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Guides:What Do I Do

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= What Do I Do ? =
Since I started playing Wurm (I make it November 2003 or 2004 (but that's probably wrong) right after the New Dawn beta of EverQuest), I have heard this question asked more times than any other.
Wurm is far too complex for anyone to give any easy answer to the new player wanting to know exactly what the game is about and how to get into it but maybe this page will gve give you some ideas.
== Preliminary Advice ==
== What To Do? ==
The purpose of this guide is to help you get through your first 24 hours of in-game time by providing you with a base in the game, your own place. What you find here is pretty much what most experienced players would tell you bit by bit.
 
Hopefully, by the time you complete this, you will have an inkling of what can be possible in the game and some ideas of your own about where to take it from there.
=== Preliminaries ===
The first thing to do is to bookmark this wiki. Really I cannot emphasise emphasize enough how important this is. The wiki is the only game manual and its completely and utterly essential.
Now get ready for at least an hour or two of exploration. Yep thats that's a ''real'' hour or two.
'''Note: Completing everything in this guide will take at least 16 hours of playing time and, more likely, 18 to 20 hours. Dont Don't waste too much of your first 24 hours of free food by sitting around idle.'''
If you are attacked, just keep running. You are travelling traveling light and can outrun most creatures unless they get a lucky hit on you as you go by.
As you travel, say hello to the people you pass and ask advice about any areas where you may be able to stay. Remember that these people may become your future neighbours neighbors and that they may be knowledgeable enough and nice enough to point you to a great place to set up.
If you do not find a good spot after 40 to 60 minutes travelling traveling in one direction then ''/suicide'' and start over again heading in a different direction. Remember you are just starting the game and its worth while just relaxing at this point and enjoying the scenery.
=== I Found A Place ===
If there is not a slope flat enough for you to dig on right now, thats that's not necessarily a huge problem. You can always practice somewhere not too far off or near the world spawn point.
I hope you were observant while you were travelling traveling and noticed any open mines that you passed because you will need a list of things to set up home on your little patch of turf.
*60 mins. Go find a flat spot to practice digging and get your Digging skill to at least 10, preferably 15. Just dig 2 dirt, drop them, repeat - until your skill is high enough. This may take an hour or so but is going to be invaluable almost anywhere you are starting up. You can dig on any slope that is 3x your skill or less. 15 is mostly a great starting skill but takes a bit longer than 10.
*15 mins. Find some clay (its a type of tile on the ground), Dig some up and make a [[Clay Jarclay jar]] and a [[Clay Bowlclay bowl]].
*30 mins. Find a place you can cut down trees and chop one down. Make a [[Mallet]], 4 or 5 [[Kindling]], and grab 2 logs or 40 kilograms of wood scraps.
*25 mins. This will take a while and is strenuous so make sure you top up on food first. Head to the nearest open mine, preferrably preferably one with a forge buit built in. Mine 20 [[iron ore]].
*60 mins. Activate your Steel & Flint, then right click and Light the forge, or right click a Kindling in your inventory and Create->Campfire. Activate the log or your wood scrap then right click the forge/fire and select Burn. Right click the Forge/fire, Open it and put the [[iron ore]] and the [[clay jar]] in.
*15 mins. , if necessary by attempting this several times until you get one that is not ''Unfinished''.
You should now have atleastat least: a Mallet, a Small Anvil, 4 Large Nails, 2x Door Lock, 12x Small Nails, a Pottery Jar, a Pottery Bowl, a Leather Backpack, and your new player tools. Drop anything heavy like logs or ore, '''top up with food at the bartender''' and run back to the spot you found to build on.
== The Building Begins ==
'''Remember these things:''' You will not die from hunger but you will become very slow in everything. You can ''/suicide'' to go get food during your first 24 hours that you play. You can [[Starving|fast]] at least once, gaining a full food bar at the loss of body weight.
Cut down a tree and make 4 [[plank]].
Decide which of the tiles around the edge of your flat area is easiest to get to (its usually the one that used to be the lowest one) and, using your Mallet, right click that tile and plan a 1 tile building on that spot. (Read the guide on how to [[Guides:Build Househouse|Build a house]])
You will need a door on the '''outer''' edge of your flat space and a door leading to the '''inside''' of your 3x3 space.
Make 10 [[shaft]] from your felled tree logs and, with a Mallet activated and carrying 10 [[small nail]], plan [[Wooden wooden fence]]s around the outside of your space. (Your shack and its two doors will be the gate to the inside)
Then you should make [[string of cloth]] and then you should make a [[fishing rodpole]] or [[fine fishing rod]]. You should make as many of these as you can from your first lump of cotton.
Always Fish fish, then Repair repair your rod , then Fish fish again. Fishing rods are easily damaged but can feed you for months if you take care of them.
