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Guides:Healing Guide

162 bytes added, 12:29, 24 May 2022
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Undo revision 123173 by Nume (talk)
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=Beginner Guide to Healing=
The character's base regeneration rate is 5 damage every 10 minutes, per wound.
[[Bandages]] (or [[farmer's salve]] on [[bruise]]) immediately remove some damage upon application. Bandages can be applied from any [[cotton]] or [[cloth tailoring]] product. Commonly used are [[rags]], but success chance is much higher with unused a piece of [[cotton]] due to the [[quality]]. If the wound still exists after this, the wound becomes '''bandaged''' and another bandage may not be applied, unless this wound takes damage again. '''Bandaged''' wounds increase the regeneration rate by 1 every 10 minutes.
[[Healing Cover|Healing Covers]] add a specific amount of regeneration based on the potency of the healing cover applied, and the would will become '''treated'''. [[Examine]] a '''treated''' wound to determine the current potency of an applied cover. Healing Covers may be replaced with a higher potency variety at any time, but do not stack in potency. See [[Healing Cover]] for more information on calculating potency, and usable ingredients.
 
The basic formula is: ('''wound damage''' / 3) - 5 = '''damage increase per tick'''. If this number is positive, it will require bandages or healing covers. Once this value is negative, the wound will begin healing.
==Wound Severity Information==
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