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Historical:Meal

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[[CDB|Main]] / [[Skills]] / [[Cooking]] / [[Hot food cooking]] / '''{{PAGENAMEremoved}}''' 
{{itemBox
|creation=cooking
|container=[[frying pan]]
|result=* 1 '''{{PAGENAME}}'''
|skill=hot food cooking
|improve=no}}
== Description ==
The most nutritious type of food. When eaten hot it gives more [[nutrition]].
== Method ==
A basic meal consists of [[meat]] / [[fish]] and [[potato]] / [[corn]] / [[onion]] / [[pumpkin]] (commonly referred to as [[vegetables]]) or [[rice]] that you heat up in a [[frying pan]]. Do not use fish and meat at the same time as that will only make a [[stew]].
If there are no vegetables available, they can be substituted by [[bread]]. Adding [[salt]] halves the meal's decay rate.
Examine the frying pan before cooking to determine the difficulty and whether or not it will become a meal. [[Herb]]sHerbs, [[cheese]], and some other [[foraged]] and [[Forestry|harvested]] items can be added for additional difficulty. Typically the more ingredients a meal has the more difficult it will be to cook.[[Berries]] added to the frypan will produce [[stew]] instead of a meal.
Meals have higher base difficulty than other dishes, so at low HFC skill it is recommended to use [[stone oven]]s ovens when cooking them. If difficulty isn't an issue, any fire source can be used. Experienced cooks will sometimes use [[campfire]]s campfires or [[stone forge]]s forges to intentionally increase the difficulty and therefore their skill gain.
Added difficulty:
* [[Oven]] 0* [[Campfire]] 5* [[Forge]] 10
The base [[QL]] of a meal is your [[hot food cooking]] skill, and at lower skill it will match this most of the time. As [[hot food cooking]] becomes higher, it also becomes harder and harder to maintain maximum quality. When it exceeds 70, the meal [[QL]] will drop and become more dependent on the ql of the items and the difficulty of making it (the easier the meal, the higher [[QL]] meal made).
=== Requirements ===
; Fire source
: [[Campfire]], [[Stone forge]], [[Stone oven]]
; Cooking implement
: [[Frying pan]]
; Meat part
: Either [[meat]] or [[fish]] (regular or fillet)
; Vegetable part
: [[Potato]], [[corn]], [[onion]], [[rice]] or [[pumpkin]].: Alternatively: [[bread]] or [[grain]].
=== Resulting Product ===
=== Skills used ===
* [[Hot food cooking]]
== Some Recipes and Difficulty (2011 Feb 192016 April 27) ==
* Meat + Onion = 22 difficulty
* Meat + Onion + Corn = 25 difficulty
* Meat + Onion + Potato = 25 difficulty
* Meat + Corn = 27 difficulty
* Meat + Potato = 27 difficulty
* Meat + Rice = 27 difficulty
* Meat + Potato = 27 difficulty
* Meat + Onion + Pumpkin = 28 difficulty
* Meat + Pumpkin = 30 difficulty
* Meat + Pumpkin + Corn = 33 difficulty
* Meat + Pumpkin + [[Grain]] = 33 difficulty
* Meat + [[Rice]] = 27 difficulty
* Meat + Pumpkin + Corn + Potato + Onion = 39 difficulty
* Meat + Corn + Onion + Cheese + Grain = 39 difficulty
== Additional notes ==
* Meals decay very fast in inventories. You're better off storing them in a barrellarder.
* They do take damage in your inventory even if you are logged off.
* A common myth is that water, salt, or water plus salt will decrease the decay rate of meals in a barrel, but this has been proven to be false.
* [[Salt]] cooked into meals halves the damage of a decay tick on the meal. Experimentation on identical meals (one with salt, one without) stored in a bucket inside a building (no water in the bucket) has resulted in the following results:
10.0 QL meal with salt
Day 0 = 0.0 damage
Day 1 = 0.0 damage
Day 3 = 60.0 damage
 
10.0 QL meal without salt
Day 0 = 0.0 damage
Day 1 = 0.0 damage
Day 3 = 0.0 damage
 
 
 
[[Category:Hot food cooking items]]
[[Category:Babel/M]]
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