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Interface and controls

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[[CDB|Main]] / [[Tutorials]] / '''{{PAGENAME}}'''
== Game controls ===== Movement controls ===<p>To move in the world of Wurm, simply use the {{key|W}} {{key|A}} {{key|S}} {{key|D}} keys, or the arrow keys, on your keyboard.</p>To look around, left-click and hold in the 3D-view, and move your mouse. Alternatively you can press the right or left arrow keys. <p>To center the view, press {{key|CV}} on your keyboard.</p><p>To Auto-run press the {{key|X}} key, or the {{key|Page up}} key. Press it again to stop.</p>
'''There is no jump keyaction.'''
===Other keys===
<p>The {{key|F-keysI}} : Inventory window </p><p>{{key|C}} : Character window</p><p>{{key|B}} : Crafting window</p><p>{{key|N}} : Crafting recipes</p><p>{{key|M}} : Map</p><p>{{key|O}} : Options</p><p>{{key|T}} on your keyboard hold important access to things in Wurm.: Chat focus</p><p>{{key|H}} : brings Brings up a dialog that allows you to search the wiki from in game.</p><p>{{key|Esc}} : Brings up the menu or, if you're currently busy, cancels the action.</p><br><p>{{key|F-keys}} on your keyboard hold important access to things in Wurm.</p>
<p>{{key|F1}} : Brings up the console, for debugging and generic information.</p>
<p>{{key|F2}} : Skill window </p>
<p>{{key|F3}} : Inventory window </p>
<p>{{key|F10}} : Hides the interface so you can take clean screenshots of any view. Press again to display the UI</p>
<p>{{key|F11}} : Take a screenshot. It is saved in your wurm directory/screenshots as a png or jpg file. (change in options before starting Wurm)</p>
<p>{{key|F12}} : Quit the game. You are presented to a Yes/No-dialog before you can quit the game.</p>
 
 
See also: [[Client Key Bindings]]
== The Interface ==
=== Healthbar ===
http://img201.imageshack.us/img201/9514/reapersweqv5.png<br>''(old version)''*'''<font color="green"> Green </font>: Stamina ''' - Your stamina Hovering the mouse over any of these bars will decrease while performing actions. It will refill automatically if you don't moveprovide more information on the overall player status. The less food and water you have, Use the slower it regenerates. If you are low right mouse button on stamina, actions will take longer, you can not walk as fast as normal, and not climb very far.*'''<font color="red">Red</font>: Damage''' - Your health is displayed here. When the bar goes all red, you're deadto select which information to display. Your actual wounds Descriptions are shown in the inventory in the body category. Bad or severe wounds will usually get worse, while very light, light and medium wounds will usually heal on their own. See [[healing]] for how top to heal your wounds. *'''<font color="blue">Blue</font>: Water''' - How much water you have in your body. This controls how fast you regain your stamina. You cannot die from thirst. You can refill this bar by drinking at a [[Water tiles|tile with water on it]], or from a container in your inventory.*'''<font color="orange">Orange</font>: Food/Nutrition''' - How hungry you are and your [[nutrition]]al status. When this bar is full, so are you. Food effects the rate of stamina regain. You cannot die from hunger, but you cannot do hard work such as digging or chopping trees when this bar is too low. The food bar changes color based on your current nutrition levelbottom, going from orange for low nutrition reading left to a light green color for highright.
Hovering the mouse over [[Image:HealthBar.jpg|right|thumb|Health bar]]; '''<font color="green">Green</font>''' : Remaining [[stamina]]; this will decrease while performing actions and walking. Remaining still (while not climbing) and not performing any of these bars actions will give you a percentage replenish stamina.; '''<font color="red">Red</font>''' : [[Healing|Damage]] taken; this indicates how much damage the player has taken and directly impacts how much stamina can be stored. Once this reaches 100% (%red) the player dies.; '''<font color="blue">Blue</font>''' : Remaining retained [[water]]; directly proportional to stamina regeneration. The higher the thirst of a player the slower their stamina replenishes. A player cannot die from thirst.; '''<font color="orange">Orange</font>/<font color="green">Green</font>''' : Hunger leveland [[nutrition]]al status; directly proportional to stamina regeneration. Double-clicking on The higher the statusbar toggles hunger of a player the advanced mode that displays slower their stamina replenishes. A player name cannot die from hunger. Colour changes to green at higher nutritional level and movement speedorange at lower. Low food level can prevent a player from completing strenuous tasks such as digging and felling trees.; '''<font color="grey">Grey</font>''' : Sleep bonus; Remaining [[sleep bonus]].; '''<font color="purple">Purple</font>''' : Favor; Remaining [[favor]] ([[priest]]s only).
See also'''Read more''': [[healingHealing]] | [[woundsWounds]] | [[cookingCooking]] | [[staminaStamina]] | [[nutritionNutrition]] | [[Sleep bonus]]
=== Target/selection bar Window ==={{main|Target}}The target/selection bar window shows the current combat [[target]] and what is selected.
