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House

904 bytes added, 05:58, 5 October 2022
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→‎House Plan Examples: Additional info on planning doughnut houses
== Creation ==
Building a house is based on the [[carpentry]] skill for [[wooden house|wood]] and [[Timber_framed_house|timber]] framed houses and a mixture of both [[carpentry]] and [[masonry]] for stone or brick houses. There is no minimum [[carpentry]] skill requirement for a one tile (1x1) house. If your house is to be made out of stone, 30 [[masonry]] skill is required.
To create, right-click one of the wall sections and select ''Add to Crafting Window''. There are various wall plans and they require masonry & carpentry skill and a trowel for stone options; mallet and carpentry only for wood and timber framed options. Place the tool in the crafting window to see the options available to you. To start the creation process, you will also need to have the crafting items required in your inventory. Depending on the house style, this may be [[large nails]] and [[planks]], [[stone brick]]s and [[mortar]], [[wooden beam]]s, etc.
Once you have finished all of the wall plans for the ground/first floor, the house is considered complete, and you can move on to create more houses.
* estate - 21 - 30
* stronghold - 31 - 65
 
== House Plan Examples ==
Numbers listed above each plan is the minimum [[carpentry]] skill required for the ground/first floor of a wooden or timber house. You can also check [http://webdepp.sense-net.at/~toni/wurm/housecalc.php HouseCalc] for the carpentry skill and materials required for your custom plan without download. At this time, this tool does not incorporate timber-framed materials and as an outside resource, use at your own risk.
=== 1-4 tiles ===
The formula to calculate the carpentry skill needed to build a house is the number of tiles + the number of outer walls - 5. For example: a 4 by 4 wall has 16 tiles and 16 outer walls so it would take 27 carpentry on the ground/first floor. For multi-story houses the formula is the same but there's an additional requirement based on the number of floors.
== Adding a roof =Doughnut Houses and Other Non-standard Houses===* Plan and completely build the walls before adding Some styles of housing, like doughnut houses (a house shaped like a roof.* Roofs are planned by activating ring, with a [[mallet]] and righthollow center) or other non-clicking the tiles on the ground beneath square shapes, may require a higher carpentry skill that these numbers give, because of interior walls required. Make sure youaccount for interior as well as exterior walls in your calculations. Each tile needs It may be easier to be plannedplan these kinds of houses row by row instead of all at once, if your carpentry skill is not high enough. Planning all outside walls, then inside, may work for a doughnut house as well.
== Adding a floor Roof ==Plan and completely build the walls before adding a roof. Roofs are planned by activating a [[mallet]] and right-clicking the tiles on the ground beneath you. Each tile needs to be planned, then built with the required materials. == Adding a Floor ==* Plan and completely build the walls before adding a floor. * Floors are planned by activating a [[mallet]] and right-clicking the tiles on the ground beneath you. Each tile needs to be plannedand built with the necessary materials. Alternately, you can pave the floors on your ground/first floor, using the paving skill. This will result in snow indoors during the winter months (this has no effect on play, but you may or may not like the look.) ==Doors & Locks==You'll need at least one door on your house (if you want to be able to leave!). Both single and double doors allow a cart to drive through. All doors to the outside should have locks and be locked. Without a lock, humanoid monsters may chase you inside and unwelcome players may also enter. If you are on deed in a '''finished''' house (first/ground floor completely built), on a PVE server, with correct permissions set, your possessions are safe, but no one wants unwelcome visitors. Install a lock, and then you can allow players and friends to visit anyway.
== Stone/Brick Housing ==
A [[stone house]] is stronger than a regular [[wooden house]]. A [[stone house]] takes more [[skills]] and resources to build, but offers more protection from [[decay]], [[stealing|theft]], and [[PvP|invaders]]. At least 30 skill in masonry is required in order to build a stone house, a player with less than 30 skill in masonry can not start or continue building a stone house.
==Underground Housing==
In order to do this you would need to activate a [[hammer]], [[mallet]], or [[trowel]] and right-click a flat, reinforced cave floor tile. Houses can only be built touching a cave wall if and when all the tiles are on deed and they do not have an adjacent perimeter tile. If any of the adjacent tiles are perimeter tiles the perimeter tile must be mined out. Alternatively, houses in caves cannot be built touching a cave wall if they are off deed. If you attempt to plan a house that is outside the previously stated parameters you will get the following message: {{event|inline| You cannot build here, there must be a gap around the building.}}
 
