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Interface and controls

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[[CDB|Main]] / [[Tutorials]] / '''{{PAGENAME}}'''
== Game controls ===== Movement controls ===<p>To move in the world of Wurm, simply use the {{key|W}} {{key|A}} {{key|S}} {{key|D}} keys, or the arrow keys, on your keyboard.</p>To look around, left-click and hold in the 3D-view, and move your mouse. Alternatively you can press the right or left arrow keys. <p>To center the view, press {{key|CV}} on your keyboard.</p><p>To Auto-run press the {{key|X}} key, or the {{key|Page up}} key. Press it again to stop.</p>
'''There is no jump keyaction.'''
===Other keys===
<p>The {{key|I}} : Inventory window </p><p>{{key|C}} : Character window</p><p>{{key|B}} : Crafting window</p><p>{{key|N}} : Crafting recipes</p><p>{{key|M}} : Map</p><p>{{key|O}} : Options</p><p>{{key|T}} : Chat focus</p><p>{{key|H}} : Brings up a dialog that allows you to search the wiki from in game.</p><p>{{key|Esc}} : Brings up the menu or, if you're currently busy, cancels the action.</p><br><p>{{key|F-keys}} on your keyboard hold important access to things in Wurm.</p>
<p>{{key|F1}} : Brings up the console, for debugging and generic information.</p>
<p>{{key|F2}} : Skill window </p>
<p>{{key|F3}} : Inventory window </p>
<p>{{key|F10}} : Hides the interface so you can take clean screenshots of any view. Press again to display the UI</p><p>{{key|F11}} : Take a screenshot. It is saved in your wurm directory/screenshots as a png or jpg file.(change in options before starting Wurm)</p>
<p>{{key|F12}} : Quit the game. You are presented to a Yes/No-dialog before you can quit the game.</p>
 
 
See also: [[Client Key Bindings]]
== The Interface ==
=== Healthbar ===
http://img201Hovering the mouse over any of these bars will provide more information on the overall player status.imageshack Use the right mouse button on the bar to select which information to display.us/img201/9514/reapersweqv5 Descriptions are top to bottom, reading left to right. [[Image:HealthBar.png<br>''(old version)''jpg|right|thumb|Health bar]]*; '''<font color="green"> Green </font>: Stamina ''' - Your : Remaining [[stamina ]]; this will decrease while performing actions. It will refill automatically. The less food and water you have, the slower it regenerateswalking. If you are low on stamina, actions will take longer, you can Remaining still (while not walk as fast as normal, climbing) and not climb very farperforming any actions will replenish stamina.*; '''<font color="red">Red</font>: Damage''' - Your health is displayed here. When the bar goes all red, you're dead. Your actual wounds are shown in the inventory in the body category. Bad or severe wounds will usually get worse, while very light, light and medium wounds will usually heal on their own. See : [[healingHealing|Damage]] for taken; this indicates how to heal your woundsmuch damage the player has taken and directly impacts how much stamina can be stored. Once this reaches 100% (red) the player dies. *; '''<font color="blue">Blue</font>: Water''' - How much : Remaining retained [[water you have in your body]]; directly proportional to stamina regeneration. This controls how fast you regain your The higher the thirst of a player the slower their staminareplenishes. You A player cannot die from thirst. You can refill this bar by drinking at a [[Water tiles|tile with water on it]], or from a container in your inventory.*; '''<font color="orange">Orange</font>: Food/Nutrition<font color="green">Green</font>''' - How hungry you are : Hunger level and your [[nutrition]]al stausstatus; directly proportional to stamina regeneration. When this bar is full, so are you. Food effects The higher the rate hunger of a player the slower their stamina regainreplenishes. You A player cannot die from hunger, but you cannot do hard work . Colour changes to green at higher nutritional level and orange at lower. Low food level can prevent a player from completing strenuous tasks such as digging or chopping and felling trees when this bar is too low. The food bar changes ; '''<font color based on your current nutrition level, going from orange for low nutrition to a light green ="grey">Grey</font>''' : Sleep bonus; Remaining [[sleep bonus]].; '''<font color for high="purple">Purple</font>''' : Favor; Remaining [[favor]] ([[priest]]s only).
Hovering the mouse over any of these bars will give you a percentage (%) level. Double-clicking on the statusbar toggles the advanced mode that displays player name and movement speed.'''Read more''': [[Healing]] | [[Wounds]] | [[Cooking]] | [[Stamina]] | [[Nutrition]] | [[Sleep bonus]]
See also: [[healing]] | [[wounds]] | [[cooking]] | [[stamina]] === Target Window ==={{main| Target}}The target window shows the current combat [[nutritiontarget]].
=== Target/selection bar ===The target/selection bar shows the current '''Read more''': [[targetFighting]] and what is selected.
=== Statusbar Select Bar ==={{main|Select bar}}The statusbar (or "status bar") is a part of the [[#Event window|event windowselect bar]]. There shows what is also a status bar at the bottom of the [[#Inventory|inventory window]]currently selected as well as quick keys for common actions.
