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Guides:Priests - Nappy's observations

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Ostentatio moved page Priests - Nappy's observations to Guides:Priests - Nappy's observations without leaving a redirect: Player-made guide (contains outdated/wrong info)
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== Priests - Nappy's observations ==
 
=== Important Note ===
 
This article is very much still under development. If you identify an area which is incorrect, needs expansion or in some other way can be improved please drop a forum note to Nappy or place a comment in the Wurm forums\Wurmpedia so that this article can be improved
=== The different feeling of the priests ===
On the Freedom Isles, with the exception of Chaos, there are three types of white light priests available to play. Each type of priest plays remarkably differently. If you have only tried one type (most people seem to only try Vynora) then I strongly encourage you to try at least one of the other types.
==== [[Vynora ]] ====
Vynora is, for me, the cold and bitter priest type. While often desired for their ability to put some fantastic enchantments on tools like circle of cunning (skill gain) and winds of ages (speed gain) or awesome weapons enchantments like nimbleness (chance to hit), mind stealer (steals body characteristics from animals) and self-healers demise (helps increase chance to hit against trolls etc) this is a priest that has a terrible attitude especially at the lower levels of channeling where they are known to have an almost permanent frown faced expression occasionally enhanced by the shattering of items as their temper flares up.
==== [[Fo ]] ====
Fo priests by comparison are the spreaders of love and happiness. Frustration is minimal and the ability to complete good deeds is unprecedented amongst all of the priest types. Popular and fun spells include Wild growth (can rapidly grow a forest in an extremely fast time), Humid drizzle (tends to animals instead of you grooming them) and a huge variety of healing related spells to help you cure badly hurt comrades or animals.
==== Mag [[Magranon]] ====
Mag priests seem to be devoted to mining and hunting. Once again the feeling is different when playing this priest type. Going on a hunting trip even at lower levels of fighting skill you feel like you are almost invincible to the monsters all around you. For mining one handy spell is the light token. Often used for increasing channeling ability at the lower levels, it is also very helpful when exploring or working in a very dark mine.
I haven't had the opportunity to play a Dark Light priest yet so unfortunately no observations to report.
 
=== Key skills for priests ===
70+ - Chance of shatter greatly reduced
80 – 85 – Considered to be a good range for most priests
86+ - Considered to be very high quality of priest with shatters being extremely rare and unusual. Generally it should be easier to attain good casts (70+) without significant difficulty provided soul depth is also high.
===== Soul Depth =====
==== Batteries ====
The first option is to use priest "batteries". These are priests that typically only have high levels of faith allowing them to hold large amounts of favor. If you link these batteries to your primary casting priest then you can draw on the favor of the primary priest and any linked batteries when casting. You may add one linked priest for every 10 levels of channeling ability. Linking priests seems to increase the level of difficulty when casting. I have not yet been able to verify that this is indeed the case although it is very commonly mentioned and there is the feeling that this is the casetrue.
When using linked priests you can often just click the casting button from time to time after favor has regenerated enough to do so. The number of linked priests directly impacts how often you can click that button. Six linked priests make it very possible to skip sacrificing items entirely for favor gain without having to wait an extremely long time between casting attempts.
Another option for favor generation is just to wait while the favor regenerates. Two additional things to consider are that if you do stuff while waiting it significantly slows down the regeneration process and if you pray, occasionally your god will grant you faster regeneration.
 
