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Interface and controls

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[[CDB|Main]] / [[Tutorials]] / '''{{PAGENAME}}'''
== Game controls ===== Movement controls ===<p>To move in the world of Wurm, simply use the {{key|W}} {{key|A}} {{key|S}} {{key|D}} keys, or the arrow keys, on your keyboard.</p>To look around, left-click and hold in the 3D-view, and move your mouse. Alternatively you can press the right or left arrow keys. <p>To center the view, press {{key|CV}} on your keyboard.</p><p>To Auto-run press the {{key|X}} key, or the {{key|Page up}} key. Press it again to stop.</p>
'''There is no jump keyaction.'''
===Other keys===
<p>The {{key|I}} : Inventory window </p><p>{{key|C}} : Character window</p><p>{{key|B}} : Crafting window</p><p>{{key|N}} : Crafting recipes</p><p>{{key|M}} : Map</p><p>{{key|O}} : Options</p><p>{{key|T}} : Chat focus</p><p>{{key|H}} : Brings up a dialog that allows you to search the wiki from in game.</p><p>{{key|Esc}} : Brings up the menu or, if you're currently busy, cancels the action.</p><br><p>{{key|F-keys}} on your keyboard hold important access to things in Wurm.</p>
<p>{{key|F1}} : Brings up the console, for debugging and generic information.</p>
<p>{{key|F2}} : Skill window </p>
<p>{{key|F3}} : Inventory window </p>
<p>{{key|F10}} : Hides the interface so you can take clean screenshots of any view. Press again to display the UI</p><p>{{key|F11}} : Take a screenshot. It is saved in your wurm directory/screenshots as a png or jpg file.(change in options before starting Wurm)</p>
<p>{{key|F12}} : Quit the game. You are presented to a Yes/No-dialog before you can quit the game.</p>
 
 
See also: [[Client Key Bindings]]
== The Interface ==
=== Healthbar ===
http://img201.imageshack.us/img201/9514/reapersweqv5.png<br>''(old version)''*'''<font color="green"> Green </font>: Stamina ''' - Your stamina Hovering the mouse over any of these bars will decrease while performing actionsprovide more information on the overall player status. It will refill automatically. The less food and water you have, Use the slower it regenerates. If you are low right mouse button on stamina, actions will take longer, you can not walk as fast as normal, and not climb very far.*'''<font color="red">Red</font>: Damage''' - Your health is displayed here. When the bar goes all red, you're deadto select which information to display. Your actual wounds Descriptions are shown in the inventory in the body category. Bad or severe wounds will usually get worse, while very light, light and medium wounds will usually heal on their own. See [[healing]] for how top to heal your wounds. *'''<font color="blue">Blue</font>: Water''' - How much water you have in your body. This controls how fast you regain your stamina. You cannot die from thirst. You can refill this bar by drinking at a [[Water tiles|tile with water on it]], or from a container in your inventory.*'''<font color="orange">Orange</font>: Food/Nutrition''' - How hungry you are and your [[nutrition]]al staus. When this bar is full, so are you. Food effects the rate of stamina regain. You cannot die from hunger, but you cannot do hard work such as digging or chopping trees when this bar is too low. The food bar changes color based on your current nutrition levelbottom, going from orange for low nutrition reading left to a light green color for highright.
Hovering the mouse over [[Image:HealthBar.jpg|right|thumb|Health bar]]; '''<font color="green">Green</font>''' : Remaining [[stamina]]; this will decrease while performing actions and walking. Remaining still (while not climbing) and not performing any of these bars actions will give you a percentage replenish stamina.; '''<font color="red">Red</font>''' : [[Healing|Damage]] taken; this indicates how much damage the player has taken and directly impacts how much stamina can be stored. Once this reaches 100% (%red) the player dies.; '''<font color="blue">Blue</font>''' : Remaining retained [[water]]; directly proportional to stamina regeneration. The higher the thirst of a player the slower their stamina replenishes. A player cannot die from thirst.; '''<font color="orange">Orange</font>/<font color="green">Green</font>''' : Hunger leveland [[nutrition]]al status; directly proportional to stamina regeneration. Double-clicking on The higher the statusbar toggles hunger of a player the advanced mode that displays slower their stamina replenishes. A player name cannot die from hunger. Colour changes to green at higher nutritional level and movement speedorange at lower. Low food level can prevent a player from completing strenuous tasks such as digging and felling trees.; '''<font color="grey">Grey</font>''' : Sleep bonus; Remaining [[sleep bonus]].; '''<font color="purple">Purple</font>''' : Favor; Remaining [[favor]] ([[priest]]s only).
See also'''Read more''': [[healingHealing]] | [[woundsWounds]] | [[cookingCooking]] | [[staminaStamina]] | [[nutritionNutrition]] | [[Sleep bonus]]
=== Target/selection bar Window ==={{main|Target}}The target/selection bar window shows the current combat [[target]] and what is selected.
'''Read more''': [[Fighting]] === Statusbar Select Bar ==={{main|Select bar}}The statusbar (or "status bar") is a part of the [[#Event window|event windowselect bar]]shows what is currently selected as well as quick keys for common actions.