=== Skills ===
[[Image:Tutorial Skills.jpg|right|thumb|Skill List]]
{{main|Skills}}Hit {{key|F2 }} on your keyboard to show a list of your skills. There are 4 3 main categories in this window, [[characteristics]], [[religion]], and [[:Category:Skills|skills category]] and spell effects. The characteristic sub-skills are values representing the current state of your body, mind and soul, for . For instance, to be able to attack anything, your body characteristic must be at least 1.5, or you will be too weak. Each sub-characteristic is again divided into several undersub-under characteristics, which has have their own functions. For instance, the maximum amount of weight you can carry is determined by your body strength.
Religion skills consist of 3 things, [[faith]], [[favourfavor]] and [[alignment]]. Alignment basically says is an indication whether you are your character is good or evil, this . Alignment is determined by the actions you doperform. Some [[gods]] won’t accept your [[Praying|prayers]] if you are evil for instance. Faith is a measure of how much your chosen gods like god likes you, e.g. and how much power they bestow in on you. Faith is increased by praying at an altar dedicated to your chosen god, although it . Faith is capped at 30 for players who does do not wish to become [[priest|priests]]. Priests are dedicated to following the will of their godsgod, and as thus, a priest has the ability to cast his or her god’s gods [[:Category:Spells|spell]] s at the cost of favourfavor. Favor is the equivalent of mana in many other role playing games. [[Favor]] is only regained over time once used, so it should be used wiselyor a priest may sacrifice items to their god to regain favor.
The [[skills:Category:Skills|skills windowcategory]] is by far the most interesting. It as it lists all the skills you have discoveredavailable, as well as a number representing your expertise within that skill. As your skills increase you will find that the various tasks in the game becomes become easier, and you will be able to make better and better higher quality items. Skills decay over timeIf your character dies, as well as when you diecan lose 0.25 points from 5 random skills, so take good care, your skills are the most valuable thing you havealong with 0.25 fighting skill and 0.01 body strength. Due You will then see a 3x next to the skill decay, it is important to specialize if one wants to have high skills, as they indicating that you will otherwise slowly decaygain points at 3 times the normal rate in that skill until you reach your previous level (except for the fighting skill).
Spell effects, or “[[:WikiPedia:Buff (MMORPG terminology)|buffs]]” as they are known in other games, are temporary magical effects that affect your character.
See also'''Read more''': [[skillsSkills]] | [[characteristicsCharacteristics]] | [[religionReligion]]
=== Inventory ===
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Menu]]
The inventory menu (F3) contains 2 trees, your body and your [[inventory]]. {{main|Inventory}}Your inventory is where you carry the items you start with, create and pick up. Your body is where your equipped items are placedTo activate an item, as well as where wounds will be located when you take damagedouble left-click on it. If you To equip an item, Right click the + next to item and click equip. You can also equip by opening your body you will see your various body parts, as well as what they contain of wounds or equipment. The “Active:” on character sheet (C) and drag the items into the bottom shows which tool or item you are currently usingappropriate slot.
To activate an item''Note'': If you carry too much in your inventory, double left-click on ityour walking speed is reduced.To equip an itemYou can also become encumbered, expand the body-category and then just click-n-drag armor, weaponswalk extremely slowly, or other by carrying very heavy items into the appropriate slotssuch as felled trees. Note that shields go on the arm, not the handImprove your strength skill to carry more.
''Note'': If Remember you carry too much can also use your body parts for certain things, like molding clay, by activating one of your hands by opening your character sheet and clicking on the hand icon in the bottom right corner, and then right-clicking the clay in your inventory, speed at which you walk is reducedto work with it. You can also become encumbered, drag the hand icon to your [[tool belt]] and walk extremely slowlysave, by carrying very heavy items such as felled trees. Improve your strength skill to carry morefor convenience.
Remember you can also use your bodyparts for certain things, like molding clay, by activating one of your hands by expanding Your body will only show up on the Body-category and double-click a hand, and then right-clicking inventory window if the clay "Display 'body' in your inventory, to work with it" option is checked on the "Game" tab in the game settings.  === Chat ==={{main|Chat}}
=== Chat and events ===
[[Image:Tutorial Chatboxes.jpg|right|thumb|Chat & Event boxes]]
The interface also consists of 2 text boxes, one for talking with other players, the other for the game to deliver messages to you.
==== Chat window =Statusbar ===In the lower left corner The statusbar (by defaultor "status bar"), you have is a part of the chat-dialog[[#Event window|event window]]. This There is were you talk in Local, Kingdom, Village (when you become also a citizen on a deed), and private messagesstatus bar at the bottom of the [[#Inventory|inventory window]].
The people shown in your local chat are the players within about 1 kilometer radius from your position. '''Current status'''
To talk in kingdom when the window isn't open, use the 'Hurting:''/shout''' -command, like so ''/shout Look out for the truck!'' Only people of the same [[kingdom]] as you can read this chat.
To talk with only one player, use the '''/tell'''-command (or /t)This shows up after you have been injured, like and is related to your red Injuries bar. While this for example: ''/tell Zyndrome Hellostatus is active, you may already be an instant winner!''will walk slower.
