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Guides:Tactics

3,844 bytes added, 10:15, 6 January 2006
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*What time are they mostly offline
*Who are their best fighters and and who is likely to be carrying keys
 
==== Basic Attacks ====
 
===== Sheer Numbers =====
If the enemy is hated by many grab all your allies pick a time and get as many people as possible to gather near the enemies town.
Split into groups of four or five with one person as team leader.
One group will contain the overall leader or if you have multiple allied towns arrange it into two groups(with multiple teams) with a leader in each. The teams will look after their own members ensuring they don't die and that they all attack the same target. If you have catapults one person will fire while the rest of the team guards.<br>
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If you have enough for two groups you will want to attack from two opposite directions to split the defenders and their guards. Leave roughly two minutes between attacks to further confuse the defenders.
Mainly though you'll have one or two teams knocking down walls(always pick the weakest walls and avoid gates which are usually the most improved and have the most defense) while the rest kill guards and villagers. Once you are inside secure any buildings that contain weapons to prevent respawning people from rearming. Assign a couple of teams to take down the tower if there is one.<br>
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Once the immediate threat is over ensure everyone is healed up then begin looting but leave a couple of teams on guard killing duty. You're better off taking their carts and filling them with stuff to save time. Try not to stay for more than an hour or two once their defenses are down just incase they have reinforcements on their way.
I'd personally recommend leaving their basic tools like small anvils and axes so that they can rebuild and present a target again at a later date. If your attack group is made up of multiple towns try and leave together to prevent people from being picked off on their way home.
 
===== Even Match =====
When you and your enemy have pretty much the same skills and numbers you need to out think them. Organise your forces to have your tanks up front taking hits and picking targets have a line of heavy damage dealers behind them then your leader followed by a couple more warriors just incase they attack from behind without any warning.<br>
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When you approach the enemies walls spread out and search for the weakest point(lowest quality and/or highest damage). If the wall borders the deed you will have to watch out for guards coming through the wall they need to be taken out before you can punch through. If the guards are out of range work on destroying the walls and have one person on watch for any enemies coming out to meet you.
If they do come out to meet you get into formation take out their tanks first followed by any priority targets(leader, best fighter etc). Every non tank needs to focus on one at a time once you kill them all or they fall back loot any of their corpses and heal up(never heal during a fight it's too distracting and marks the healer as a target). Continue destroying the walls if they come back repeat above battle until you take too many losses or you get in. Make sure you have easy access into the town incase you need to get back in following a death. Then proceed in destroying the guards and anyone respawning(eventually they will respawn somewhere else or log off). Heal up again then begin looting banding together anytime a guard respawns. If you don't have much time or live far away only take the most valuable stuff or anything you need (i'd go for armour and weapons to prevent retaliation). I'd also target one wall section or gate and damage it to around 90 then leave it hopefully they will miss it and you'll have an easy target if you need to come back. If you do lose any of your fighters get their stuff immeadiately so that when they make it back to you they can rearm instantly.
(This bit needs a bit of work it's rather fragmented and hard to read)
(save point)
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