=== Skills ===
[[Image:Tutorial Skills.jpg|right|thumb|Skill List]]
{{main|Skills}}Hit {{key|F2 }} on your keyboard to show a list of your skills. There are 4 3 main categories in this window, [[characteristics]], [[religion]], and [[:Category:Skills|skills category]] and spell effects. The characteristic sub-skills are values representing the current state of your body, mind and soul, for . For instance, to be able to attack anything, your body characteristic must be at least 1.5, or you will be too weak. Each sub-characteristic is again divided into several undersub-under characteristics, which has have their own functions. For instance, the maximum amount of weight you can carry is determined by your body strength.
Religion skills consist of 3 things, [[faith]], [[favourfavor]] and [[alignment]]. Alignment basically says is an indication whether you are your character is good or evil, this . Alignment is determined by the actions you doperform. Some [[gods]] won’t accept your [[Praying|prayers]] if you are evil for instance. Faith is a measure of how much your chosen gods like god likes you, e.g. and how much power they bestow in on you. Faith is increased by praying at an altar dedicated to your chosen god, although it . Faith is capped at 30 for players who does do not wish to become [[priest|priests]]. Priests are dedicated to following the will of their godsgod, and as thus, a priest has the ability to cast his or her god’s gods [[:Category:Spells|spell]] s at the cost of favourfavor. Favor is the equivalent of mana in many other role playing games. [[Favor]] is only regained over time once used, so it should be used wiselyor a priest may sacrifice items to their god to regain favor.
The [[skills:Category:Skills|skills windowcategory]] is by far the most interesting. It as it lists all the skills you have discoveredavailable, as well as a number representing your expertise within that skill. As your skills increase you will find that the various tasks in the game becomes become easier, and you will be able to make better and better higher quality items. Skills decay over timeIf your character dies, as well as when you diecan lose 0.25 points from 5 random skills, so take good care, your skills are the most valuable thing you havealong with 0.25 fighting skill and 0.01 body strength. Due You will then see a 3x next to the skill decay, it is important to specialize if one wants to have high skills, as they indicating that you will otherwise slowly decaygain points at 3 times the normal rate in that skill until you reach your previous level (except for the fighting skill).
Spell effects, or “[[:WikiPedia:Buff (MMORPG terminology)|buffs]]” as they are known in other games, are temporary magical effects that affect your character.
See also'''Read more''': [[skillsSkills]] | [[characteristicsCharacteristics]] | [[religionReligion]]
=== Inventory ===
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Menu]]
The inventory menu (F3) contains 2 trees, your body and your [[inventory]]. {{main|Inventory}}Your inventory is where you carry the items you start with, create and pick up. Your body is where To activate an item, double left-click on it.To equip an item, Right click the item and click equip. You can also equip by opening your equipped character sheet (C) and drag the items are placed, as well as where wounds will be located when you take damageinto the appropriate slot.  ''Note'': If you click the + next to carry too much in your body you will see inventory, your various body partswalking speed is reduced. You can also become encumbered, and walk extremely slowly, by carrying very heavy items such as well as what they contain of wounds or equipmentfelled trees. The “Active:” on the bottom shows which tool or item you are currently usingImprove your strength skill to carry more.
To activate an itemRemember you can also use your body parts for certain things, double left-click like molding clay, by activating one of your hands by opening your character sheet and clicking on it.To equip an itemthe hand icon in the bottom right corner, expand the body-category and then just clickright-n-drag armorclicking the clay in your inventory, weapons, or other items into the appropriate slotsto work with it. Note that shields go on You can also drag the armhand icon to your [[tool belt]] and save, not the handfor convenience.
Your body will only show up on the inventory window if the "Display 'body'Note'': If you carry too much in your inventory, speed at which you walk " option is reduced. You can also become encumbered, and walk extremely slowly, by carrying very heavy items such as felled trees. Improve your strength skill to carry morechecked on the "Game" tab in the game settings.
Remember you can also use your bodyparts for certain things, like molding clay, by activating one of your hands by expanding the Body-category and double-click a hand, and then right-clicking the clay in your inventory, to work with it. === Chat ==={{main|Chat}}
=== Chat and events ===
[[Image:Tutorial Chatboxes.jpg|right|thumb|Chat & Event boxes]]
The interface also consists of 2 text boxes, one for talking with other players, the other for the game to deliver messages to you.
==== Chat window =Statusbar ===In the lower left corner The statusbar (by defaultor "status bar"), you have is a part of the chat-dialog[[#Event window|event window]]. This There is were you talk in Local, Kingdom, Village (when you become also a citizen on a deed), and private messagesstatus bar at the bottom of the [[#Inventory|inventory window]].
The people shown in your local chat are the players within about 1 kilometer radius from your position. '''Current status'''
To talk in kingdom when the window isn't open, use the 'Hurting:''/shout''' -command, like so ''/shout Look out for the truck!'' Only people of the same [[kingdom]] as you can read this chat.
To talk with only one playerThis shows up after you have been injured, use the and is related to your red Injuries bar. While this status is active, you will walk slower. '''/tell'''-command (or /t), like this for exampleClimbing: ''/tell Zyndrome Hello, This shows up when you may already be an instant winner!''press the climb button. See [[climbing]] for more detail.
