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Guides:Healing Guide

873 bytes added, 12:29, 24 May 2022
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=Beginner Guide to Healing=
The character's regeneration can be boosted through usage of [[bandages]] and [[healing covers]]. It is generally better to bandage first, as the bandage may reduce the severity of the wound, making the application of healing covers easier.
 
The success in applying bandages and healing covers is based upon the [[quality]] of the materials, and the player's [[first aid]] and [[healing]] skills.
==Damage and Regeneration==
The character's base regeneration rate is 5 damage every 10 minutes, per wound.
[[Bandages]] (or [[farmer's salve]] on [[bruise]]) immediately remove some damage upon application. Bandages can be applied from any [[cotton]] or [[cloth tailoring]] product. Commonly used are [[rags]], but success chance is much higher with unused a piece of [[cotton]] due to the [[quality]]. If the wound still exists after this, the wound becomes '''bandaged''' and another bandage may not be applied, unless this wound takes damage again. '''Bandaged''' wounds increase the regeneration rate by 1 every 10 minutes.
[[Healing Cover|Healing Covers]] add a specific amount of regeneration based on the potency of the healing cover applied, and the would will become '''treated'''. [[Examine]] a '''treated''' wound to determine the current potency of an applied cover. Healing Covers may be replaced with a higher potency variety at any time, but do not stack in potency. See [[Healing Cover]] for more information on calculating potency, and usable ingredients.
 
The basic formula is: ('''wound damage''' / 3) - 5 = '''damage increase per tick'''. If this number is positive, it will require bandages or healing covers. Once this value is negative, the wound will begin healing.
==Wound Severity Information==
* Wounds take 1 damage per tick for every 3 damage already accumulated. the following is a breakdown of the wound severities: ;<span style="color:rgb(249,197,96)">Very light</span> <span style="font-size:7pt">[[Wound:Very light|Very lightWhat's This?]]. </span>: 0-5% damage. These wounds are less than 5 damage, and are healed within one tick. These wounds heal by themselves.* ;<span style="color:rgb(248,137,84)">Light</span> <span style="font-size:7pt">[[Wound:Light|LightWhat's This?]]. </span>: 5-15% damage. These wounds take 1 to 4 damage per tick, and will within one tick either heal or become Very Light. These wounds require a potency 1 - 5 Healing Cover to heal in one Tick.* ;<span style="color:rgb(247,83,48)">Medium</span> <span style="font-size:7pt">[[Wound:Medium|MediumWhat's This?]]. </span>: 15-30% damage. These wounds take 5 to 10 damage every tick. They may be stable or may become Bad if not treated. These wounds require a potency 1 Healing cover or Bandage to begin healing, and a potency 5 or greater Healing cover to heal in one tick.* ;<span style="color:rgb()">Bad</span> <span style="font-size:7pt">[[Wound:Bad|BadWhat's This?]]. </span>: 30-45% damage. These Wounds take 10 to 15 damage every tick. They will never heal themselves, and will become Severe if not treated. These require a healing cover between 6 and 12 potency to begin healing, depending on their damage.* ;<span style="color:rgb()">Severe</span> <span style="font-size:7pt">[[Wound:Severe|SevereWhat's This?]]. </span>: 45% and up. These wounds take 15 or more damage every tick. They will kill the character if not treated. These wounds require a strong healing cover to even stabilize. These wounds require a healing cover greater than 12 potency to begin healing at the lowest levels. Supreme healing covers 20+ potency recommended.
==Examples==
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