it to your benefit, do so.
'''Raise your skills efficiently''' . There are several skill levels which are important to aim for in regards to fighting related skills. As you know, every 10 Fight fight skill you gain 2 1 CR, so a player with 19 fight skill is no different to a fighter with 10, always go for the rounded number.
Other skill levels worth mentioning are:
30 and 50 weapon skill: At 30 and 50 weapon skill you will gain 1 second off your attack timer, and an increase in the damage you deal with the weapon in question aswell as well as the chance to hit.
40 skill in parryable weapons/shields: Untill Until you hit 40 skill in a parryable weapon/shield, you cannot parry while you move. This makes you vulnerable when moving and as such you can suffer greatly while retreating from a fight. Non parry-able weapons are the Axe line and Sycthe.
== Tips to further help fighting: Team Tips ==
'''Tanking''' . This is a method where one player fightes , the tank, fights defensively , while the people he fights along side alongside with fight offensively, she the . The tank takes all the damage , while his friends thrash out as much damage as possible. '''Weapon Variations'''. More people means a larger variation of weapon types you can hold between you, allowing you to get the most of your enemy's weakness.
'''Weapon VariationsBehind Attacking''' More people means a larger variation of weapon types you can hold between you allowing . The players that are not taking damage should attack the creature from behind. This decreases the creatures chance to parry what it cannot see and allows you to get the most of your enemys weaknessfocus much easier.
'''Behind AttackingHeight Advantage''' . The players that aren't taking damage tank should attack always get a height advantage over the enemy. There are two levels of height advantage: one is obtained at 20 steep and the creature from behindsecond is obtained at 40+ steep. Note: This decreases is the creatures chance to parry what it can't see and allows same advantage you get when using mounts, so using both will not give you to focus much easierany more benefits.
'''Height Advantage''' The tank should always get a height advantage over the enemy.[[Category:Guides]][[Category:Babel/F]]

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