<br>
'''NB: Houses built underground are safe from cave ins. '''
== Multi-Story Housing ==
|-
|| 6 || 55
|-
|}
 
| style="padding: 5px;"|
 
{| class="wikitable" align=center
!Floors !! Skill Requirement
|-
|| 7 || 63
|-
|| 11 || 88
|-
|}
 
| style="padding: 5px;"|
 
{| class="wikitable"
!Floors !! Skill Requirement
|-
|| 12 || 92
|}
=== How to make another floor Make a Second, Third, etc Level in Your Building ===
# Plan and completely build the ground/first floor outer walls.# Activate a mallet on a ground tile and plan a floor above# . Plan at least one tile with an opening above to make a ladder for a spot to climb up to upper floors or plan your staircase. # Build the floors from below, then climb your ladder.# Activate a mallet, right-click tile borders to plan wallson your new level.
==Repairing & Improving==
* Only 10 ql of damage can be fixed at a time. Heavy damage to a building will require multiple planks/bricks/stones.
* To improve the ql of a house wall, the improving item must be higher ql than the wall itself. For example, use a 20 ql plank to improve a 10 ql wall.
 
==Notes==
*You may have a total of 16 floors.
*[[Carpentry]] is the primary skill checked for planning each floor and building floors, openings, staircases, walls, and fences out of wood.
*[[Paving]] is required for stone floors, openings, and staircases.
*[[Masonry]] is required for stone walls, fences, parapets, as well as pottery and slate roofs. It is limited in multi-story houses based on Carpentry skill.
*[[Thatching]] is required for thatch roofs.
* Some materials might have higher skill requirements than the numbers mentioned below, in which case the highest requirement applies
* You can not build floors above fences, walls or parapets.
* You can drag [[cart]]s up ladders to get them to an upper floor.
* You can fall and take damage from upper floors if there is no wall/fence of roof to stop you. (Please be careful as people have died in 1 fall from 4th floor drops)
* Ladders will always be on the south side of the opening.
* The ground/first floor must be complete before walls on the 2nd can be planned. This is not true, however, of any additional floors.
* Where a mallet is mentioned, a [[hammer]] can be used in its place.
* When you destroy a structure, all items on upper levels will fall to the ground.
* 1kg of [[dye]] is needed to color one house wall.
== Permissions & Safety ==
You can change the name of the house or transfer ownership from the Building Permission window.
 
==Notes==
*You may have a total of 16 floors.
*[[Carpentry]] is the primary skill checked for planning each floor and building floors, openings, staircases, walls, and fences out of wood.
*[[Paving]] skill is required for stone floors, openings, and staircases.
*[[Masonry]] skill is required for stone walls, fences, parapets, as well as pottery and slate roofs. Multistory masonry structures also require the necessary carpentry skill level.
*[[Thatching]] skill is required for thatch roofs.
* Some materials might have higher skill requirements than the numbers mentioned below, in which case the highest requirement applies.
* You can not build floors above fences, walls, or parapets.
* You can [[haul]] [[cart]]s up ladders to get them to an upper floor.
* You can fall and take damage from upper floors if there is no wall/fence on the roof to stop you. (Please be careful as people have died in 1 fall from 4th floor drops).
* Ladders will always be on the south side of the opening.
* The ground/first floor must be complete before walls on the 2nd can be planned. This is not true, however, of any additional floors.
* Where a mallet is mentioned, a [[hammer]] can be used in its place.
* When you destroy a structure, all items on upper levels will fall to the ground.
* 1kg of [[dye]] is needed to color one house wall.
== Warning Messages while Building or Planning ==
:Occurs underground when trying to add a tile to a building plan when the cave ceiling above would be too low for a single storey building. Mine the cave ceiling a little first, before planning this tile.
== External Tools See Also =='''External tools are not part of the Wurmpedia and not guaranteed to be accurate or approved by Wurm staff.'''*[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by Toni[Toolkits]]*[http://forum.wurmonline.com/index.php?/topic/75908-new-unofficial and unsupported house-calculator/ Windows / Java Web Applet Calculator by Warlander] which supports doughnut and multi-floor housesplanning tools.
== See Also Images==<gallery>File:Venice.jpg|An underground tunnel/housingFile:Stonefortress.jpg| Large stone houseFile:Wood and timber.jpg| Wood and timber framed house</gallery>
For additional housing creation inspiration
* [[:Category:Floors]]
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