'''Read more''': [[Fighting]] === Statusbar Select Bar ==={{main|Select bar}}The statusbar (or "status bar") is a part of the [[#Event window|event windowselect bar]]. There shows what is also a status bar at the bottom of the [[#Inventory|inventory window]]currently selected as well as quick keys for common actions.
=== Skills ===
[[Image:Tutorial Skills.jpg|right|thumb|Skill List]]
{{main|Skills}}Hit {{key|F2 }} on your keyboard to show a list of your skills. There are 4 3 main categories in this window, [[characteristics]], [[religion]], and [[:Category:Skills|skills category]] and spell effects. The characteristic sub-skills are values representing the current state of your body, mind and soul, for . For instance, to be able to attack anything, your body characteristic must be at least 1.5, or you will be too weak. Each sub-characteristic is again divided into several undersub-under characteristics, which has have their own functions. For instance, the maximum amount of weight you can carry is determined by your body strength.
Religion skills consist of 3 things, [[faith]], [[favourfavor]] and [[alignment]]. Alignment basically says is an indication whether you are your character is good or evil, this . Alignment is determined by the actions you doperform. Some [[gods]] won’t accept your [[Praying|prayers]] if you are evil for instance. Faith is a measure of how much your chosen gods like god likes you, e.g. and how much power they bestow in on you. Faith is increased by praying at an altar dedicated to your chosen god, although it . Faith is capped at 30 for players who does do not wish to become [[priest|priests]]. Priests are dedicated to following the will of their godsgod, and as thus, a priest has the ability to cast his or her god’s gods [[:Category:Spells|spell]] s at the cost of favourfavor. Favor is the equivalent of mana in many other role playing games. [[Favor]] is only regained over time once used, so it should be used wiselyor a priest may sacrifice items to their god to regain favor.
The [[:Category:Skills|skills category]] is by far the most interesting as it lists all the skills you have discoveredavailable, as well as a number representing your expertise within that skill. As your skills increase you will find that the various tasks in the game becomes become easier, and you will be able to make better and better higher quality items. Skills [[decay]] when If your character dies, you [[die]]can lose 0.25 points from 5 random skills, so take good care of yourself as your skills are along with 0.25 fighting skill and 0.01 body strength. You will then see a 3x next to the most valuable thing skill, indicating that you have. Due to will gain points at 3 times the time it takes to normal rate in that skill until you reach mastery in any given your previous level (except for the fighting skill, it is important to specialize if one wants to have high skills).
Spell effects, or “[[:WikiPedia:Buff (MMORPG terminology)|buffs]]” as they are known in other games, are temporary magical effects that affect your character.
See also'''Read more''': [[skillsSkills]] | [[characteristicsCharacteristics]] | [[religionReligion]]
=== Inventory ===
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Menu]]
The inventory menu (F3) contains 2 trees, your body and your [[inventory]]. {{main|Inventory}}Your inventory is where you carry the items you start with, create and pick up. Your body is where your equipped items are placedTo activate an item, as well as where wounds will be located when you take damagedouble left-click on it. If you To equip an item, Right click the + next to item and click equip. You can also equip by opening your body you will see your various body parts, as well as what they contain of wounds or equipment. The “Active:” on character sheet (C) and drag the items into the bottom shows which tool or item you are currently usingappropriate slot.
To activate an item''Note'': If you carry too much in your inventory, double left-click on ityour walking speed is reduced.To equip an itemYou can also become encumbered, expand the body-category and then just click-n-drag armor, weaponswalk extremely slowly, or other by carrying very heavy items into the appropriate slotssuch as felled trees. Note that shields go on the arm, not the handImprove your strength skill to carry more.
''Note'': If Remember you carry too much can also use your body parts for certain things, like molding clay, by activating one of your hands by opening your character sheet and clicking on the hand icon in the bottom right corner, and then right-clicking the clay in your inventory, speed at which you walk is reducedto work with it. You can also become encumbered, drag the hand icon to your [[tool belt]] and walk extremely slowlysave, by carrying very heavy items such as felled trees. Improve your strength skill to carry morefor convenience.
Remember you can also use your bodyparts for certain things, like molding clay, by activating one of your hands by expanding Your body will only show up on the Body-category and double-click a hand, and then right-clicking inventory window if the clay "Display 'body' in your inventory, to work with it" option is checked on the "Game" tab in the game settings.  === Chat ==={{main|Chat}}
=== Chat and events ===
[[Image:Tutorial Chatboxes.jpg|right|thumb|Chat & Event boxes]]
The interface also consists of 2 text boxes, one for talking with other players, the other for the game to deliver messages to you.
* See === Statusbar ===The statusbar (or "status bar") is a part of the [[chat#Event window|event window]]. There is also a status bar at the bottom of the [[#Inventory|inventory window]].
