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Historical:Champion player

639 bytes added, 20:31, 22 February 2020
* Every champion starts with 15 champion points. When these == The [[Altar of Three]] text == Your faith and soul are used they lose champion statusstrong enough to become a Champion of <god>.* You lose 1 point every day The decision to do this is dangerous.* You can have max 30 pointswill immediately get a boost of power, granted by <god>.* You gain will get some temporary bonuses to your characteristics (5 points for being involved in a kill on an enemy championeach) and certain other skills.* You lose 10 points when you die for whatever reason.* You gain 1 point every time you drain will be able to withstand a lot more than 1 silver a deed with at least 5 guards hiredphysical damage.* You gain 1 point when you Champions are involved in a kill on an expected to face dangers and assault the enemy with 70+ fs to prevent abuse of killing alts. You may gain point like this 1 time per day.* You may also gain one point for destroying an This means that unless they enter enemy guard tower* Maximum 3 Magranon champions for Mol Rehan, 3 Vynora or Fo champions for Jenn Kellon, territory now and 6 Libila champions for Horde of the Summonedthen they will lose certain powers.
== The [[Altar of Three]] text == Your faith and soul are strong enough favor will be set to become a Champion of <god>. The decision to do this is finalmax, and extremely dangerousyou may not lose or change deity. If you choose this path But first and foremost, you your name will eventually pass live in the spirit currently blocking the path to the netherworld, effectively dying history of Wurm forever! ==Champion points==* You start out with 0 champion points. He will block your passage three times more* You gain 3 points for draining an enemy deed with 5+ guards.* You gain 30 points for being involved in a kill on an enemy champion. This means * You gain 1 point when you will not be able to play record a kill on an enemy with 50+ fight skill. You may gain point like this character any more after you die 1 time per day from the same player and 10 times from the forth timesame player. It does however have its advantages: * You will immediately also get a boost the champion points worth of power, granted <god>any battle points you gain from any kill. * You lose 1 champion point per week down to 0. * You will also gain lose 1 champion point per successful item enchant spell. ===Losing champion status===* Champions have 3 lives. When they lose all 3 they are no longer a permanent bonus champion.* When you lose champion status 1 point is removed from each characteristics skill in addition to the 5 you gained when fighting and performing certain other tasksyou became champion. Your faith * Prayer and favor Exorcism will be set reset to max30, and if you were above 30 when you may never lose or change deitychamped. But first and foremost, your name If you were below you will live in go back to the history of Wurm forever! Do skill you want were at.* Your channeling is reset to become what it was before.* Faith is set to 50.* You can only be a champion for a maximum of <god>, realizing that this 6 months. One month is 28 real life days.* You can't become a final and irrevocable decision?champion again for the next real life 6 months.
==Becoming a champion==
* To become a champion, you will need to be a [[priest]] with 50+ [[faith]].
* If you are a follower of [[Fo]] or [[Vynora]], you will need to have 23 25 [[soul depth]].
* If you are a follower of [[Magranon]] or [[Libila]], you will need to have 25 [[soul strength]].
* Followers of the [[White Light]] [[gods]] have to visit the [[Altar of Three]] to trigger become a champion hood.* Followers of [[Libila]] have to visit the [[Bone Altar]] to trigger become a champion hood.* To trigger championhood you must right click the altar and press the alternative "Realdeath"
* Once you trigger championhood, a server wide event message is spread informing everybody on the server that you are now a champion.
e.g ''<Player name> is now a Champion of <God name>!''
* Maximum 3 Magranon champions, 3 Vynora or Fo champions, and 3 Libila champions total.
* Player Made Kingdoms are subject to the same limitations as the above template kingdoms.
e.g a Black Light PMK and the template kingdom Horde of the Summoned can have 3 Libila champions between them.....
==Bonuses==
* +5 to all [[characteristics]] skills.
* [[Faith]] set to 99.99 (you can continue to pray & gain faith, but only at about 0.000010).* 50 is added to all of the skills [[Praying]], [[Channeling]] and [[exorcism]] all get 50+your original skill, up to a maximum of 80.
* You receive a 60% damage reduction bonus which stacks with armour, so you will take lower damage wounds from hits compared to a normal player.
* Shorter time for normal [[healing]]* Increased skill gain (factor isn't known).* You will get a new [[title]]: Champion of <your god>(this title can not be turned off, but it does not effect affect other titles. So you can be a 'Blacksmith Champion of Fo' for example).* You can never 't lose your Deity  ==The trade-off==deity.*On death, you will not lose any [[battle rank]].
[[Category:Babel/C]]
[[Category:Religion]]
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