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Guides:Fighting Skill Tips

24 bytes removed, 09:45, 6 August 2023
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{{Guide}}
 
==About Combat Rating==
'''Make a weapon'''. Creating a [[weapon]] will require access to a forge (if you are new, you may be able to use a forge and mine at the starting point) and the related equipment. It is advised you stay away from combat until you have a high quality weapon and a decent skill in the chosen weapon.
'''Train your selected weapon skill'''. The easiest way to train your weapon skill is to simply go out and chop down a lot of trees with it. This will work until 20 weapon skill. Only blade weapons apply for this method, as in no [[Category:Mauls|maul]]s, and [[short sword]] is an exception also. Any other weapon must be trained through combat with other creatures. You gain more weapon skill when you do more damage, so things to consider when training weaponskill is your weapon QL (higher ql = more damage) and the animals you are killing (tougher animals = less damage done). To primary train weaponskill you should focus on weak creatures such as rats, cats, deer, horses, cattle.
'''Create your equipment'''. [[Cloth armour]] is the easiest and simplest armour type available to make in Wurm. However, it provides next to no protection and is not recommended for combat. [[Leather armour]] would be a lot more appropriate, however leather is obtained through killing wild animals, which could prove to be difficult for some. So going straight for [[:Category:Chain_armour|chain armour]] is the safest bet, especially since mining iron ore will increase the [[strength]] skills.
'''Use a shield'''. A [[shield]] allows you to block incoming attacks from creatures, how often being based upon your skill in the type of shield you have chosen to use. The easiest way to train the shield is to gather a number (2-3) of pigs or another weak animal and attack them all at once. This method will allow you to reach 20 shield skill with general ease. After that it is advisable to use penned dogs.
'''DO NOT turn your back on the enemy'''. In Wurm, there is a penalty to your chance to parry, dodge or avoid an incoming attack from an enemy if you turn your back, and to a lesser degree from the sides. If you are fighting something, you want to have be directly facing it facing you. Later on when you feel more confident in your fighting abilities, you may wish to use this penalty against the creatures you face. All things in Wurm must obey the penalty, so if you can make use of it to your benefit, do so.
'''Raise your skills efficiently'''. There are several skill levels which are important to aim for in regards to fighting related skills. As you know, every 10 fight skill you gain 1 CR, so a player with 19 fight skill is no different to a fighter with 10, always go for the rounded number.
30 and 50 weapon skill: At 30 and 50 weapon skill you will gain 1 second off your attack timer, and an increase in the damage you deal with the weapon in question as well as the chance to hit.
40 skill in parryable weapons/shields: Until you hit 40 skill in a parryable weapon/shield, you cannot parry while you move. This makes you vulnerable when moving and as such you can suffer greatly while retreating from a fight. The [[scythe]] is the only Non-parryable weapon.
== Tips to further help fighting: Team Tips ==
'''Tanking'''. This is a method where one player, the [[tank]], fights defensively, while the people he fights alongside with fight offensively. The tank takes all the damage, while his friends thrash out as much damage as possible.
'''Weapon Variations'''. More people means a larger variation of weapon types you can hold between you, allowing you to get the most of your enemy's weakness.

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