To close a private conversation or kingdom-chat, click ''Climbing:''This shows up when you press the small X in the upper right corner of the dialogclimb button. Local chat can not be closedSee [[climbing]] for more detail.
To stop kingdom chat from appearing every time someone says something, use the ''Fighting:'/kchat''' command to turn kingdom chat off or on.
You may ignore somebody with the command This shows up when you are in combat. See [[fighting]] for more detail. '''/ignoreDefensive, Aggressive:''', followed by their username. Unignoring is accomplished the same way. Ignoring a GM, CM, or a dev is a bannable offense.<br>
To use special characters in any This shows up when you select one of these modes on the chat dialogs refer to this 'right click menu'. See [[ASCII_Table|chartfighting]]for more detail.
Players may also use the in-game [[IRC]] chat by [[setting up IRC in the client]] to speak with other players in-game and out.''Tired, Exhausted:''
See These are states relating to your green Stamina bar. When you are Exhausted, you will walk slower. You will also: [[chat commands]] | [[Chat|chat rules]]be far more vulnerable to attacks.
==== Event window ====
'''Event'''
This text box shows your actions, & and their results. It also gives other information like actions performed by people near you, and important messages from the GMs.
'''Buttons'''=== Friends ==={{main|Friend}} Used to quickly see which of your friends are online or offline, and for removing them.
These can be found under the event window text box=== Combat ===Shows [[fighting]] movement. Attacks received and given along with spells used.<br>
''''Climbing''''=== Death ===Shows players on the same server who have died, [[death]]. Can be turned on and off threw in-game profile
This is a button that you press when you want === Quickbar ==={{main|Quickbar}} The quickbar contains buttons to climb. See [[climbing]] for more detailtoggle statuses and actions.
''''Faithful'Important Buttons'''
;Climbing: Use this button when you want to climb. See [[climbing]] for more detail.;Faithful: Use this button to change between faithful/unfaithful. See [[faithful]] for more detail.;Lawful: Use this button to change between lawful/unlawful. See [[Lawful]] for more detail.
''''Lawful''''=== Custom timers ==={{main|Custom timer}} Player made timers which can be useful for [[priest]]s.
Use this button to change between lawful/unlawful. See [[Lawful]] for more detail=== Main menu ==={{main|Main menu}} From here you can open different windows.
'''Current status''' These are listed next to == Interacting with the buttons on the event window.world == ''FullTo interact with objects, tiles, players, hungrycreatures, starvingetc, famished:'' These right-click on them. A list of available [[action]]s will pop up. Note that some actions are states relating to your orange Hunger baronly visible and available with a particular tool active. For example, the "Cut down" action will appear if the [[hatchet]] or similar tool is active and a [[tree]] tile is right-clicked.
''Thirsty, Dehydrated, Parched ===Moving and placing objects===Most objects can be:''* Pushed / pulled* Pushed / pulled gently* Rotated (clockwise or counterclockwise)* Moved to center of tile* Placed
These There are related some exceptions, as some items are not able to your blue Thirst barbe moved (eg. [[guard tower]], [[market stall]]).
''HurtingYou can also move objects into a container by dragging and dropping the object over the container image:''
This shows up or a while after you get hurt and is related to your red Injuries bar. While this status is here, you will walk slower[[File:Dragtocontainer.gif]]
''Climbing:''====Place====This shows up when Placing an item allows you press the climb button. See [[climbing]] for more detailto precisely pick where on a tile to place an item, as well as in what rotation.
: ''Fighting:'ControlsThis shows up when you are in combat. See [[fighting]] for more detail. ''Defensive: Left-click to place, scroll wheel to rotate, Aggressiveright-click to cancel. More details below:*To '' This shows up when you select one of these modes on the place''an item, right click menuon it and select '. See [[fighting]] for more detail. 'Drop > Place''Tired. To place the item, Exhausted:''click (or a double click sometimes may be necessary) where you wish it to be placed These are states relating to * A timer will show in your green Stamina barEvent showing 2 minutes remaining. When you are Exhausted, This timer is how long you have until the Place action will walk slowertime out. You * The item will also be far more vulnerable to attacksappear where your cursor is as a green silhouetteSee also: [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] <br style="clear:both;"/> == Interacting with If the world ==Right-click on objects, tilessilhouette is red, people--anything--to interact with it. A pop-up menu appears saying "''Requesting...''" which this means the game is fetching data from the server about the specific object you are trying to interact with. When it's done (which should may not be near instant unless there is lag), you are given several options placed in that spot. You can place the menu item within 1 tile of what to do with where you stand. (Note: You may move while placing - it will not cancel the objectaction). There are different options for different objects. You get more options depending on what *Place the item by clicking or double clicking where you have active. For example, you are presented with another option called "Cut down" if you have the [[hatchet]] active and right-click a [[tree]]would like it to be placed.
Note that a menu that appears in <span style="color: #999999">dark grey</span> is cached. Not all options may work. It will be automatically replaced with the real menu when the data from the server is received.
[[Category:Guides]]
[[Category:Interface]]
[[Category:Babel/I]]
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