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Guides:Healing Guide

717 bytes added, 12:29, 24 May 2022
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=Beginner Guide to Healing=
The character's base regeneration rate is 5 damage every 10 minutes, per wound.
[[Bandages]] (or [[farmer's salve]] on [[bruise]]) immediately remove some damage upon application. Bandages can be applied from any [[cotton]] or [[cloth tailoring]] product. Commonly used are [[rags]], but success chance is much higher with unused a piece of [[cotton]] due to the [[quality]]. If the wound still exists after this, the wound becomes '''bandaged''' and another bandage may not be applied, unless this wound takes damage again. '''Bandaged''' wounds increase the regeneration rate by 1 every 10 minutes.
[[Healing Cover|Healing Covers]] add a specific amount of regeneration based on the potency of the healing cover applied, and the would will become '''treated'''. [[Examine]] a '''treated''' wound to determine the current potency of an applied cover. Healing Covers may be replaced with a higher potency variety at any time, but do not stack in potency. See [[Healing Cover]] for more information on calculating potency, and usable ingredients.
 
The basic formula is: ('''wound damage''' / 3) - 5 = '''damage increase per tick'''. If this number is positive, it will require bandages or healing covers. Once this value is negative, the wound will begin healing.
==Wound Severity Information==
* Wounds take 1 damage per tick for every 3 damage already accumulated. the following is a breakdown of the wound severities: ;<span style="color:rgb(249,197,96)">Very light</span> <span style="font-size:7pt">[[Wound:Very light|Very lightWhat's This?]]. </span>: 0-5% damage. These wounds are less than 5 damage, and are healed within one tick. These wounds heal by themselves.* ;<span style="color:rgb(248,137,84)">Light</span> <span style="font-size:7pt">[[Wound:Light|LightWhat's This?]]. </span>: 5-15% damage. These wounds take 1 to 4 damage per tick, and will within one tick either heal or become Very Light. These wounds require a potency 1 - 5 Healing Cover to heal in one Tick.* ;<span style="color:rgb(247,83,48)">Medium</span> <span style="font-size:7pt">[[Wound:Medium|MediumWhat's This?]]. </span>: 15-30% damage. These wounds take 5 to 10 damage every tick. They may be stable or may become Bad if not treated. These wounds require a potency 1 Healing cover or Bandage to begin healing, and a potency 5 or greater Healing cover to heal in one tick.* ;<span style="color:rgb()">Bad</span> <span style="font-size:7pt">[[Wound:Bad|BadWhat's This?]]. </span>: 30-45% damage. These Wounds take 10 to 15 damage every tick. They will never heal themselves, and will become Severe if not treated. These require a healing cover between 6 and 12 potency to begin healing, depending on their damage.* ;<span style="color:rgb()">Severe</span> <span style="font-size:7pt">[[Wound:Severe|SevereWhat's This?]]. </span>: 45% and up. These wounds take 15 or more damage every tick. They will kill the character if not treated. These wounds require a strong healing cover to even stabilize. These wounds require a healing cover greater than 12 potency to begin healing at the lowest levels. Supreme healing covers 20+ potency recommended.
==Examples==
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