==== Event window ===='''EventCurrent status'''
This text box shows your actions, & their results. It also gives other information like actions performed by people near you, and important messages from the GMs.''Hurting:''
'''Buttons'''This shows up after you have been injured, and is related to your red Injuries bar. While this status is active, you will walk slower.
These can be found under ''Climbing:''This shows up when you press the event window text boxclimb button. See [[climbing]] for more detail.<br>
''''Climbing''Fighting:''
This is a button that you press shows up when you want to climbare in combat. See [[climbingfighting]] for more detail.
''''Faithful''Defensive, Aggressive:''
Use this button to change between faithful/unfaithfulThis shows up when you select one of these modes on the 'right click menu'. See [[faithfulfighting]] for more detail.
''''Lawful''Tired, Exhausted:''
Use this button These are states relating to change between lawful/unlawfulyour green Stamina bar. See [[Lawful]] for When you are Exhausted, you will walk slower. You will also be far more detailvulnerable to attacks.
=== Event window ==='''Current statusEvent''' These are listed next to the buttons on the event window.
''FullThis text box shows your actions, hungryand their results. It also gives other information like actions performed by people near you, starving, famished:''and important messages from GMs.
These are states relating === Friends ==={{main|Friend}} Used to quickly see which of your orange Hunger barfriends are online or offline, and for removing them.
''Thirsty, Dehydrated, Parched :''=== Combat ===Shows [[fighting]] movement. Attacks received and given along with spells used.
These are related to your blue Thirst bar=== Death ===Shows players on the same server who have died, [[death]].Can be turned on and off threw in-game profile
''Hurting:''=== Quickbar ==={{main|Quickbar}} The quickbar contains buttons to toggle statuses and actions.
This shows up or a while after you get hurt and is related to your red Injuries bar. While this status is here, you will walk slower.'''Important Buttons'''
'';Climbing:''This shows up Use this button when you press the want to climb . See [[climbing]] for more detail.;Faithful: Use this buttonto change between faithful/unfaithful. See [[climbingfaithful]] for more detail.;Lawful: Use this button to change between lawful/unlawful. See [[Lawful]] for more detail.
''Fighting:''=== Custom timers ==={{main|Custom timer}} Player made timers which can be useful for [[priest]]s.
This shows up when === Main menu ==={{main|Main menu}} From here you are in combat. See [[fighting]] for more detailcan open different windows.
''Defensive== Interacting with the world ==To interact with objects, Aggressive:''tiles, players, creatures, etc, right-click on them. A list of available [[action]]s will pop up. Note that some actions are only visible and available with a particular tool active. For example, the "Cut down" action will appear if the [[hatchet]] or similar tool is active and a [[tree]] tile is right-clicked.
This shows up when you select one ===Moving and placing objects===Most objects can be:* Pushed / pulled* Pushed / pulled gently* Rotated (clockwise or counterclockwise)* Moved to center of these modes on the 'right click menu'. See [[fighting]] for more detail.tile* Placed
''TiredThere are some exceptions, Exhausted:''as some items are not able to be moved (eg. [[guard tower]], [[market stall]]).
These are states relating to your green Stamina bar. When you are Exhausted, you will walk slower. You will can also be far more vulnerable to attacks.move objects into a container by dragging and dropping the object over the container image:
See also: [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[CompassFile:Dragtocontainer.gif]]
<br style="clear:both;"/>===Place====Placing an item allows you to precisely pick where on a tile to place an item, as well as in what rotation.
== Interacting with the world ==Right: '''Controls''': Left-click on objectsto place, tilesscroll wheel to rotate, players--anything-right-click to interact with it through [[action]]scancel. A pop-up (context) menu appears saying "More details below:*To ''Requesting...place''" which means the [[client]] is fetching data from the [[server]] about the specific object the player is trying to interact with. When an item, right click on itand select ''Drop > Place's done '. To place the item, click (which should or a double click sometimes may be near instant unless there necessary) where you wish it to be placed* A timer will show in your Event showing 2 minutes remaining. This timer is lag), how long you have until the player Place action will time out.* The item will appear where your cursor is given several options (actions) in as a green silhouette. If the menu of what to do with silhouette is red, this means the objectmay not be placed in that spot. There are different options for different objects and more actions depending on what You can place the item the player has activewithin 1 tile of where you stand. For example, (Note: You may move while placing - it will not cancel the "Cut down" action will appear if ).*Place the [[hatchet]] is active and a [[tree]] is right-clickeditem by clicking or double clicking where you would like it to be placed.
Note that if a menu that appears in <span style=color:#999999>dark grey</span> is cached, not all actions may work. It will be automatically replaced with the real menu when the data from the server is received.
[[Category:Guides]]
[[Category:Interface]]
[[Category:Babel/I]]
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