Changes

Jump to navigation Jump to search

Guides:Healing Guide

496 bytes added, 21:27, 7 July 2011
==Wound Severity Information==
* [[Wound:Very light|Very light]]. 0-5% damage. These wounds are less than 5 damage, and are healed within one tick. These wounds heal by themselves.* [[Wound:Light|Light]]. 5-15% damage. These wounds take 1 to 4 damage per tick, and will within one tick either heal or become Very Light. These wounds require a potency 1 - 5 Healing Cover to heal in one Tick. * [[Wound:Medium|Medium]]. 15-30% damage. These wounds take 5 to 10 damage every tick. They may be stable or may become Bad if not treated. These wounds require a potency 1 Healing cover or Bandage to begin healing, and a potency 5 or greater Healing cover to heal in one tick.* [[Wound:Bad|Bad]]. 30-45% damage. These Wounds take 10 to 15 damage every tick. They will never heal themselves, and will become Severe if not treated . These require a healing cover between 6 and 12 potency to begin healing, depending on their damage.* [[Wound:Severe|Severe]]. 45% and up. These wounds take 15 or more damage every tick. They will kill the character if not treated. These wounds require a strong healing cover to even stabilize. These wounds require a healing cover greater than 12 potency to begin healing at the lowest levels. Supreme healing covers 20+ potency recommended.
==Examples==
82

edits

Navigation menu