== Established ==
First, read all of these: [[Useful links for beginners | New Player Guides ]]
It is vital to understand how to cook! High skill is not necessary but you do need to make sure you read the various cooking guides. [[Casserole]] is recommended for the new player since it tends to decay more slowly and has reasonable nutrition value.
One of your earliest priorites priorities after you can feed yourself is a set of tools ..
*A [[hammer]] is vital. Mine 10 ore and attempt several of these until you get lucky and complete one on the first attempt. You can use this to attempt to complete the others.
*Without a [[stone chisel]] you cannot make bricks or improves forges or ovens. Again, its easiest to make one by making several attempts.
*To smith well you will also need a [[whetstone]]. Your Stone Chisel stone chisel will help you make one.*For most carpentry and smithing skills you will need a [[pelt]] to refine and polish what you make. These are acquired by [[Butcheringbutchering]] various types of animal, rats and dogs being ideal for inexperienced fighters.
*For more advanced carpentry, normally essential if you want a [[bed]] and other nice perks, you should have a [[file]]. Again make several attempts until you get lucky and make one that is complete on the first attempt.
*Now improve all your tools. Bad tools make your life harder.
In Wurm, you are not measured by anything simple like a character level. A good character is a good smith or carpenter or tailor or etc. Someone who can make quality goods for their friends, neighbours neighbors and villagers is more liely likely to be welcome in a village and can make ingame in-game money with their handiwork.
* 20 Smithing - invaluable skill but get your mining higher before you dedicate yourself to raising this one
* 20 Masonry - may seem not so important but a ql 20 forge is so much better than a campfire - this skill can really work wonders - at higher levels its awesome. Raise it by making walls and improving your [[Forge]], [[Oven]] and [[Coffin]]s
* 20 Fine Carpentry - not a great skill in many ways but spamming and imping barrels means you can make good ql [[practice doll]]'s (these are good for [[fighting skill]]skill) and you will have a much easier job of making a [[bed]]
* 8 Fighting - it helps you survive but this skill is very hard to raise - use a QL 1 shaft on practice doll at the start
* Animal Taming - its fun and eventually the animals you gain as pets can be awesome - but this is not a priority skill
Wurm is extremely deep, having many layers and a vast array of possibilities.
This guide has told you more or less what every Wurm player ''must'' do at the start but you dont don't actually have to. You can just grab your newbie toolkit and run out into the world to explore.
Its very hazardous and you will probably die but very fun also.
Honestly, you really do need to have a bit of that pioneering spirit, the ability to be self motivated and the courage formulate and pursue your own goals.
For myself I have mostly found that a fairly natural process though. You build your house and you realise realize that you need or want some tool, weapon, bit of furniture or more space to farm in .. and there you have your goal. Terraform a large space for fields. Make your house bigger so that you have more storage space. Make a better weapon so that you can kill better or some armour so that you dont don't die quite so quickly again.
== And, of course, money! ==
Money is a great luxury in Wurm just like it is in the real world. With money you can buy much better equipment, or save yourself the time and difficulty of building a boat. You can buy the land you live on and safeguard yourself against wild animals and 'destructive ' players. Most players are destructive by accident rather than by intention but its nice to know that someone cannot accidentally cause you extra work by digging or building where you would prefer they should not. If you own the land then you can say that other people cannot do certain things there.
You can exist in and enjoy the game on a basic account. Its a bit restrictive with its 20 skill cap but not so limiting that you cannot get a lot of great fun out of playing. There are hundreds of things to make and many many skills to develop.
So there There is plenty to do before that reaching the 20 cap means that you have done it on allskills. And along Along the way you always have the chance to make some cash working for another player. === Prayer ===
=== The Reward Tool ===To be very honest, praying is a very laborious way to make money. But you can, if you have lots of time to spare, make a very small amount of in-game cash by praying at an [[altar]].
Or you can look at [[The Reward Tool]] which is accessible, [[http://shop.wurmonline.com/WurmWeb/index.jsp here]], and earn yourself some ingame pocket money.
=== Premium ===
At the end of the day though, the advantages of premium are huge. You can raise your skills much higher and so achieve a lot moreand a lot faster, set more interesting and extensive goals. Become a reknowned renowned crafter or explorer in ways that a basic account player simply cannot.
Some aspects of the game are only available to premium players.
As a premium player with high skill, the potential to make money selling your handiwork to other players is much greater. You can become financially self sufficient inside the game without spending real money. Its difficult but its been done by many hard working, perseverant players.
 