To close a private conversation or kingdom-chat, click the small X in the upper right corner of the dialog. Local chat can not be closed.''Fighting:''
To stop kingdom chat from appearing every time someone says something, use the '''/kchat''' command to turn kingdom chat off or onThis shows up when you are in combat. See [[fighting]] for more detail.
You may ignore somebody with the command '''/ignore'Defensive, Aggressive:'', followed by their username. Unignoring is accomplished the same way. Ignoring a GM, CM, or a dev is a bannable offense.<br>
To use special characters in any This shows up when you select one of these modes on the chat dialogs refer to this 'right click menu'. See [[ASCII_Table|chartfighting]]for more detail.
Players may also use the in-game [[IRC]] chat by [[setting up IRC in the client]] to speak with other players in-game and out.''Tired, Exhausted:''
See These are states relating to your green Stamina bar. When you are Exhausted, you will walk slower. You will also: [[chat commands]] | [[Chat|chat rules]]be far more vulnerable to attacks.
==== Event window ====
'''Event'''
This text box shows your actions, & and their results. It also gives other information like actions performed by people near you, and important messages from the GMs.
'''Buttons'''=== Friends ==={{main|Friend}} Used to quickly see which of your friends are online or offline, and for removing them.
These can be found under the event window text box=== Combat ===Shows [[fighting]] movement. Attacks received and given along with spells used.<br>
''''Climbing''''=== Death ===Shows players on the same server who have died, [[death]]. Can be turned on and off threw in-game profile
This is a button that you press when you want === Quickbar ==={{main|Quickbar}} The quickbar contains buttons to climb. See [[climbing]] for more detailtoggle statuses and actions.
''''Faithful'Important Buttons'''
;Climbing: Use this button when you want to climb. See [[climbing]] for more detail.;Faithful: Use this button to change between faithful/unfaithful. See [[faithful]] for more detail.;Lawful: Use this button to change between lawful/unlawful. See [[Lawful]] for more detail.
''''Lawful''''=== Custom timers ==={{main|Custom timer}} Player made timers which can be useful for [[priest]]s.
Use this button to change between lawful/unlawful. See [[Lawful]] for more detail=== Main menu ==={{main|Main menu}} From here you can open different windows.
'''Current status''' These are listed next to == Interacting with the buttons on the event window.world ==''FullTo interact with objects, hungrytiles, starvingplayers, famished:'' These are states relating to your orange Hunger bar. ''Thirstycreatures, Dehydratedetc, Parched :'' These are related to your blue Thirst barright-click on them''Hurting:'' This shows A list of available [[action]]s will pop up or . Note that some actions are only visible and available with a while after you get hurt and is related to your red Injuries barparticular tool active. While this status is hereFor example, you the "Cut down" action will walk slower. ''Climbing:''This shows up when you press appear if the climb button. See [[climbinghatchet]] for more detail. ''Fighting:'' This shows up when you are in combat. See or similar tool is active and a [[fightingtree]] for more detailtile is right-clicked''Defensive, Aggressive:''
This shows up when you select one ===Moving and placing objects===Most objects can be:* Pushed / pulled* Pushed / pulled gently* Rotated (clockwise or counterclockwise)* Moved to center of these modes on the 'right click menu'. See [[fighting]] for more detail.tile* Placed
''TiredThere are some exceptions, Exhausted:''as some items are not able to be moved (eg. [[guard tower]], [[market stall]]).
These are states relating to your green Stamina bar. When you are Exhausted, you will walk slower. You will can also be far more vulnerable to attacks.move objects into a container by dragging and dropping the object over the container image:
See also: [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[CompassFile:Dragtocontainer.gif]]
<br style="clear:both;"/>===Place====Placing an item allows you to precisely pick where on a tile to place an item, as well as in what rotation.
== Interacting with the world ==Right: '''Controls''': Left-click on objectsto place, tilesscroll wheel to rotate, people--anything-right-click to interact with itcancel. A pop-up menu appears saying "More details below:*To ''Requesting...place''" which means the game is fetching data from the server about the specific object you are trying to interact with. When an item, right click on itand select 's done 'Drop > Place''. To place the item, click (which should or a double click sometimes may be near instant unless there is lagnecessary), where you are given several options wish it to be placed* A timer will show in your Event showing 2 minutes remaining. This timer is how long you have until the menu of what to do with Place action will time out.* The item will appear where your cursor is as a green silhouette. If the silhouette is red, this means the object. There are different options for different objectsmay not be placed in that spot. You get more options depending on what can place the item within 1 tile of where you have activestand. (Note: You may move while placing - it will not cancel the action). For example, *Place the item by clicking or double clicking where you are presented with another option called "Cut down" if you have the [[hatchet]] active and right-click a [[tree]]would like it to be placed.
Note that a menu that appears in <span style="color: #999999">dark grey</span> is cached. Not all options may work. It will be automatically replaced with the real menu when the data from the server is received.
[[Category:Guides]]
[[Category:Interface]]
[[Category:Babel/I]]
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