Difference between revisions of "Guides:Tactics"

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== Offense ==
 
== Offense ==
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Replace Fo healers with warriors or tanks that know drain health spells.
 
Replace Fo healers with warriors or tanks that know drain health spells.
  
 +
(save point)
 
== Advanced ==
 
== Advanced ==

Revision as of 10:49, 5 January 2006

Some people seem uncapable of military creativity so my idea is to
create a page with basic defense and offense strategies.

Defense

Since these are basic they won't cover much in regards to defense against catapults until i think up some defense that is.

Walls

You will always need multiple layers of walls. If you don't have enough time or members the first layer is going to have to be low stone wall as it's the quickest to put up(you can always knock it down and replace it with high later).

Unless you are going for a pretty town(defense of which would be a lot harder) you need to concentrate on squares of walls so that they can match a future deed and so that the deed can control gates.

basicdeed0by.th.jpg Click
At first you'll probably have to go for gatehouses as shown in the image above between two layers of walls. It's recommended to have a tower inside that size 5 deed area which will cover your town from enemy kingdom attacks. Most people prefer to have it in the center with the deed token although practical i don't like how it looks.

Thats the basic size 5 design you can make it harder for your enemy by having offset gates although you'll need a deed as only pallisades will work.

hashedwall3ew.th.jpg Click
This design denies your enemies the chance to pick the weakest section in each layer without breaking all the dividing walls. Be careful not to lock anyone inbetween the walls(unless you want to, see catapult use below)
Catapult Use:You could put catapults in squares between walls and either have a gate or put a firing account in there when you build it sealing it in. You can then trade ammo and supplies over the wall to the person firing.

Notes

  • Without a deed always go for a 1 by 1 gatehouses it saves so much pain or if you have 3 layers of walls have the first two covered by a gatehouse and the third inside one a pallisade gate so you have time to unlock it to let people in and lock it again before the enemy gets in.
  • If you use dividing walls keep them at a uniform quality as you're not going to be able to improve them later.
  • Always have two or more gates unless you have good fighting skills incase someone camps outside or a monster spawns.
  • Concentrate your efforts on improving your gates to as high a quality as possible as they are your weakest points
  • Extra_Deed_Plans

Location

Use the terrain to your advantage.

  • On top of a hill lets you see enemies coming and forces them to climb up to you which with siege weapons is a lot harder.
  • Have your walls at the top of a slope you'd have to climb up this means that without siege weapons they have to climb up to attack your walls costing stamina and causing injury if they fall.
  • Surrounded by mountains on most sides means they'd probably die if they came from those directions. It's also very painful(annoying) to climb between a wall and a cliff.

Water

If you are on the side of a hill/mountain just mine down to water. Otherwise you will want to be next to a lake or even at sea level with a bit of water inside your walls. (images/diagrams later)

Jenn-Kellon/Mol-rehan

Make sure the land is entirely free from mycelium you don't want Horde of the Summoned people healing while they attack your town. Do regular checks for the prescence of Libila and the Horde of the Summoned kingdom to ensure no one is trying to grow it.

Horde of the Summoned

You'll want to build your town so that you have tiles inside your town that have mycelium on them. If you expect your only enemies to be JK or MR have a ring outside your town or just let it grow naturally. Be more careful if other HotS towns are your enemies.

Towers

You'll want as many towers as possible around your town. These will complement your town guards and slow down incoming enemies.

towers8ji.th.jpg Click
This shows the basic design you will want to start with (remember they need to be 50 tiles apart to work) if you plan on growing to a big town the outer 4 can eventually be built into your outer layer of walls. Work with nearby towns to build many towers remember this will focus where your enemy has to attack from to be safe allowing you to set up other traps for them.




Offense

I'll add a little here before i give up and watch over wurm.

Requirements

This is what you'll need.
Please note these are very basic strategies i'm hoping people will write up alternatives.

People

For very small towns and homesteads you should take 6 people just to be safe(with current 30 skill cap).

Jenn-Kellon/Mol-Rehan
  • Two Fo Healers
  • Two people with heavy weapons (AKA Tanks) for destroying walls and buildings(heavily armoured)
  • Two fast aggressive fighters (AKA Warriors)with light to medium armour

To start with everyone fights to take out whatever citizens or guards there are use the tanks to draw all the attacks and the fast warriors to flank them if you have time check their equipment to pick the best target.

Once the main battle is over the fast warriors and one of the fo healers takes care of any respawns while the tanks knock down walls while the other Fo healer takes care of them.

If you have more people add in more in the following order.

  • Extra Warrior
  • Siege Engineer(catapult)
  • Extra Fo Healer
  • Extra Tank
  • Supply Cart(contains ammo for catapult, food, water and on the way home loot transport)
  • Extra Warrior
  • Extra Tank
  • Extra Fo healer
  • Repeat


Or go for a siege team build

  • Five Warriors
  • Three Fo Healers
  • Four tanks
  • As many catapults as you can build
  • For every two catapults one ammo cart(chuck in unfinished catapults to be finished on location)

With this build you can fire loads of rounds into the enemy town taking down walls and hopefully hitting guards and villagers. All the other people will be defending the catapults and their operator.

Horde of the Summoned

Replace Fo healers with warriors or tanks that know drain health spells.

(save point)

Advanced