= What Now? =
 
I hope this guide has helped get you started with a lot less confusion than can be the case. As I said, Wurm is a game of limitless possibilities where you really need to set you own goals, but I hope it has helped you get an idea of what you can do by having a structured walk-through of how to get going.
 
At this point, many people, though, do seem to feel a bit at a loss. What's next?
 
Look around the area you have set yourself up in and think about what you can do with it. Expanding your homestead is a great way to enjoy the game and explore more of its possibilities.
 
Ask yourself what you have most enjoyed so far. Be it smithing or carpentry, housebuilding or terraforming, your particular area of enjoyment is always a good place to focus on developing your skills and getting more fun out of leaving your mark on the face of Wurm.
 
Do you want to make cash? It's not vital but it is nice to have. Perhaps you may want to consider which skills you can develop in order to score some work from other players. See Finding Work.
 
= Final Advice =
 
You will see the occasional post in the forums saying something like "This game is boring", "it sux", Its all grind".
 
These posts are written by two types of people:
 
The first type you will have come across in real life. They sit staring out the window saying they are bored and doing nothing about it. They want everyone else to do everything for them and, left to their own devices, they do nothing and bore themselves to tears. If that's you, byeee!
 
The second type is more mature but makes the forgivable mistake of getting so into the game that they burn themselves out. They grind for hours to get the next point of skill and forget that Wurm is a game. I have done this myself, set myself some enormous goal and focused entirely on that one thing till I was so sick of doing the same thing for hour after hour of game time that I had to quit the game for a month or three just to recharge my batteries.
 
Wurm is about having fun and having the chance to do whatever you want, whenever you want. Always remember to set yourself realistic, achievable goals or you may encounter frustrations, just the same as can happen in any other game or in real life.
 
When you begin to find that what you have been doing is getting tedious, cut yourself some slack and jump out of the rut before you get into it. A change '''is''' as good as a rest, so change your focus and try a new skill or go exploring or just take a break from the game and go watch TV or something.
 
= Caveats =
 
* Be patient. Wurm can be a difficult game at the beginning, but great rewards will come to those who persist.
* Do not destroy roads or public pathways. Both premium players with deeds and GM's can enforce penalties against destructive players. Digging within one tile of a road may damage it.
* Don't steal stuff (its a right click menu option). Doing this usually means you will be attacked by guards in or near the area.
* Don't attack guards. You will almost certainly die.
 
Author: [[User:Tritus|Tritus]]
 
=Further reading=
 
:[[Your first days in Wurm Online]]
:[[Basic Knowledge]]<br>
:[[Wurmians_starter_guide|Wurmians Starter Guide]]<br><br>
[[Category:Guides]]
[[Category:Babel/W]]
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