=== Skill grinding ===
Sometimes the more enjoyable way to gain skill is to just keep working on deed projects where casting plays a strong support role.
# ===== Example 1 – Wild growth for hedges=====
If your deed needs hedges, plant a 3 x3 or 5 x 5 square of the desired hedge type (camellia shrubs for example). Cast Fo wild growth and pick the spouts until you have the numerous sprouts required. In this way you achieve the goal of gaining channeling skill while also building those new hedges for the deed
# ===== Example 2 – Going hunting=====
Take your Fo priest hunting either as the main participant or in a support role for someone else who is hunting. Make it the priest's job to heal any damage that occurs. Bring a bag of prefilled gems along to make this an exercise that can occur numerous times during the trip.
# ===== Example 3 – Mining party=====
Help a neighbor expand their mine using your mag priest and a pickaxe. This will help you gain soul strength and if you cast light tokens as each tile is cleared then you can also work on your channeling while providing needed lighting.
# ===== Example 4 – Warm hot food=====
Use your Vyn priest to make some hot meals for the neighborhood. Add salt to make the meals resist decay longer. Once made cast opulence on the food so it will also go further in feeding your neighbors. This will help you build mind logic, soul depth and channeling.
# ===== Example 5 – Go hunting=====
Use you priest to do some hunting while on horseback – put them in studded leather (no casting penalty), equip them with a good Life Transfer weapon and send them out hunting. Perhaps start the attack by using a combat spell on the target giving you some channeling. All priest types receive fighting skills and Fo will receive channeling by casting healing. Keep a close eye on damage levels and retreat early when required.
==== Vynora ====
 
Low = bless
Med = opulence
==== Mag ====
 
Low = light token
High = Gems or Lurker on a seryl pendulum
==== For Channel grinding ====
 
===== Using < 10 ql gems for channel grinding =====
< 10 ql = 2.0 to 2.5 copper per ql
10+ ql = .8 to 1.2 copper per ql
This pricing reflects the current bias towards using gems for channel grinding. As noted above using gems as part of the casting process for non-channel grinding can make a significant difference that is not reflected in the price differences shown.
=== Purchasing a priest ===
==== What to look for in a high end priest ====
Channeling – 7080+
Soul Depth – 50+ (Vyn and Fo (if planning to do life transfer casts)
Faith – 90 – 100 with 100 being preferable
==== Fo ====
Light of Fo Provides provides healing to the entire combat group usually within an area of the casting focal point
==== Mag ====
Mass StaminaProvides provides a stamina refresh to the entire combat group within an 3 x3 area of the casting focal point
==== Vyn ====
=== Spell effects window ===
 
=== Choice of meditation path for a priest ===
 
This is very much a personal decision. I will share the choices I made with my priests.
 
==== Vyn ====
 
Vyn priests will spend an incredible amount of time increasing channelling and soul depth knowledge. In many cases far more time then the other types of priests.
 
For this reason I chose the Path of Knowledge since it contains bonuses from faith level and if you reach a high meditation level you also gain an additional 25% permanent skill gain. This path also protects against skill loss on death.
 
==== Fo ====
 
Fo works with animals and crops. For this reason I chose the Path of Love for Fo priests. The ability to enchant grass is a very useful one that comes at a relatively easy meditation level to attain.
 
==== Mag ====
 
Mag is about mining. Path of Power provided the ability to turn a tile (even an ore I believe) into lava and then later freeze that tile back to rock. This is a great option to have if you will be mining tunnels, cave canals etc.
 
Some people choose path of insanity for more warlike Mag priests. I understand Shield of the Gone is a very compelling reason for choosing this path.
 
=== Time to usefulness ===
 
From least time required to be useful to most time required.
 
==== Mag ====
 
Can make light tokens right away and after a relatively quick ascent to 70 faith can also do strongwall.
 
==== Fo ====
 
The most common uses for Fo priests seem to be genesis, wild growth and courier. All of these are available at low levels of chan and faith.
Life Transfer is popular for weapons. It takes a Fo priest a long time to become Life Transfer effective compared to genesis effective.
 
==== Vyn ====
 
Vyns like to shatter things at lower levels and for this reason can be quite frustrating. Opulence does make meals last a lot longer giving them some usefulness at a lower level.
 
The primary focus for people who own Vyn priests seems to be to be able to do high level casts of Circle of Cunning and Winds of Ages. To be truly effective with 70+ casts will take a lot longer.

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