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Historical:Champion player

134 bytes added, 20:31, 22 February 2020
A '''champion player''' in== The [[WurmAltar of Three]] text == Your faith and soul are strong enough to become a Champion of <god>. The decision to do this is dangerous. You will immediately get a [[player]] who has perma-death also known as real-death boost of power, granted by <god>. You will get some temporary bonuses to your characteristics (currently only possible on the [[wild server]]5 points each)and certain other skills. Once such player dies four times, they You will be able to withstand a lot more physical damage. Champions are permanently dead, expected to face dangers and can no longer log into assault the enemy. This means that player account. Once unless they are forever dead, enter enemy territory now and then they'll have will lose certain powers.   Your faith and favor will be set to create a new character with a different max, and you may not lose or change deity. But first and foremost, your name to continue playing will live in the history of Wurmforever! ==Champion points==* You start out with 0 champion points.* You gain 3 points for draining an enemy deed with 5+ guards. The players that become champions are recorded * You gain 30 points for being involved in a kill on an enemy champion.* You gain 1 point when you record a kill on an enemy with 50+ fight skill. You may gain point like this 1 time per day from the [[Hall same player and 10 times from the same player.* You also get the champion points worth of champions]]any battle points you gain from any kill.
* You lose 1 champion point per week down to 0.* You lose 1 champion point per successful item enchant spell. ===Losing champion status= The [[Altar of Three]] text ==Your faith and soul * Champions have 3 lives. When they lose all 3 they are strong enough to become no longer a Champion of <god>champion. The decision to do this * When you lose champion status 1 point is final, and extremely dangerous. If you choose this path, you will eventually pass the spirit currently blocking the path removed from each characteristics skill in addition to the netherworld, effectively dying forever. He will block your passage three times more. This means 5 you will not be able to play this character any more after gained when you die the third timebecame champion. It does however have its advantages: You will immediately get a boost of power, granted <god>. You will also gain a permanent bonus when fighting and performing certain other tasks. Your faith * Prayer and favor Exorcism will be set reset to max30, and if you were above 30 when you may never lose or change deitychamped. But first and foremost, your name If you were below you will live in go back to the history of Wurm forever! Do skill you want were at.* Your channeling is reset to become what it was before.* Faith is set to 50.* You can only be a champion for a maximum of <god>, realizing that this 6 months. One month is 28 real life days.* You can't become a final and irrevocable decision?champion again for the next real life 6 months.
==Becoming a champion==
* To become a champion, you will need to be a [[priest]] with 50+ [[faith]].
* If you are a follower of [[Fo]] or [[Vynora]], you will need to have 23 25 [[soul depth]].
* If you are a follower of [[Magranon]] or [[Libila]], you will need to have 25 [[soul strength]].
* Followers of the [[White Light]] [[gods]] must and have to visit the [[Altar of Three]] to trigger become a champion hood.* Followers of [[Libila]] must have to visit the [[Bone Altar]] to trigger become a champion hood.* To trigger championhood you must right click the altar and press the alternative "Realdeath"
* Once you trigger championhood, a server wide event message is spread informing everybody on the server that you are now a champion.
e.g ''<Player name> is now a Champion of <God name>!''
* Maximum 3 Magranon champions, 3 Vynora or Fo champions, and 3 Libila champions total.
* Player Made Kingdoms are subject to the same limitations as the above template kingdoms.
e.g a Black Light PMK and the template kingdom Horde of the Summoned can have 3 Libila champions between them.....
==Bonuses==
* +5 to all [[characteristics]] skills.
* [[Faith]] set to 99.99 (you can continue to pray & gain faith, but only at about 0.000010).* 50 is added to all of the skills [[Praying]], [[Channeling]] and [[exorcism]] all get 50+your original skill, up to a maximum of 80.* [[Channeling]] increased You receive a 60% damage reduction bonus which stacks with armour, so you will take lower damage wounds from hits compared to 40a normal player.* Shorter time for normal [[healing]]* Increased skill gain (factor isn't known).* You will get a new [[title]]: Champion of <your god>(this title can not be turned off, but it does not effect affect other titles. So you can be a 'Blacksmith Champion of Fo' for example).* You can never 't lose your Deity ==The trade-off==deity.* Permadeath. You get 3 respawnsOn death, if you die after the third respawn, you do NOT respawn. Your name will be remembered and inscribed in the [[hall of champions]].* You can not change your mind later. Champion status is permanent.* You can never change your lose any [[deitybattle rank]] (or change kingdom).  ==Text displayed upon permadeath==:You are dead. :The dark spirit on the way to the netherworld walks toward you, ready to demand your knowledge. :At the last moment, it halts hesitantly. :As it withdraws into the shadows, you realize you are free. :You walk for a long time through a dark, moist and warm tunnel. :The longing to return has since long left your body. :After a tunnel bend, a bright light emanates from up ahead. :As you pass into the light you hear the sound of laughter and people throwing a grand feast in your honor. :A broad smile enters your face as you recognize the voices. :Nobody can hear you now.
[[Category:Babel/C]]
[[Category:Religion]]
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